Wasteland 2 Developer Talks Crowd-Sourced Future

InXile is currently working hard on Wasteland 2, a Kickstarter project they raised roughly $3 million for. InXile’s Brian Fargo used his keynote address at Unite conference 2012 to talk about his sheer enthusiasm for the freedom they’ve received from user funding.

“We’ve been working on Wasteland 2 for about 100 days, with no distractions from any kind of corporate overlord,” said Fargo. “We have hundreds of pages of design done, we have our first music in, we have our basic UI up-and-running, and we’ve taken our first screenshots. The bottom line is that, without any interruption, we’re kicking ass.”

Fargo notes that while the model of larger and larger studios working on console games has started to be disrupted by smaller development teams. What’s powering this is new platforms, new distribution methods, developer tools like Unity and financing secured through crowd-funding.

For Fargo, crowd-sourcing goes beyond funding. “I’m slow to the party on this one, but we’re really utilizing it in a big way. People ask why we chose Unity, and it has a lot of technical positives, but really, for me, it came down to the store, the communication and the sharing of knowledge. That’s the real power of Unity; it’s not the technical aspects. You can’t beat the crowd.”

With elements like Kickstarter and Unity, Fargo believes that more and more developers will be able to retain creative control while still having financial security. These things will raise the quality of what developers produce, he asserts.

“Corporations don’t have artistic integrity; people do. This sort of integrity impacts on production and how a property is exploited… There are employees of these organizations that have this integrity, but they don’t have the power to do anything about it,” said Fargo. “The best creative work we’re seeing is from creative people who have the power, or the financing, to control their destinies… These visionaries can be within an organization: Rockstar would not achieve the level of quality it does if Sam Houser wasn’t running that place with an iron fist. He’s not a corporation; he’s a person.”

Fargo listed individuals and organizations that have helped spur creativity like Shigeru Miyamoto, Yu Suzuki, Hideo Kojima, Ken Levine, Valve, Blizzard, Epic Games, Jonathan Blow and Edmund McMillen. Fargo also clams that indie developers help each other financially, noting the sources of Wasteland 2‘s largest Kickstarter pledges.

“Look at Notch. He’s invested hundreds of thousands of dollars in Kickstarter projects. You don’t see that coming from publishers,” said Fargo. “As we do well, we tend to help each other out. Once there are more developers that control their destiny through IP ownership or otherwise, it will allow the wealth in our business to be distributed more evenly. Good things always come from that. When so much of the money is consolidated in a few publishers, it’s no good for any of us.”

Fargo has launched Kicking It Forward, where projects pledge 5 percent of any profits from their crowd-funded projects back into the Kickstarter ecosystem, which has 100 projects pledged so far. “If one Minecraft comes along, that’s going to put $2 million or $3 million back into the ecosystem to for other people, and it’s going to help find the next one,” said Fargo.

Source: GamesIndustry International

Kinect Now $109.99

Microsoft’s Larry “Major Nelson” Hryb confirmed that the Kinect device will see a price cut right before the holiday season. The price will not drop, however, in the EMEA and Japan regions.

“Today we are announcing a new price for Kinect,” said Hryb. “The new permanently reduced price will be $109.99 in [the] U.S. There will be also a permanently reduced price in North America, Latin America and Asia Pacific regions where Kinect is sold. Additionally, on October 4, the Kinect sensor will be available for a permanently reduced price in Australia and New Zealand. The final retail price will vary in each region based on the currency and other variables.”

Transformers: Fall Of Cybertron Launch Spot

High Moon Studios delivers their most impressive trailer yet, with pre-rendered scenes showing the desperate battle for Cybertron. Transformers: Fall of Cybertron shows players the final days of the planet Cybertron, depicting the final hours of the apocalyptic war between the Autobots and Decepticons.

Find out more about the game in this exclusive [a]list interview.

 

Ad Pitch From Facebook, Circa 2004

While Facebook was a far smaller and humbler site in 2004, it still had ambitions for what it wanted to do. While it’s said that Facebook still doesn’t know how to appeal to advertisers, this media kit by then Facebook CFO Eduardo Saverin reveals much about how the philosophy with personal data has stayed roughly the same.

Read the full story in DigiDay.com.

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Social Media Ads For Olympics Analyzed

According to the Kenshoo “2012 Social Media Advertising Games” report, Mexico, Turkey and Italy were among the leaders in ad impressions on Facebook. Forget the whole “medal count” thing that U.S., China, and Great Britain were competing for!

Read the full story at MediaPost.

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Facebook Visitors Decline In June Over Last Year

Facebook had fewer unique U.S. visitors in June 2012 than it did in June 2011 by comScore’s reconing. This is the first time that the world’s dominant social network has experienced a year-over-year decline.

While this could be due to comScore revising the way it compiles its numbers, it at least shows that growth in the U.S. has slowed. It’s worrisome for the company from a business perspective, as fewer people accessing it via desktop means fewer ad dollars

Read the full story on MediaPost.

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Red Robot Labs Adds Three Partners To R2

Red Robot Labs announced that it is expanding its R2 mobile gaming platform. Box of Robots, ShortRound and 50 Cubes join Asia-based Next Media and UK-based Supermono on the mobile R2 platform.

“There is a huge pool of talented game developers who developed for consoles and social games that have approached us with awesome location-based game ideas. With phone and tablet power capabilities rapidly increasing, alongside player expectations, we aim to be at the center of this growth, by investing and collaborating with all of our R2 dev partners, including our three newest teams: Box of Robots, ShortRound and 50 Cubes,” said Mike Ouye, Co-founder and CEO, Red Robot Labs. “This is our first step towards our goal of becoming the Steam of mobile.”

“Red Robot Labs has activated the gaming community around the world with its top-notch location-based mobile technology and fun, original, console quality-content,” said Mitch Lasky, General Partner at Benchmark Capital and investor in Red Robot Labs. “By broadening the platform to third party developers, R2 is on its way to becoming the foremost location gaming platform in the world.”