Google Talks About Mobile Search Challenges

Mobile search plays a big part in today’s industry, and context is a vital part of it. eMarketer recently had a chance to speak with Jason Spero, vice president of performance media at Google, about just how much it weighs on the company, with the challenges that come from it.

The first thing Spero addressed is just how much mobile search has changed in the industry overall. “In the last 12 to 18 months, we’ve gotten smarter about the consumer,” he explained. “Before even talking about search, you have to talk about mobile behavior. Search isn’t just happening in your living room, your office or in the coffee shop. We’re connected when we’re in the mall, when we’re commuting or walking down the street looking for something, and that changes consumer behavior.

Jason Spero

“We spend a lot of time trying to understand, and frankly are still trying to understand, the changing consumer behavior and how we see that through the search lens. The first step is knowing the consumer is always connected. Location and context play a massive role in what creative they’re going to respond to, what types of problems they’re trying to solve and what types of things marketers need to think about when they engage them,” he continued.

Spero also explained how typed-in searches are far easier to perform than voice-activated ones, thanks to an easier input mechanism, although the company is making a big investment in making it easier to comprehend on mobile devices down the road.

“Right now most of our energy is going into understanding context and how we can serve better ads with context,” said Spero. “We have to get smarter about context, formats and about what touchscreens mean — that’s where the lion’s share of our energy is. Currently, Google Now is an add-on to search. It’s not something that has had a material impact that I’ve seen on search behavior. It’s highly complementary, and I expect that that’s where it will end up.”

As far as the biggest driving point of mobile search, Spero summed it up easily. “For all the voice search and fancy stuff that we can do with location targeting, and all the progress we’ve made with cross-device, the biggest driver of mobile search is customers getting smarter about the user experience. Marketers have largely been slow to understand what consumers want when they’re on these devices. However, we’re seeing a lot of good work going on now. It’s not necessarily sexy to talk about mobile websites and building great experiences, but that’s the biggest catalyst, and that’s where we’re putting a lot of our time,” he concluded.

PlayStation 4 Drops Price In U.K.

Microsoft has already made some big moves for the holiday season when it comes to its Xbox One. The company announced a $50 price drop that’s already started to take affect this week across its various bundles, although Sony has yet to retaliate. However, in the United Kingdom, it appears GameStop is already making moves.

MCVUK is reporting that the popular retail site has begun selling the special white edition of Sony’s PlayStation 4 console for under £300. This comes just days after Sony matched Microsoft’s price offer on its Xbox One systems overseas, dropping it to £329.99.

Sony does have a lot of third-party titles for the system this holiday season, including Assassin’s Creed: Unity, which will feature exclusive content, and Call of Duty: Advanced Warfare. However, when it comes to first-party titles, it’s a little shorthanded in comparison to Microsoft.

Where that company has such big exclusives as Sunset Overdrive and Halo: The Master Chief Collection (which arrives next week), Sony merely has DriveClub, a racing game that’s run into its fair share of online problems over the past few weeks, and LittleBigPlanet 3, which will feature a multiplayer twist and arrive later this month. Outside of that, the company’s bigger titles, like Bloodborne and The Order: 1886, aren’t slated to arrive until February this year.

With this in mind, GameStop is probably just looking to get more PS4 units into homes — and it’s a move that could very well be a console pricing war here to the States. Although Sony Computer Entertainment of America hasn’t made a matching offer with its PlayStation 4 in this market just yet, there’s still time within the holiday season for it to announce its own price drop, or perhaps even a special bundle to even the odds — like the Destiny one it introduced a couple of months ago.

It’ll be interesting to see where the pricing battle goes from here, especially now that we’re in the thick of the holiday game releases.

Media And Tech Brands Rule YouTube

Data from Pixability shows what overall brand activity on YouTube is looking like. Media and technology are strongly a part of the growth of branded content on YouTube, while other verticals are now catching up, seeing leaps in content growth to be where the action is.

It’s clear that home supplies, financial services, transportation and energy are very interested in growing their cache on YouTube, while existing brand leaders on YouTube are not slowing down content growth.

Videos published growth

When taking a look at the top performing brands on YouTube, it is interesting to note how many YouTube channels they command. While Apple only has 1 channel, brands like Disney and Nike each have 41.

Top brand view gains

Monthly video views for these top 100 global brands as delineated by Interbrand also show immense growth in branded video viewership.

Top 100 brands total monthly views

CREATIVE: Christmas Arrives Early With #MontyThePenguin

John Lewis’ new spot for the holidays that begins airing this Friday shows that toys are much more than the sum of their parts: they are fuel for the imagination, they are companionship and they are formative.

Showing the friendship between a boy and his penguin Monty set to the John Lennon’s “Real Love,” performed by Tom Odell, the ad segues from vignette to vignette of the things they do together. When winter sets in, it becomes clearer to the boy what Monty is missing.

The campaign also partners with Samsung to create an in-store experience called Monty’s Den and story apps on iPad and Android. Of course, there are Monty plushies as well.

YouTuber SeaNanners Forms New Type Of MCN

By Sahil Patel

Adam Montoya, a prominent gaming creator on YouTube who goes by the name of SeaNanners (4.9 million subscribers), has formed a new multi-channel network that he claims will do things differently.

Called Jetpak, the focus of the MCN is to provide the same type of services to creators that other networks on YouTube claim to, but without all of the “one-sided” terms that favor the MCN more than the creator.

Specifically, Jetpak says it will be different in three ways: Instead of revenue-sharing arrangements based on the size of a creator’s audience, all deals with Jetpak will be based on the flat rates of any of the services the creator signs up for; all those deals will also be available on a non-exclusive, month-to-month basis, rather than exclusive multi-year contracts; and Jetpak promises to be fully transparent about the revenue a creator’s channel is generating, and the amount it collects.

Read more…

This article was originally posted on VideoInk and is reposted on [a]listdaily via a partnership with the news publication, which is the online video industry’s go-to source for breaking news, features, and industry analysis. Follow VideoInk on Twitter @VideoInkNews, or subscribe via thevideoink.com for the latest news and stories, delivered right to your inbox.

Newzoo/Overwolf’s October PC Game Rankings

The October 2014 rankings reveal that unlike last month, the top 5 Titles have not remained stable as consumer interest forces them to realign — despite the fact Riot Games’ League of Legends continues to remain at number 1, reaching its seven month doing so. The worlds’ most popular MOBA actually strengthened its leading position taking 20 percent of all unique game sessions of the top 20 games versus 18 percent in September.

Mojang’s Minecraft has fallen one place to Number 3, with Wargaming’s World of Tanks rising to take rank 2. It’s not too unusual to see this shift in Minecraft considering the somewhat recent news of Microsoft’s $2.5 billion acquisition of Mojang and Minecraft. Gamers were unsettled by the news, many playing a waiting game to see what will happen to their beloved indie community now that it falls under ‘Big Blue’s’ umbrella.

eSports Cements LoL’s Lead

No doubt, the build-up towards the League of Legends World Final held on the 19th of October in Seoul, South-Korea, contributed to this. The finals were held in a sold out Sangam Stadium, seating 45,000 eSports fans that witnessed Korean team Samsung White take home the $1 million first place reward. The eSports hype shows no sign of slowing down as League of Legends will also be featured together with StarCraft II: Heart of the Swarm at the huge Intel Extreme Masters event on 6 and 7 December in San Jose, California. Organizer ESL has secured the 18,000 seat NHL Sharks‘ home arena. Online video streaming of the event in Silicon Valley is set to attract a significant share of the 12.1 million American eSports Enthusiasts as well as another 15.5 million American consumers that watch eSports occasionally, as reported in Newzoo’s US eSports Country Report.

Expansion News

This same pattern of one rank up, one rank down is repeated as we move down the rankings. Blizzard’s World of Warcraft has moved up 1 place to rank 5, displacing Valve’s Counter Strike: Global Offensive down to Rank 6. The recent news of rising subscriber numbers for Blizzard ahead of the imminent release of their new expansion Warlords of Draenor could mean an even higher session rank next month. EA’s Battlefield 4, with the upcoming release of its fifth expansion pack (Final Stand), re-entered the charts at number 14. In the MMO category, only Trion World’s ArcheAge received another promising boost, rising 1 place to Rank 8. This follows a meteoric rise of 8 places just last month.

Zombies Blues

Bohemia Interactive’s DayZ has enjoyed, until somewhat recently, a steady climb and high position in the overall rankings. By May 2014 it had risen 4 places to Rank 8. August 2014 saw it shoot up again 2 places to reach Rank 6. Then it all began to change in September, where we saw it slide down a dramatic 8 places to Rank 14. The October 2014 rankings reveal it had fallen another 5 places to Rank 19 — drastic results when you compare the two months together. We might see it disappear altogether by November. Another fact to consider is the rise of more ‘Mod’ based open world zombie survival games like Facepunch’s Rust, Phosphor Games Nether and The Fun Pimp’s 7 Days to Die — all of which are giving DayZ strong competition on Steam.Â

Russian Moves

The Russian Top 10 Core PC Games by unique sessions is an interesting contrast to the worldwide Rankings. Number 1 in Russia is Wargaming’s World of Tanks while the world’s Number 1 League of Legends isn’t even an entry in the Russia Top 10. In the top 5 for both we see a few shared titles: Minecraft is Rank 4 in Russia, while it is rank 3 worldwide. While Counter Strike: Global Offensive is rank 3 in Russia and Rank 5 worldwide, in Russia Counter Strike: Condition Zero and Counter-Strike 1.6 are ranks 9 and 10. These last two Counter Strike titles don’t even appear in the Worldwide and NA + EU Rankings.

The strong contradictions between gamer habits in Russia versus the rest of the world that gives rise to these session time discrepancies have been explored in our recent reports on the Russian Gaming Market in greater detail.

League of Legends World Finals 2014 in Seoul

About Overwolf

Overwolf is a customizable in-game overlay platform that has been installed in over 8 million PCs. This community of hardcore PC gamers are consistently making their own apps within the Overwolf platform and sharing them. Why Because it’s super simple and it enhances the gameplay experience of anyone’s favorite title in a personal way. From in-game chat systems to customized controls, streaming or video capture, Overwolf allows users to implement their own visions into these games and do so in a timely manner.

About Newzoo

Newzoo is the leading global market research firm focused purely on the games market. The company provides its clients with a mix of primary consumer research, transactional data and financial analysis across all continents, screens and business models. It is also known for actively sharing a variety of insights by means of free trend reports, infographics, blogposts and monthly rankings. Newzoo’s clients include Tencent, SEGA, Logitech, Wizards of the Coast, Nvidia, Microsoft, EA, Coca-Cola and Visa/PlaySpan.

Activision’s Q3 Call Of Earnings Analyzed

Activision Blizzard has turned in another better-than-expected quarter, beating its previous guidance handily. Activision CFO Dennis Durkin: “For the quarter, on a GAAP basis, we generated better-than-expected results, with revenues of $753 million and a loss per share of $0.03. On a non-GAAP basis for the quarter, we generated better-than-expected and record results, with revenues of $1.17 billion, including 43 percent from digital channels and record Q3 EPS of $0.23, $0.12 better than our previous guidance.”

The quarter was helped by Destiny‘s big sales, despite mixed critical reviews. Activision reports there are 9.5 million registered Destiny users, which pretty much sounds like there are at least 9.5 million copies in people’s hands. The rise in World of Warcraft subscribers, up by 600,000 in anticipation of the new expansion, also helped.

With all that, though, Electronic Arts still beat Activision for the quarter. EA’s GAAP Revenue was $990 million, with income of $3 million (1 cent per share); in non-GAAP terms, EA had net revenue of$1.22 billion, with income of $232 million (73 cents per share). Activision had GAAP net revenue of $753 million, showing a loss of $23 million (3 cents per share loss); its non-GAAP net revenue was $1.17 billion, with income of $260 million (23 cents per share, since Activision has more shares outstanding).

That wasn’t something Activision highlighted on its earnings call, as you might expect. The company did point with pride to the fact that now six major franchises are contributing to Activision’s results: World of Warcraft, Hearthstone, Diablo III, Destiny, Skylanders, and Call of Duty. That is two more major franchises than Activision had last year, which represents solid progress. Still, for a company of Activision’s size, it seems risky to have so few major contributors to the company’s revenue. Part of what is helping EA to move past Activision is EA’s more widespread contributions to revenue, including a large and varied mobile portfolio. While EA has certainly had some duds in the last few years, it’s had a good number of solid performers. That seems like a less risky strategy than depending on fewer titles, especially when some of Activision’s titles don’t necessarily have a bright future.

One of the issues for Activision is the future of the Call of Duty franchise, which has seen declining sales in the last several years. Some analysts have raised concerns that this year’s Call of Duty: Advanced Warfare may see total sales drop by 15 percent or more over last year’s Call of Duty: Ghosts, but Activision Publishing CEO Eric Hirshberg dismisses such concerns. “We expect that Advanced Warfare will go on to become the biggest game of the year, the most digitally purchased game in console history and the largest next-gen title in history and all of those by wide margins,” said Hirshberg.

That may or may not be the case, but it looks like Call of Duty has a bright future ahead in China, and that’s contributing very soon top Activision’s bottom line. “I shared in August that we had just entered large-scale beta testing with our partner Tencent [for Call of Duty Online in China],” said Hirshberg. “We have now successfully passed every development milestone, and we now plan to launch unlimited access beta testing in Q1 2015, which means the game will begin monetizing throughout China. Call of Duty Online is a major opportunity to expand our reach and build what may be our largest player community with year-round revenues.”

Activision clearly has high hopes for Call of Duty Online in China, which it would like to see generate Crossfire-like revenues — meaning close to $1 billion annually once it ramps up fully. That would be some healthy high-margin revenue. Could we see Call of Duty Online make its way to the US Possibly, though Activision certainly isn’t saying that now. With somewhere in the neighborhood of 20 million people willing to pay $60 for a disc-based version of Call of Duty, Activision’s not going to take a risk on that revenue stream any time soon. But that could change if disc-based sales were ever to decline substantially.

Meanwhile, Blizzard continues to forge ahead with the World of Warcraft expansion Warlords of Draenor will be a significant sales booster in the fourth quarter. It’s already helped by boosting subscriptions ahead of release. Those are not new players, though, for the most part. “So much of the resurgence comes from returning players, many of whom already have strong connections to the game,” said Blizzard CEO Mike Morhaime. In other words, World of Warcraft is not really appealing to new players at this point. It’s working to bring back old players for a short time with new expansions, though this effect usually lasts only a few months. It’s hard to see how World of Warcraft could appeal to a new audience, given how it’s substantially below its peak subscriber numbers and has been that way for years. Still, it looks to be a reliable profit engine for many years to come, even if it’s not poised for long-term growth.

Overall, Activision continues its transition to digital revenue, as with all traditional publishers. Most of that comes from subscriptions, DLC and virtual item sales, though full game downloads are making progress as well. Digital full game downloads “in the high teens” for Destiny and Diablo, according to Durkin.

Activision is poised to have a great fourth quarter, raising its guidance for the quarter and for the fiscal year (Activision, unlike most entertainment software companies, has a fiscal year that corresponds to the calendar year.) The company is looking for continued strength in its core franchises, and looking next year for two new major franchises to debut with Call of Duty Online and Blizzard’s MOBA Heroes of the Storm (though Blizzard doesn’t like to call it a MOBA). If Blizzard can generate the same sort of enthusiasm it’s garnered with Hearthstone, Heroes of the Storm could be a major revenue source. Even a fraction of the revenue generated by League of Legends (estimated to top $1 billion this year) would be a nice addition to Activision’s bottom line.

The bottom line is that Activision is performing well, keeping its major franchises profitable and moving forward while continuing efforts to add new franchises. There may not be any surprising acquisitions or big strategy shifts in the offing, but the company doesn’t seem to need that in order to continue growing and remaining profitable. It will be interesting to see if Electronic Arts’ more diverse strategy will put EA in the revenue lead, or if Activision’s slow and steady progress will win out in the end.

CREATIVE: Gap Shows Their Interactive Stripes

Electronic music artist Blood Orange has teamed up with Gap to lend the “Dress Normal” campaign a bit of musical luster with a full-on interactive campaign. Gapgiftguide.com takes you into an augmented reality experience where users are able to use their webcam to strum striped clothes and remix Blood Orange’s song “It Is What It Is,” which they can then share on social media.

“Play Your Stripes encapsulates the lighter tone of our Dress Normal Holiday campaign, by reinventing the idea of gifting crazy stripe knitwear for a digitally focused audience. It also reflects the increasing focus on digital and social media engagement we have been building toward as a brand,” said Gap’s Global Chief Marketing Officer, Seth Farbman.

“We’re inviting our customers to put a smile on the face of family and friends by sharing their musical talents in a fun and highly seasonal way. Gap’s first store sold jeans and records, so it is fitting in the year of our 45th anniversary to have a link back to our musical heritage, but in a way that will resonate with today’s youth culture.”

While this is a fun, interactive extension of Gap’s larger “Dress Normal” campaign, the campaign has gotten a lot of flack for declining sales when attempting to tap into the normcore trend that Gap’s current demographic sees no irony in.

Still, Gap is continuing to find its place and is banking on steering it’s mall-shopping ship to hipper waters by rounding up an of-the-moment creatives like Sofia Coppola, Zosia Mamet, Elizabeth Moss and more to bolster their new image.

 

Rooster Teeth Premieres Interactive Murder Mystery Web Series

By Jessica Klein

Rooster Teeth has premiered its latest web series, “Ten Little Roosters,” a murder mystery that involves the Rooster Teeth staff and invites viewers to get involved.

So far, only episode one is available on Rooster Teeth’s video platform, which rings in the series with a plot akin to the Agatha Christie novel, “And Then There Were None.”

The interactive part comes in when viewers get to pick out who they believe is the killer in episode one. The catch is that you need a Rooster Teeth account to participate. Voting on the suspect will be open to the network’s members until the next episode, which will arrive on Tuesday, November 11.

Read more…

This article was originally posted on VideoInk and is reposted on [a]listdaily via a partnership with the news publication, which is the online video industry’s go-to source for breaking news, features, and industry analysis. Follow VideoInk on Twitter @VideoInkNews, or subscribe via thevideoink.com for the latest news and stories, delivered right to your inbox.

Facebook And Google Dominate U.S. Apps

Mobile applications are everywhere. They’re quite popular on both Android and iOS-powered devices, including smartphones and tablets. They provide a convenient way to reach out to others through social media, as well as engage in video and audio services with a few touches of the swipe screen. But which ones are the most popular in the United States

Statista has provided a top ten list of the most popular apps, and, to no surprise, Facebook and Google are certainly amongst the power players.

As you can see from the chart below, Facebook easily leads the charge, with approximately 72.6 percent of mobile users engaging with the site. That’s quite a percentage, considering there are millions and millions of devices available, both in smartphone and tablet form.

YouTube is a bit distant in second place, but still has more than 50 percent users on board with its services. Google Play, which serves as a key outlet to download popular games and apps, is in third with 45.6 percent.

From there, it’s a bit of a horse race amongst most of the other companies. Google Search has a comfy fourth place spot with 44.4 percent; Pandora Radio’s services reach out to 43.7 percent of users in fifth place; Facebook Messenger actually has a decent popularity rate (despite being what some users call a needless separation from the main site) with 41.6 percent in sixth; Google Maps’ seventh place slot with 40.6 percent is well over Apple Maps’ 27.7 tenth place position; Gmail continues to attract users in eighth place with 37.6 percent; and Instagram has a solid following in ninth place with 29.3 percent.

With prominent places on this list, Google and Facebook have had no problem cleaning up the cash amongst mobile users and advertisers alike, and it doesn’t appear that their presence in the top ten list will go away anytime soon, if at all. In fact, the only two companies that don’t have association with those two are Pandora Radio and Apple Maps.