Revenge Solves Everything

On the official site for Dishonored, a series of gated engagements have been revealed. Entitled “Paths of Revenge”, these engagements are designed to pique the curiosity of the user and reward them with game related downloadables (i.e. screensavers). Each engagement is housed at its own individual URL. The first one is at revengesolveseverything.com and the second one is at weaponsofrevenge.com. The first engagement allows fans to manipulate a metal mask by rotating and exploring. The next engagement begins with a futuristic mousetrap being set down and two plague rats begin to sniff it. Eventually the trap releases spraying blood everywhere resulting in a reward for the user. Stay tuned for more engagements to come.

 

EA Says It Wants To Innovate With Origin

Electronic Arts senior VP of global ecommerce David DeMartini says that the company wants Origin to differentiate itself. He said he’s happy that Origin is part of the conversation right now.

“If MySpace had stayed the one answer in social networking and no one switched to Facebook, then we’d all be stuck on MySpace right now and we wouldn’t have had the Facebook phenomenon,” said DeMartini.  “There are better mousetraps that ultimately get built out of this innovation and the only way you get to the innovation is to have other people try and do a better version of what someone has previously done. And that’s what we’re attempting to do on Origin.”

“Gabe was quick to point out in the first time he ever spoke about Origin publicly that he didn’t think we’d achieved that yet,” he added. “I would agree with that – we’re on a path of constant improvement. I didn’t expect to be able to out-feature Steam within the first 12 months. But I’m quite optimistic we will differentiate ourselves as a service. We’ve built the foundation and now we are starting to add value to the service off of that foundation.”

On Newell talking about Origin, he noted, “If 12 months ago you would tell me we’d be in the conversation, I would have been pretty happy. And when you look at the fact that over 12 million people have downloaded Origin, we have over 50 partners that have flocked to the service in less than 12 months, and we did over $150 million in revenue, which represented 400 percent growth over the previous year – those numbers show we are making huge progress.”

“EA is in a really interesting place. We have this bar that is set so high, so that whether it is any of our games or services, we want to be 90 plus Metacritic at everything. Origin is moving in that direction. We are not there yet. We understand that. But we are going to get there soon,” he concluded.

Source: MCV

Game Accelerator GameFounders Launches

GameFounders, a gaming accelerator, has launched in Estonia. They are offering a 10,000 Euro investment and three months of development support for a 9 percent stake in companies they work with.

“GameFounders is the ‘magic potion’ for game developers. We provide you with the help, knowledge and contacts to let your game take off,” says the company. “We have investors and mentors who count the value of their businesses in billions and active players in tens and hundreds of millions. They know how to get there. They know how to make a game addictive, how to publish and market and most importantly, how to monetize it. And they are glad to share their knowledge with you.”

GameFounders is looking to work with 10 start-ups and have already received applications from 10 countries. Deadline for submission is July 10.

Source: GameFounders.com

Rockstar Marketing Executive Departs

Head of marketing for Rockstar Games Alex Moulle-Berteaux has departed the company. He held the position for five years, and despite the under performance of Max Payne 3, Rockstar indicates the split is amicable and not tied to sales.

“After five years with Rockstar Games, Alex Moulle-Berteaux has resigned in order to pursue his own personal projects,” a spokesperson said. “Alex was a highly valued member of the Rockstar family, and we wish him all the best in future endeavors.”

Source: Kotaku

Miiverse Won’t Connect With Facebook/Twitter

Nintendo’s Miiverse will be directly connected into the Wii U’s system menu and games, allowing users to interact through heavily moderated text and video. However, it will not work with Facebook and Twitter, although it will eventually support 3DS, smartphones and PCs down the road.

“What we have discussed so far… I think it is the other way around, from any devices in the future you will be able to access the Miiverse, from mobile phone or laptop,” said Nintendo of Europe’s Laurent Fischer. “You can check what’s going on and even participate.”

Other devices and consoles already allow access to Facebook and Twitter, though Fischer said Nintendo’s policy is not to offer a service that is already available on multiple devices. “I have three devices permanently doing that already, what is our benefit to do so also ” he said.

“On the Wii U we do have additional reasons for connecting, we talked about things like the video chat system, nothing revolutionary but it’s going to be convenient, it’s going to be easy,” detailed Fischer. “And the Miiverse is the one actually that I believe has a very unique feature which is we put ourselves in the situation of making sure the people you can communicate with they are somehow already in a kind of community. The community will be the Wii U owners, who will have this common interest for video games and our expectation about that is it’s going to be a way to enhance the idea of sharing information on the video game.”

Not unlike other third-party networks built into games, Fischer hopes that Miiverse will grow naturally. “One thing that is very important to us is that somehow you could pick up information from people you trust, maybe on games that you wouldn’t consider naturally. Because Miiverse will show you what are the topics or the games played at the moment within the community. And then you may have one interesting comment that will trigger your curiosity and then maybe you will get more information on that game and then at the end what is important to make sure people have different game play experiences. So considering a game that you wouldn’t consider, it’s like enlarging your scope in terms of gaming, and that’s the key point for us,” he concluded.

Source: GamesIndustry.biz

Roadhouse Interactive Acquires Embassy Interactive

Roadhouse Interactive announced that it has acquired The Embassy Interactive. The Embassy Interactive was founded in 2008 and has developed several social games including UFC Undisputed Fight Nation for Facebook and Tangram Puzzle Pro for iPhone.

“The acquisition of Embassy is a strategic fit for us and a critical step in our growth,” said James Hursthouse, Roadhouse CEO. “Roadhouse continues to grow as an end-to-end solution provider for the development, production, and live game operations of Triple A online and social games. This acquisition opens a new chapter in the Roadhouse story, enabling us to move forward with an expanded slate of innovative projects in the future.”

The Embassy Interactive will become Roadhouse Game Studios and will focus on new product development for Facebook, smartphones and tablets, effective immediately. They will continue to work with third-party studios in addition to internal development.

“Roadhouse is a proven Triple A online games company, and we are excited about what we will be able to achieve together and to help accelerate Roadhouse’s business” said Gary Kanazawa, Embassy Interactive CEO. “Joining Roadhouse allows our talented team to focus exclusively on what they do best – create great interactive entertainment!”

Tarrnie Williams, Roadhouse Interactive President, will be acting studio head until further notice, Embassy Interactive founder Sebastiaan Reinarz will continue on as Creative Director at the new studio, while founder Ryan Donaldson will serve as an external design adviser for Roadhouse Interactive. Roadhouse Game Studios operate as a separate entity from Roadhouse Interactive.