PC Market Grows Due To Apple, Chromebooks

The explosive sales growth of tablets, “phablets” and smartphone has raised concerns about the future of PC sales, especially with PC sales showing declines for the past two years, according to the Gartner Group. The declines flattened out in the second quarter of this year, according to Gartner, and many were wondering which way sales would go from there. New sales numbers indicate that the PC market has started to grow again, but in interesting new directions.

A study by the NPD Group Weekly Tracking Service indicates that, from the period of July 4 through the beginning of September (roughly half the summer), sales of PC’s in the consumer retail channel have managed to increase by three percent over the previous year. This is across many retail channels, including Apple stores, online retailers and other outlets, big and small alike.

Out of those numbers, NPD’s Stephen Baker said that Apple was “one of the star performers,” with sales increasing to 16 percent over the same period in 2013.

Meanwhile, Baker also pointed out the strength of Chromebook sales, with device utilizing Chrome OS accounting for more than five percent of notebook sales overall, and nearly one in five units sold under the $300 price category.

Meanwhile, Windows PC actually show a bit of decline. Two years ago, it dominated the market with no problem, earning a share of more than 75 percent overall. Nowadays, it’s down quite a bit to 68.4 percent of the market, making more room for Apple and company. Meanwhile, Windows-based notebooks showed more of an increase, with 37 percent year over year.

Two-in-one devices are also thriving, accounting for 13 percent of all Windows compatible devices sold in the period, six times the previous year’s numbers. The same couldn’t be said for the older Windows-based clamshell notebooks, which were the clear loser thanks to aggressive pricing and solid competition from other computer manufacturers, according to Baker.

So classic PC sales are still declining, but the rise in Apple computers and Chromebook sales have more than offest this. It’s still not great news for traditional PC game publishers, but it points towards the utility of making games available through browsers whenever possible, or porting to Mac OS X. Many hold out hope that the PC situation might change with the arrival of Windows 9, which may boost the desire to upgrade an old PC. What do you think

Source: ZDNet

Win Tickets To Game Connection In Paris This Week

[a]listdaily is giving away one free pass to Game Connection in Paris, the game industry’s #1 face-to-face networking event!  Take advantage of free access to conference sessions, developer-publisher networking and special events at Game Connection Europe 2014, taking place October 29th through 31st at Porte de Versailles in Paris.

Rules and guidelines are outlined below.

To enter the contest, follow [a]listdaily on LinkedIn. All contestants must then send an email to pr@ayzenberg.com with first name, last name and the email address and link to your LinkedIn profile. We’ll verify that your email address receives our newsletter and that you follow us on LinkedIn.

Deadline to enter is 11:59 p.m. Pacific Time on Monday, October 6, 2014.

One winner will be chosen at random the following day. The winner will be notified by the email address provided along with instructions to claim the ticket to Game Connection Europe.

More details and official rules below.

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WINNER WILL BE ABLE TO REGISTER ONE NAME FOR STANDARD PASS TO GAME CONNECTION PARIS.  FOR DETAILS ON GAME CONNECTION STANDARD PASS GO HERE. WINNER IS RESPONSIBLE FOR TRAVEL, ACCOMODATIONS AND ANY OTHER EXPENSES ASSOCIATED WITH CLAIMING THE PRIZE. PRIZE HAS NO MONETARY VALUE. ONCE WINNER HAS REGISTERED NAME FOR STANDARD PASS, THE PRIZE IS NON-TRANSFERABLE. MUST BE OVER 18 TO ENTER. ALL FEDERAL, STATE, LOCAL AND MUNICIPAL LAWS AND REGULATIONS APPLY. VOID WHERE PROHIBITED.

Disclaimers: By participating, contestants acknowledge and agree that sponsors of this giveaway and their respective parent companies, subsidiaries and affiliates and the officers, employees, representatives and agents of each will not be liable for losses or injuries of any kind resulting from the acceptance/possession/use and/or misuse of any prize, travel to and from any giveaway-related activity, participation in the giveaway, erroneous announcements or printing, mailing or distribution errors, or any malfunctions of the telephone network, computer equipment, software, or any combination thereof, or for any entries that are not in compliance with these official rules.

Reservation of Rights: By participating in this giveaway, the contestants agree to be bound by these official rules and the decisions of the giveaway sponsor shall be final in all respects. Sponsor reserves the right to disqualify persons found tampering with or otherwise abusing any aspect of this giveaway solely determined by sponsor. In the event that the fairness, security or proper administration of the giveaway is compromised by tampering, fraud, technical failures or other causes beyond the reasonable control of sponsor, sponsor may suspend, modify or terminate the giveaway. Sponsor reserves the right to modify these Official Rules at any time and sponsor will not be responsible for any typographical or other inadvertent errors in these Official Rules or in other announcements or materials relating to the giveaway.

Play ‘Forza Horizon 2’ In UK Theatres

It’s not often you see a video game experience expanded to the big screen, so when it happens – especially with something as beautiful as Forza Horizon 2 – it’s easy for audiences to take notice.

A new promotion running from today through October 23rd will see the Xbox One racing game make its debut in theaters in the United Kingdom. A deal between Digital Cinema Media, Xbox, Dentsu Aegis and M: United division of McCann London will bring the game to 1,500 screens across the country, including Odeon, Cineworld and Vue cinema outlets. Sadly, there are currently no plans to do this in the USA or elsewhere, according to Microsoft.

Using a downloadable cineme app, users can turn their smartphones into steering wheels, as they race each other and compete for prizes as they race for a first place victory. Once completed, the user’s score will automatically be delivered to their device via the app, allowing them to boast their feat with others through social media. Along with the delivery of said score, the app will also provide a link to order the game.

Those who make the top 15 in the competition will win a free Xbox One console, as well as a copy of Forza Horizon 2.

This project introduces a fun new interactive experience to movie theaters, but in a much different way than previous projects, like Disney’s attempt to involve social media with its showings of The Little Mermaid 3D. Obviously, racing will appeal more to fans of all ages, rather than just kids.

“This campaign demonstrates the very best of cinime and we’re delighted to work with a partner such as Xbox to showcase the flexibility and true depth of interaction that the cinime experience now offers,” said Joe Evea, commercial director of Digital Cinema Media. “Audiences up and down the land will love the experience of playing such a great game and competing with the friends through social media.”

Kuran Kapoor, product marketing manager for Xbox Games, added, “In the gaming industry we always strive to bring new experiences to our consumers, from the amazing gameplay available on the Xbox One & Xbox 360, through to the way we interact with our consumers with our marketing communications. We are extremely excited to partner with cinime for the release of Forza Horizon 2, bringing a clever and unique way to demonstrate the thrilling experiences and AAA quality”.

Those who can’t get to the theater can still experience Forza Horizon 2 in all its glory when it releases tomorrow for Xbox One and Xbox 360.

Source: Xbox

Marriott Prepares Launch Of Content Studio

Marriott already does a good job with running its hotels across the country, and even did a little bit of experimentation with an Oculus Rift-powered virtual destination for visitors. However, now it’s going all out with the introduction of…programming

Marriott International has announced the creation of a new internal content studio, which will be utilized to develop, produce and distribute a number of entertainment projects, including web series, short films, television shows, movies and music events. The company formed the studio in the hopes of attracting “next-generation traveler” material to its locations, with a heavy focus on millennials.

“We’re saying we’re going to be the largest publishers of life style,” said David Beebe, who is heading up the new studio and seeking out producers for projects. “We’re going to be the Red Bull of this category. That’s where we want to get to.”

Red Bull has managed to grow over the years, from simply making an energy drink to launching its own sports brand, complete with promotional activities, sporting events, movies and TV shows.

Marriott currently has 18 different brands under its belt, along with over 4,000 hotels spanning 78 different countries. So outreach certainly shouldn’t be a problem. “Everyone understands that all of us today are really media companies and content publishers,” said Bebee. “It’s more about how do we do it ”

Marriott has brought in two executives from Disney and ABC to aid the transition of the network, with Karin Timpone, a former head of product strategy and marketing. “The purpose is to create and establish original content as a key component of the company’s global marketing strategy,” said Timpone.

“Today’s consumers are in control of the message and not necessarily looking for brands to be your friends but to add value first,” said Bebee, who also at one point worked with Disney. “If brands can help you out and give you a good experience, you’re most likely to go back to them.”

What do you think Does Marriott need a programming angle to draw in guests

Source: Variety

How ‘League of Legends’ Introduces Champions

The team at Riot Games knows what it’s doing when it comes to introducing new characters and items in its vastly popular League of Legends. Any new additions are usually trumpeted for all the fan base to hear, allowing devoted (and professional) players alike to delve in and learn new strategies with said characters. Now, Riot Games is at it again, introducing an all-new character within a special promotional site for the game.

With the new site, the company is advertising a resurrected Undead Champion by the name of Sion, through a dramatic presentation that shows the character in four different phases: Glory, Fall, Rise and Reborn. These sections have been opening up day-by-day, getting users closer to finding out more about the mysterious warrior, as well as what he would be able to contribute when it comes to fighting on a player’s team.

The first excerpt, for the Glory section, reads as follows:

“In this world, nothing is given, only taken by those with the power and the will to do so. Today, we honor a man who embodied what it is to be Noxian, a man who would never be denied victory, even by death.

“I remember clearly the day he died. Our hated enemy had marched on us in force. They stood at our walls, ten soldiers fielded for every one of our own, their craven king hiding behind his army to witness us scoured from the face of Valoran with his own eyes. While others counseled me to bar the gates and force our foes to fight for every inch of Noxian soil, this man demanded we march out and face them. He would not cower behind the city walls while Noxus’s enemies still drew breath. With our warriors at his back, he strode as a giant through the Demacian rabble with one clear purpose: to cut their army’s head from its body.

“Jarvan’s royal guardsmen believed they could halt his charge. They were wrong. He cut them down, one by one, until only he and the king remained. Battered and fatigued, any lesser man would have given up the attack, but he was a true son of Noxus. He battled Jarvan beyond the point of breaking and was finally bested… but not beaten. With his dying breath, he locked his fingers around the king’s throat and broke the will of a nation.

“Every Noxian should look upon this memorial and know this is what I demand of you: If you die, do so gloriously. Make the world falter at your loss.”

Fans have been requesting a “rework” of Sion for the longest time, and it appears that Riot Games is finally answering the call, although a release date hasn’t been given for him just yet.

This is a nice change of pace for Riot’s usual announcements, going more for a dramatic flair instead of the usual simple add-on debut. Now it’s just a matter of seeing when he’ll debut.

What do you think Should more add-on content like this be given a dramatic flair, or do you think companies should just hand over the content

Source: Riot Games

Study Shows Consumers Prefer Non-Aggressive Marketing

Seeing bits and pieces of aggression in advertising can be a little more commonplace than you think, especially when it comes to absolute phrases, such as “Choosy Moms Choose Jif” or “If you call yourself a sports fan, you gotta have DirecTV!” However, making such a confident point may not be the best factor when it comes to drawing in consumers.

A new study by the Journal of Consumer Research indicates that ads that take such a direct approach don’t always work, mainly because their slogans can be a little too assertive. For example, the DirecTV statement can throw off those who feel that they’re still sports fans even without the satellite service.

“When identity is involved, people really want to feel like they’re making the choice themselves, that the decision is meaningful,” said Amit Bhattacharjee, an assistant professor for the Tuck School of Business at Dartmouth, one of the main people who worked on the study alongside academics from New York University and the Wharton School of the University of Pennsylvania. Marketers that “push too hard, it ruins that,” according to Amit, as it “crowds out a sense of ownership and turns consumers off.”

With a group of 120 people questioned for the study, three groups were formed, with each getting a different slogan for Charlie’s Soap, a biodegradable cleaning soap. The first got “a good choice for consumers”; the second got “a good soap for green consumers”; and the third got “the only choice for green consumers.”

The middle option, out of all three, was the most well received, while the worst performer was the “only choice” one, according to the study. The reason it was so oft-putting was because, according to Amit, their sense of “freedom in expressing their identity” was corrupted with such an absolute statement.

“At some nonconscious level, it might be a little annoying or threatening, but put in the overall context, it doesn’t necessarily cause defection,” added Mark Forehand, a professor of marketing at the Foster School of Business at the University of Washington.

Overall, Amit feels that the lesson for marketers here is to “reference identity without being too explicit, you do want a lighter touch.”

What do you think Are go-getter slogans like that a little too rough to take

Source: New York Times

See How Price Affects Consumer Journey To Purchase

It makes sense that one would be much more methodical about a larger purchase than a smaller one, putting in some more research and comparing prices on the item from one site to another, but there are other interesting differences between those two faraway price points that we don’t necessarily think about as much.

For example, on items with a higher price point, consumers are much more proud and excited about the purchase that they share it on social media while a $10 item is by comparison of little note. It also appears that bigger purchases are more and more often made online while smaller purchases are much more likely to have been made in stores.

Source: AdWeek

This Week’s #MustReads: September 26

We sort through quite a bit of the fluff out there on the Internet on a daily basis and we’ve found what we think are the most crucial before you head off for your weekend.

Have something else to share Feel free to comment with your contribution below.

YouTube is the Top Spot for TV Shows: Forget everything you know. It’s not Netflix or Hulu and it’s certainly not Amazon. When people want to view traditional TV online, they head to YouTube.

Major League Gaming Gets Its Own Arena: While Major League Gaming has been continuously filling stadiums and proving to be a major attraction, it will finally get its own dedicated space in Columbus, Ohio.

Science Inc. Acquires Upsight’s PlayHaven: [a]listdaily‘s exclusive on how the deal shows the changing landscape in mobile marketing analytics and advertising.

Digital is the Reason Behind Global Ad Expansion: Traditional media is getting slowly devoured by digital and it’s where the ad money is going.

Only 1.35 Percent Spend in Mobile Games: On top of that, out of all paying gamers, only 50 percent make one key purchase a month.

Facebook Ad Revenues are Exceeding User Time: Facebook is getting more than its share of ad dollars with ad revenue unlike anything else in digital.

Ello Might or Might Not Replace Facebook, But the Giant Social Network Won’t Last Forever: Ello has sprung up like wildfire as the network claims to be anti-advertising, providing a direct alternative to Facebook while appealing to those with an eye for design.

The Myth of the Private Naked Selfie: As cloud hacking continues to be in the headlines this week, how will this affect user trust in the cloud and in mobile

 

 

 

 

 

 

 

Sony’s PlayStation 4 Sales Boom

Sony is having a great year in its gaming division, while struggling in other business segmentts like mobile and the TV business. The stock has been hammered after Sony revised its expectations downward for the year (from a profit to a loss) because of its strgulling smartphone and tablet business. Meanwhile, games are doing great for Sony, and look to be one of the company’s pillars as it reinvents itself for the future.

According to industry numbers, Sony has managed to sell over 10 million PlayStation 4 systems as of earlier this month, double the numbers of what Microsoft’s Xbox One has sold, and with a better margin than Nintendo’s Wii U with its 7.2 million userbase. Behind these numbers, Sony Computer Entertainment CEO Andrew House believes that the company’s profits can rise behind the power of PlayStation, with a possible increase in the video game division’s profit forecast.

“We raised our profit prediction and I hope that’s a trend we can continue, even within this fiscal year,” said House, speaking to Reuters.

The company raised its numbers before, increasing it from 20 billion yen to 25 billion yen earlier this year. This is heavy in contrast to the company’s struggling mobile portion, which announced a 180 billion yen impairment charge, with the sixth profit warning in two and a half years’ time.

The stock shares for the company have taken a nosedive from this, with an 8.6 percent drop in shares down to 1,940 yen. This follows a very brief rally with a 25 percent increase in the weeks before.

Still, high hopes sit behind the PS4, especially with the forthcoming holiday season. Sony CEO Kazuo Hirai hopes the system will replicate the success of the PlayStation 2, which, in its heyday of release back in the early 2000’s, generated a $1 billion annual operating profit.

There are many bright prospects in the game division that could easily increase sales of hardware and software, including forthcoming games like Bloodborne and The Order: 1886. “I do feel we have a higher opportunity to build a higher ARPU (average revenue per user) than with the PS3, and that should make a very strong profit contribution over the life-cycle,” said Hirai.

Restructuring could also play a key part with the business, according to House. “Kaz obviously comes out of the games business. He was in that for 10 years in the States and has a deep understanding of what a healthy ecosystem looks like and what we have to do,” he said. “I think (CEO Kenichiro) Yoshida coming in as CFO has been hugely beneficial to us. He comes from a network services business.”

Here’s hoping the PS4 can really turn things around for Sony, especially on the strength of such holiday releases as DriveClub and LittleBigPlanet 3.

Source: Reuters

Mobile Games Need To ‘Scale Up’

The games industry continues to see a huge push on the mobile front, with 40 percent of all mobile downloads being games, but with 80 percent of revenue reported. That said, there needs to be something more, as Gree’s new COO Andrew Sheppard believes that the time has come for mobile games to “scale up.”

Sheppard recently spoke at the DICE Europe 2014 event in Kensington, explaining that mobile gaming needs to expand in a number of ways. “The nature of growth is changing in a way that’s subtle and often lost in averages,” he said. Mobile still has “tons of scales, tons of growth,” but it’s “not really mapping to any one type of product or gameplay experience.”

However, this is room for growth, as the “industry is only going to get smarter,” according to Sheppard. “You’re going to see new and interesting technology pushed into handheld devices, just like they have console before.”

To power the growing changes of mobile, companies need money and people behind them. “For us, there’s so much benefit to keeping development teams centralized,” said Sheppard. “So what you end up is a network of design, creative, marketing, QA and live ops at a local level, and that’s crucial. You can build a game that works well globally, but that’s not what we’re about – we want excellence in our games.”

Conviction will also play a big part when it comes to creating said experiences. “In the past I think a number of mobile developers have focused on building a number of different games and then finding out where the fun is, where the monetization is, and cashing it,” concluded Sheppard. “Building for scale is a bit more like what you console guys are doing – building something with conviction and going for it, picking your markets first and then going after them.”

Mobile has already seen immense growth over the next few years, with games like the Infinity Blade trilogy and 2K Games’ port of Bioshock leading the charge, but there’s no question that, with the right technology, they can only get better from here.

Source: Pocket Gamer