Unity Sunsetting Flash Support

Unity has announced that it will no longer support Flash with its titular engine, declaring that Adobe is no longer committed to the platform. As such, the middlware company will no longer sell Flash development licenses though it will continue to support existing Flash customers.

“We don’t see Adobe being firmly committed to the future development of Flash. This is evidenced by the cancellation of Flash Player Next, the instability of recent Flash Player versions and by Adobe’s workforce moving on to work on other projects,” said Unity in a blog post, “By introducing, and then abandoning, a revenue sharing model, Adobe eroded developers’ (and our) trust in Flash as a dependable, continuously improving platform. Developers are moving away from Flash, and while Flash publishing has gotten little traction, our own Unity Web Player has seen unprecedented growth in recent months.”

“Just like you guys, we sometimes have to make difficult decisions about which platforms to target, For us, doing so often involves speculating about what the fast-changing gaming environment will look like in what is effectively the dim yet not so distant future. Sometimes, things don’t work out as we expected,” the company continued. “When we started working on a Flash deployment add-on some 18 months ago we had high hopes for the future of Flash as a gaming platform. The performance of early builds was promising, and Adobe seemed to be dedicated to making it a success. Since then much has changed.”

Source: Blogs.Unity3d.com

Apple Sells Over 37 Million iPhones, 19 Million iPads In Early 2013

Apple has announced that they saw quarterly revenue of $43.6 billion and net profit of $9.5 billion, compared to last year’s numbers of $39.2 billion in revenue and $11.6 billion in profit. This is notably the first time since 2003 that Apple’s quarterly profit has declined year-over-year, affected by new products hurting the company’s gross margins.

The sales of iPhones continued to increased to 37.4 million iPhones in the quarter compared to 35.1 million last year. iPad sales rose significantly to 19.5 million versus 11.8 million last year, helped by the new iPad Mini.

Apps saw a quarterly revenue record and app developers have received over $9 billion so far from Apple. Apple highlighted Backflip Studios with over 275 million downloads and close to $100 million in annual revenues with 95 percent of the revenue coming from iOS and Supercell generating over $8.5 million in revenue per employee in 2012 from just two games.

The Binding Of Isaac: Over 2 Million Sold

The Binding of Isaac has sold over 2 million copies, according to creator Edmund McMillen. McMillan is currently working on the remake titled The Binding of Isaac: Rebirth.

The remake will use a new engine and not use Flash, allowing for more to happen on the screen at once. Along with an huge expansion to content, it will allow for two-player co-op.

The Binding of Isaac: Rebirth is currently set for release on PC, Vita, and PS3, with 3DS and Xbox 360 releases possible.

Source: Destructoid.com

This Week’s [a]list Jobs – April 24

[a]list daily is now your source for the hottest job openings for senior management and marketing in games, entertainment and social media. Check here every Wednesday for the latest openings!

Here are this week’s [a]list jobs:




Ayzenberg Group, one of the largest independent ad firms on the West Coast, is hiring.  We’re currently looking to fill these positions: Creative Lead: Visual Design, Game Capture Artist, Lead Web/UI Software Engineer and more. Check out our Careers page to apply.

Facebook Home Downloaded Over 500,000 Times On Google Play

Facebook Home has been downloaded over 500,000 times. The mobile interface for Facebook launched on the Google Play store April 12.

Facebook Home is available for Samsung Galaxy S III, Samsung Galaxy Note II, HTC One X and HTC One X+ and it comes pre-loaded onto the HTC First. User reviews currently give Facebook Home a 2.2 stars out of a possible 5.

Source: Play.Google.com {link no longer active}

Gearbox Software Claims Homeworld

Gearbox Software has announced its purchase of THQ’s Homeworld franchise for $1.35 million, pending court approval in late May. Other bidders for the property included Stardock and Paradox Interactive, who were second and third in the bidding for the IP respectively.

“Gearbox Software has prevailed as the highest bidder in the acquisition of the Homeworld franchise from THQ. Brian Martel, Gearbox Software’s Chief Creative Officer, has great love and respect for Relic’s brilliant, fun and innovative game and personally spearheaded the acquisition,” wrote Gearbox PR man Chris Faylor. “Brian intends as first priority to direct Gearbox’s interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today’s leading digital platforms.”

Source: GearboxSoftware.com

Star Trek The Video Game – Making The Game: An Original Story

Star Trek The Video Game was written by God of War writer Marianne Krawczyk and has a story that ties directly into the events of the 2009 Star Trek film, with Vulcans looking for a new homeworld and accidentally bringing on disaster. We also have to give credit to Chris Pine for embracing the banter of Kirk in the game and not phoning it in.


Girl Scouts Gets Game Creation Merit Badge

Girl Scouts of Greater Los Angeles and Women in Games International have announced they are working together to create a badge for programing and creating video games. The Boy Scouts already have a similar badge.

“Our ultimate goal is to create a STEM-aligned video game badge for the Girl Scouts of the United States of America,” said Amy Allison, vice president at WIGI. “Creating this badge will get young girls excited in technology and science and let them know that they, too, can have a career in the video game industry.”

“Girl Scouts has a long history of developing pioneers in the fields of science and technology, so we are excited about collaborating with Women in Games International to ignite girls’ interests in STEM-related subjects,” said GSGLA Chief Executive Officer Lise Luttgens.

Source: GirlGamer.com {link no longer active}

BBC Looks At SyFy’s Defiance For Holistic Transmedia

The BBC has a line up of properties well known around the world, including Dancing With The Stars, Top Gear and Dr. Who. The company would like to take a transmedia approach to its various popular brands going forward and would like if consoles made cross-marketing of such brands easier going forward.

Defiance is a good example from SyFy, where if you can think of them holistically from the get-go it’s much more important,” said Robert Nashak, BBC’s executive vice president for digital entertainment and games. “I’m a big believer in games and media properties really working together. I used to do Harry Potter games for EA, and you were always trying to hit the movie deadline. That rush never worked. You can only get so much of the creatives’ time.”

“As a media company, for example, one of the things I’m interested in is can we cross-merchandise our stuff on the system When you go to iTunes and you look up Dr. Who, you get the TV show, you get the app, you get audio clips – it’s all there on the same thing. We sell and rent a lot of video on Xbox, through Netflix or through the Xbox video service,” he added. “We have a great partnership with Forza where we’ve integrated it with Top Gear. We’ve been trying to do as much as possible cross-merchandising, so that people get a sense of all the different ways a brand can get into their life. Creating new strategic gateways into these brands is important, and if Xbox does its job right I think Microsoft is going to develop a great cross-merchandising place for us.”

Source: GamesIndustry International