Revenge Solves Everything

On the official site for Dishonored, a series of gated engagements have been revealed. Entitled “Paths of Revenge”, these engagements are designed to pique the curiosity of the user and reward them with game related downloadables (i.e. screensavers). Each engagement is housed at its own individual URL. The first one is at revengesolveseverything.com and the second one is at weaponsofrevenge.com. The first engagement allows fans to manipulate a metal mask by rotating and exploring. The next engagement begins with a futuristic mousetrap being set down and two plague rats begin to sniff it. Eventually the trap releases spraying blood everywhere resulting in a reward for the user. Stay tuned for more engagements to come.

 

EA Says It Wants To Innovate With Origin

Electronic Arts senior VP of global ecommerce David DeMartini says that the company wants Origin to differentiate itself. He said he’s happy that Origin is part of the conversation right now.

“If MySpace had stayed the one answer in social networking and no one switched to Facebook, then we’d all be stuck on MySpace right now and we wouldn’t have had the Facebook phenomenon,” said DeMartini.  “There are better mousetraps that ultimately get built out of this innovation and the only way you get to the innovation is to have other people try and do a better version of what someone has previously done. And that’s what we’re attempting to do on Origin.”

“Gabe was quick to point out in the first time he ever spoke about Origin publicly that he didn’t think we’d achieved that yet,” he added. “I would agree with that – we’re on a path of constant improvement. I didn’t expect to be able to out-feature Steam within the first 12 months. But I’m quite optimistic we will differentiate ourselves as a service. We’ve built the foundation and now we are starting to add value to the service off of that foundation.”

On Newell talking about Origin, he noted, “If 12 months ago you would tell me we’d be in the conversation, I would have been pretty happy. And when you look at the fact that over 12 million people have downloaded Origin, we have over 50 partners that have flocked to the service in less than 12 months, and we did over $150 million in revenue, which represented 400 percent growth over the previous year – those numbers show we are making huge progress.”

“EA is in a really interesting place. We have this bar that is set so high, so that whether it is any of our games or services, we want to be 90 plus Metacritic at everything. Origin is moving in that direction. We are not there yet. We understand that. But we are going to get there soon,” he concluded.

Source: MCV

Valve And Adult Swim Team Up For New Reveal

Adult Swim and Valve are working together to collaborate on some… secret thing. It is believed that it might be the “Meet the Pyro” video or perhaps a long rumored Valve game project for this year.

“To learn how their video game peanut butter will be getting in our network’s chocolate, come back next week,” adds the teaser, which offers a newsletter sign-up for more info when they’re ready to actually talk about it.

Source: Adult Swim

Need For Speed Movie Coming From DreamWorks

Electronic Arts has announced that it has sold the film rights for the Need for Speed franchise to DreamWorks. George and Johns Gatins (Real Steel) will write the script, while EA will produce the film alongside John Gatins and Mark Sourian. Director Scott Waugh (Act of Valor) is attached to direct, with a planned 2014 release date.

“I’m excited about getting back into the creative trenches with John and George Gatins and my partners at EA to bring to life an exhilarating script based on an epic video game that seems to have been made for the movies,” said Steven Spielberg, DreamWorks Chairman. “This is a big piece of business for DreamWorks and we are grateful to Frank Gibeau, Pat O’Brien, Kevin Maher and John and George for choosing us to deliver their goods.”

“We are thrilled to be in business with our friends Steven Spielberg, Stacey Snider and the entire DreamWorks team,” said Frank Gibeau, President of EA Labels. “They are the perfect partner to take Need for Speed to the big screen by creating the exciting action film that we have always envisioned.”

 

Sony’s Yoshida Says They Should Have Shown More PS Vita Games At E3

Sony’s E3 press conference had direct mentions of an Assassin’s Creed game and a Call of Duty title for the Vita, but previous little else for their portable system. Shuhei Yoshida, President of Sony Worldwide Studios, says that in retrospect, the should have given more time to the PS Vita.

“I got lots of tweets to my account complaining that there weren’t many PS Vita games being talked about,” said Yoshida. “In retrospect, we should’ve spent more time showing and talking about our PS Vita titles.”

“We [had] 25 PS Vita games playable on the show floor, some of which are really great titles I’m very excited about,” said Yoshida. “We could have spent more time talking about those, but we had a very clear intention this year to make the total press conference shorter, because we’re notorious for holding lengthy ones.”

“I hope we accomplished that with this year’s conference (which I think lasted about 80 minutes), but from the perspective of people who are waiting for more information on Vita titles, we weren’t able to provide that,” Yoshida concluded.

That said, Yoshida is very bullish about the PS Vita overall. “Bearing in mind it’s been only four months since we launched PS Vita, I’m very happy with how the Vita has come out. We’ve worked really closely with the hardware group over the last few years to discuss what devices and capabilities would make sense,” said Yoshida. “We wanted to create the idea of a portable gaming system with our hardware group that we also wanted as a game development group. Four months later, we’re still working hard to realize the potential and vision that our hardware team has created with PS Vita. One example is that we’re able to announce PS1 classics support with the next firmware update. Other examples are how we use PS3 and PS Vita together.”

“We’re working on new titles like SoundShapes (where you can create your own songs) that is also an action platformer. You can share your creations in that game with other people who are playing games on PS Vita or PS3,” he noted. “We’re trying to show both consumers, industry and development teams what it is that they can do using PS Vita as a platform in conjunction with PS3. In my mind, we are still at the starting phase of realizing and showing the potential of PS Vita. PS Mobile is a larger initiative that also includes Vita.

Source: Develop

Double Fine Personalities See Gamers Migrating To Crowd-Funding

Tim Schafer and Ron Gilbert managed to raise $3,335,265 from 87,138 backers for their adventure game Kickstarter, inspiring other developers to go the same route. Both think this does not portend well for big publishers.

“I’m a little scared, well, for them, because I see a lot of resistance to it. ‘Well, that’s someone else’s business – we don’t want to be in a race to zero,’ or something like that,” said Schafer. “I think they’re going to see a lot of migration from developers and fans to more open environments like that, for sure.”

“I think [publishers] are going have to [change the way they interact with players] because the world is changing and small developers are getting these personal relationships with their fans and people that play the games, and I think the really big publishers need to embrace that or they’re really gonna miss this whole kind of revolution that’s happening right now,” added Gilbert.

Source: Gamefront