Nexon America Makes Change At CEO

Nexon has announced that Min Kim, senior vice president of Live Games, will be promoted to CEO of Nexon America. Current CEO Daniel Kim will return to the company’s main office in Seoul for reassignment at Nexon.

“We thank Daniel for his many contributions and leadership in North America, and look forward to leveraging his talents in Korea to help continue to grow Nexon’s business,” said Nexon CEO and president Seungwoo Choi. “Looking ahead, Nexon is extremely well-positioned to capture the growth opportunities in North America enabled by the ongoing proliferation of high-speed broadband and the increasing popularity of the free-to-play business model. Min has been with Nexon America from the beginning and brings exceptional expertise, industry depth and leadership to this role. He is the right person to lead Nexon America forward.”

“I am extremely excited to be given the opportunity to lead Nexon America,” said Min Kim. “I look forward to working with our talented team to bring exciting and engaging game experiences to our players, and to drive Nexon’s growth in this large and important region.”

Dark Knight Sequel Poster Conceptualized

Those who have seen The Dark Knight Rises (and spoilers for those who haven’t) know that Bruce Wayne retires from the role at films end, and the final moments of the film show Officer Robin John Blake in the Batcave. This leaves open the possibility of actor Joseph Gordon-Levitt continuing the series as Robin or Nightwing as the creator of the below poster hopes – what do you, the readers, think of this possibility

Source: Yideo

Guild Wars 2 Developer Emphasizes Getting It Correct At Launch

Guild Wars 2 has been in development for the past few years and anticipation is very high now at the game’s official launch. The developer was very certain to not lock in a release date until they were very sure they could release a quality product on that date, and ArenaNet continuity designer Jeff Grubb says that’s why there wasn’t a specific date before they announced August 2012.

“We’d rather get it correct, and we received a lot of support from NCsoft, our parent company, who said, ‘When it’s ready’. We would go to conventions and people keep saying, ‘When’s it out ‘ And we would say, ‘When it’s done’. So many MMOs – and games in general, but MMOs in particular – have come out half-baked, they aren’t quite there yet, and the way the market is now you really don’t have the opportunity to grow,” said Grubb. “It’s not like seven years ago where you could come out, and if you stumble out of the gate and then make it grow and develop and say, ‘Oh, people like this content’ and slowly build your audience this way. Right now there’s a huge flow of people who come in the first month and you really want to have the table out and the buffet ready and everything prepared for them so they can enjoy it right now.”

“I think the market is a little bit more unforgiving, so that’s one reason. One of the reasons why it has taken us so long is because when we released ‘Eye of the North’ give years ago we said ‘we’re going dark for a couple of years’ and we’re going to start developing the new game, and this is also unheard of,” added Grubb. “You don’t usually say, ‘Hey guys, we’re not going to say anything for a while’. We did a lot of groundwork, a lot of preparation but we’re also an iterative company, we basically go back, we don’t leave well enough alone. We say that’s good, how can we make it better We have a new mechanic here, how does it change everything we’ve done previously

“The phrase I use is that we’re creatively fearless. We’re unafraid to go and rip up a few floorboards to make sure it’s a better game. I think we do have a better game but we also have been working very hard on this. To be honest, all of us back at the office are ready to be done!” he said.

The launch has Grubb and the rest of ArenaNet chomping at the bit. “It’s exciting right now. Everyone at the office is tucking bits in and doing final play tests and making sure that all the cinematics fire, and a million and one different things that have to be ready before we throw the doors open. I’m sure most of us would simultaneously like it to be done, but then we say, ‘Yeah, we need two more weeks to do three more things that are really cool’. It’s been a really good team; a very strong team, we’ve been together most of the whole time and I think it’s going to be a really good game.”

When asked about the beta weekends and how that’s helped the company, Grubb said, “It’s prepared us on the one hand from the idea of how our story and our dynamic events stand up to a huge number of people. We’ve played with QA, we’ve played with friends and family, but these are fairly small numbers compared to inviting everybody who has bought the pre-release copy into the game all at once and saying, ‘Here, go run some humans and tell us what you think’.”

“There have been changes as a result of the beta weekends; we learn how the story is flowing with a massive number of people, and how do we break that up How do we keep that as an enjoyable experience How do we build the scaling so it still challenges people and isn’t just a huge hoard of people just running from one zone to another ” He noted.

Source: DigitalSpy.com

Apple Wants U.S. Ban For Eight Samsung Phones

Apple has filed a request that eight Samsung smartphones be banned from sale in the U.S. This follows a victory in court over a patent dispute where Apple says Samsung deliberately copied the design of the iPhone.

The eight phones are Galaxy Prevail, the Galaxy S II Epic 4G, Galaxy S 4G, Galaxy S II T-Mobile, Galaxy S Showcase, S II AT&T, S II Skyrocket, and the Droid Charge. This list includes four of Samsung’s best selling phones from the past two years, with the Galaxy prevail being the company’s best-selling device in the U.S. between 2010 and 2012, generating $378 million in revenue.

Judge Koh is expected to rule on the bans on September 20.

An Opportunity Of A Deathtime

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To be able to leave famous last words, you must either executed or already be a huge star. Now, with the “if i die 1st” app on Facebook, you have a real chance to leave a message to be heard by the world. The only catch is, you won’t live to enjoy the moment but at least you’ll know that if you go unexpectedly, it will be in style. This is one contest you don’t want to win, but you can’t afford to miss.

If I die is the first and only digital afterlife facebook application that enables users to create a final message that will be published after they die.

The message of the first user to die, out of all the users that left their if i die 1st message; will be “awarded” with global exposure estimated in 200 million people. The chosen message will be featured on Mashable, the leading social media website with over 20 million visitors, as well as on various international news casts, websites and blogs.

After installing the app, leave your message in video or text format. Then choose friends to be your Trustees, which are in charge of reporting your passing away, thus triggering your final message to be published. Trustees should be close friends or family members your trust, picked from your Facebook friends’ list. You may choose as many Trustees as you wish, but it takes a minimum of three Trustees to confirm your death.

TV Made Simple

TV Guide’s new official app {link no longer active} for iPhone, iPad, and iPod Touch is a one-stop, 24/7 TV companion and our best listings guide ever.

Create your Watchlist, a super-personalized TV Guide. Organize your favorite shows, sports teams, movies, and actors and find where you can watch them — on TV, on demand, streaming and DVD. Link to watch TV and movies instantly on ABC, ABC Family, CW, Hulu Plus, HBO Go, MAX Go, Crackle and iTunes.

Check out what’s new in prime time with three handy filters: all new shows, a social hot list based on what TV Guide users are watching or your Watchlist of only your favorite shows. Check-in and share what you’re watching with your friends on Facebook, Twitter and more.