Go Get Yourself Lost In The Echo

From the masterminds behind the scary and viral “Take This Lollipop“ video, Linking Park’s new music video for “Lost in the Echo” places your Facebook pictures into the storyline to personalize the tale for each viewer.

The video can be found at LostInTheEcho.com, which will ask for temporary access to your Facebook photos. This teaser video shows how the emotionally intense people in the video will react to your pictures.

Interactive director Jason Nickel and Tool‘s Jason Zada co-directed the video, infusing it with the Facebook integration that turned “Take This Lollipop” Facebook app into an eerie web sensation in 2011. The app was proclaimed the fastest-growing Facebook app ever, with nearly 10 million Likes.

At the end of the Linkin Park video, the site will give you the option to share the experience on Facebook or Twitter.

Gears Of War Movie Not Dead

Reports are that New Line is meeting with Creative Artists Agency to revive the idea of a Gears of War movie. Stuart Beattie (Pirates of the Caribbean: On Stranger Tides) penned the most recent version of the screenplay, which CAA is expected to turn in its discussions.

Epic is expected to consult on the Gears of War film to make sure it ties into the canon established by the games and books. Cliff Bleszinski, who has been instrumental in the Gears of War franchise, recently departed Epic Games.

Source: Variety.com

Sony Focuses Euro Marketing Efforts Into One Team

Sony has announced that it will be consolidating its European marketing team from 10 offices to one. This new office will be led by Gildas Pelliet, head of marketing for Sony Europe, where he will focus on the company’s biggest priorities in mobile, digital imaging, gaming and the TV business.

“Europe remains a market of significant strategic importance for Sony,” said Pelliet. “The internal collaboration taking place across our content, devices and network teams is acting as a true catalyst, making us better placed than ever to embark on this journey. By removing duplication, streamlining operations and re-focusing, we are able to improve what matters most: delivering unique emotional experiences that excite and inspire our customers.”

Pelliet’s executive team is made up of Sony veterans from both Europe and the U.S. that have worked on consumer marketing, project planning, home entertainment and sound, VAIO, tablet, media, digital imaging and customer insight operations.

Zynga’s Simulation Games See Waning User Engagement

Zynga has reportedly seen a drop of its user engagement by 53 percent in the past three years according to a Dystillr report titled “Volatility in Zynga’s Core Genre”. An analysis of the company’s stats shows that while players interacted with Zynga games 9.8 times per month in November of 2009, that number is now 4.6 times per month as of October 2012.

“The core of Zynga’s challenge is its dominance in the simulation-type games, where it has a 58 percent market share,” said Jay Aird co-founder of Dystillr. “Since January 2011, simulation games’ share of Facebook game users has plummeted from 64 percent to 29 percent today.”

The problem for the company comes from its core titles, which have always had the most traffic. Simulation games like FarmVille 2, CastleVille, and CityVille are down significantly over the past few years.

“Casual & Social Gaming is the fastest growing form of mass media of all time,” said Aird. “What we are seeing now is an evolution in the space as the most iconic genres appear to have peaked while new genres and competitors have emerged to fuel new growth.”

There is a silver-lining for Zynga, however. Their gambling and casino titles are still strong for the company and Zynga retains a 60 percent market share on Facebook in that genre. The gambling sector fro Zynga has grown nearly 100 percent in the past year, and if real-money gambling becomes legal in the U.S., it could become a huge windfall for Zynga.

Source: Dystillr.com {link no longer active}

Microsoft Points Will Remain On Xbox Live

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Speculation ran high that Microsoft was looking to kill off its use of Microsoft Points as a form of currency for digital purchases on Xbox Live. However, it turns out that the truth Is not quite that simple, at least for right now.

Microsoft has confirmed that Microsoft points will “continue to be the currency for purchasing content for the Xbox 360 console.” Meanwhile, they added that Xbox Live customers will be able to purchase content on Windows 8 using stored Microsoft Points, which suggests a universality to Microsoft accounts.

Source: CVG {link no longer active}

App Review Guideline Changes Seen As Norm By Developers

Apple recently changed their App Review Guidelines to restrict apps from promoting games from different developers. This could have a cooling effect on cross-promotion between games if it does not target app promotion services, though this didn’t concern several developers when asked.

“Apple has done business this way since the 1970s. Their business model is to lock people into tightly controlled, proprietary ecosystems. They use openness only to the point that it benefits them, then increasingly clamp down with further controls,” explained Dirk Knemeyer, Founder & Chairman, Involution Studios. “We shouldn’t be surprised by it. This frankly Draconian approach is also why they provide products and ecosystems that are generally superior to their competition. They take control; sometimes it is to our benefit and sometimes it isn’t. This is just the latest example of shifting toward a greater degree of control now that their business model is established and predominant.”

“I don’t think it’s cause for great concern,” added Ernest Woo, CEO, Woo Games. “We’re still planning to ship ErnCon with Flurry, Tapjoy, and Chartboost integrated for cross-promotion opportunities. If Apple clamps down on use of such SDKs for cross-promotion then us app developers will just have to get creative!”

William Volk, CCO of PlayScreen, is more worried about changes to the App Stores that might make visibility harder for certain games. “The bigger issue is that categories are now buried in the new App Store, so that even if you did ‘buy’ placement into a sub category of games, it’s not going to matter as much as it used to. It takes far more clicks to even get to a category — and when you get there, you’ll see ONE app instead of 25,” Volk lamented. “Ad options are likely to be limited to more conventional advertising, such as iAds, interstitials and video.”

“Apple is mainly concerned with the integrity of their app rankings. They want the top spots to go to the apps that are most deserving, the ones that users actually enjoy. If it looks like the rank lists are getting stagnant and it would be a better service to users to shake things up, they want the ability, through features and ranking algorithms, to make it so users find more value in the listings,” wrote Dave Castelnuovo, co-founder of Bolt Creative. “App promotion services can interfere with these efforts. Not always, most of the time they make such a minimal impact that it really doesn’t matter, but every now and then a service comes along that has the power to radically shape the rank lists outside of Apple’s control. Tapjoy was the first example of this and I agree that services like Tapjoy, which allow developers to buy their way into the top of these lists, is a disservice to consumers. Nowadays, with the whole freemium promotion craziness, I think that these apps, as a whole, are starting to make an impact that Apple can’t manage.”

“On the other side, you have developers with legitimate concerns about discoverability and getting their app out to the masses,” he continued. “If you take away their ability to effectively market and promote themselves, then they are at the mercy of Apple. They can’t get sales unless they appear on a rank list, and they can’t appear on a rank list unless Apple features them.”

“At the end of the day, if you have a business strategy that revolves around creating a discoverability portal or promotion service, you have to know what you are getting yourself into. Apple has and will change the playing field whenever they feel it best serves their interests. Look at OpenFeint, Plus+, and Tapjoy. Make money while you can, but just know that Apple can (and should if it hurts consumers) shut down your business model at any moment. My opinion is that management of the app store is a good thing in the long run. This is the biggest reason why apps are so much more successful in the Apple App Store than on Android,” he concluded.

Source: GamesIndustry International

Doodle Jump Merchandise In The Works

Lima Sky has announced that Innovation First International will produce toys and games based upon the Doodle Jump brand. Innovation First International will also work with Gund to create Doodle Jump plush toys for launch some time in 2013.

“Lima Sky prides itself on giving Doodle Jump fans a rewarding experience, both in terms of visual aesthetics and elegance of gameplay. Our ambitions for consumer merchandise are the same: quality of product and design sensibility must meet exacting standards,” said Lima Sky chief licensing officer Eric Karp. “To fulfill that promise, we’ve chosen best in class partners to create merchandise that Doodle Jump fans will bring into their lives.”

 

Doodle Jump is one of the last untouched powerhouse app brands,” stated Chris Troyak, president of Innovation First Labs. “We are thrilled to bring this modern classic into the homes of fans globally with our broad assortment of toys and collectibles.”

Capcom Rolls Out DmC Pre-Order Bonuses

Capcom detailed the pre-order bonuses for DmC. First is GameStop’s Samurai pack, which will transform Dante’s Shotgun, Scythe and Axe and will feature free upgrade points.

Those who pre-order at Best Buy will receive the Golden Pack. This will make Dante’s Shotgun, Scythe and Axe golden, in addition to an Item Finder that will let you hunt down hidden items.

Finally, Amazon will offer the Bone Pack. Along with transforming Dante’s weapons into bone crafted forms, it will also also include an Orb Harvester that will let users upgrade and enhance Dante’s weapons and combo perks faster.

PS3 Eclipses 5 Million Sold In U.K.

Sony announced that the PS3 has sold over 5 million units in the U.K. The system launched in March 2007 and will see a new, cheaper 12 GB model available this week in the region.

“This is another historic moment for the PlayStation brand, and something I’m incredibly proud of,” said Fergal Gara, SCEE VP and MD for UK and Ireland. “I’d like to thank all our consumers, retailers and third party partners for helping us achieve this figure, and look forward to continued success.”

Kickstarter’s British Invasion

Kickstarter has announced that it is opening its doors to the U.K. on October 31, 2012. U.K. projects will be listed in pounds sterling, but those outside of the U.K. can still pledge in dollars as the site will provide a conversion.

“Creators have been asking backers to add international shipping costs to their pledges for years, and it wasn’t uncommon for backers to miss the instructions. Today’s update makes it clearer when the creator has requested that international backers add an additional amount to their pledges,” wrote the Kickstarter team. “We’ve also made it easier for creators to limit rewards to domestic backers only, as international shipping can be a difficult part of the process. We felt it was important to get this change out with this international expansion. This feature is available to both U.K. and U.S. projects that launch starting today.”

Source: Kickstarter.com