Feature: War Dawns Again For Warhammer 40,000

Warhammer 40,000 is one of the most celebrated universes for table-top roleplaying, but it’s also become known as the setting of the popular Dawn of War series of real-time strategy games. Created by venerable RTS developer Relic Entertainment, the first Dawn of War saw three expansions, and it’s sequel recently saw its second expansion in Warhammer 40,000: Dawn Of War II – Retribution. The release of Retribution, promoted online with the help of Ayzenberg, saw some notable changes for a franchise. We talked to Relic Entertainment Producer Jeff Lydell and THQ Director of Global Brand Management Georgina Verdon about the new content and the exclusive switchover to Steam.

[a]list: How important was it to emphasize the fact that Warhammer 40,000: Dawn Of War II – Retribution was a standalone expansion, not requiring the original game.

Georgina Verdon: These days most expansion packs are stand alone, so it wasn’t a key message that we were concerned with driving. More important to us was driving the message that this expansion pack had a hell of a lot of good content in it with 6 playable factions, a solid single player campaign story adapted for each  and a solid multiplayer offering.  Hours upon hours of gameplay at an extremely good price.

[a]list: Talk to me about the beta for the game and how that helped build the hype for the game?

Georgina Verdon: The multiplayer beta was incredibly successful.  Our goals were three fold.  First and foremost we obviously wanted to use it to balance the game and test the matchmaking.  Secondly we wanted to drive awareness for the game and grow our community and thirdly we wanted to encourage other RTS players to try the game. One of our key marketing strategies was to get Starcraft fans to try Dawn of War so this was the perfect opportunity.  The games are very similar in many ways.  We rolled out the beta in multiple stages, giving our core community early access.  The caveat was that you couldn’t take part in the beta unless you had signed up to the Dawn of War community first so we had a great deal of hype and forum activity surrounding that.  By the end of the beta we had doubled our community members.

The Collectors Edition.

Going exclusive through Steam helped drive awareness with their millions of users by way of banners and message support so by the time we opened the beta up to all Steam customers, we had a huge number of people playing. At the very tail end of the beta we partnered with Justin.TV and some of their top Starcraft players, who held several live streaming broadcasts of the Retribution MP beta and single player campaign mode to a receptive Starcraft fan base.  This hype and activity helped us exceed our digital pre-order forecast by 129 percent.

[a]list: How important was the switchover to Steam for the game?

Jeff Lydell: The content of the game wasn’t dependent on the online service provider. However, one of our goals when making expansions to our games is to address problems in the original. The combination of requiring both a Steam account and a Games for Windows Live account had been a source of frustration for many of our players, so we took the necessary steps to fix that. We also got to take full advantage of the Steamworks SDK features like cloud saving.

[a]list: Have the new multiplayer modes been well received, along with the additions that Steamworks brings to the game?

Jeff Lydell: The new online matchmaking experience is definitely a step up in many player’s eyes. The new skill rating system gives better granularity on ladder standings, and makes it easier to see the changes in rating after a match. The Steam community features for organizing friends lists are all frequently used, and there are many groups with active users, as well the in-game chat lobby is always active with players.

There was a lot of concern the move away from our previous expansion strategy would fragment the community. Looking at the numbers, it’s clear most active players have moved over to Retribution, and the total hasn’t gone down.

[a]list: What sort of reception was given to the inclusion of the Imperial Guard and Inquisition in the game?

Jeff Lydell: We put a lot of effort into bringing the Imperial Guard to life. We pulled in as many of the cool elements of the IG faction as we could possibly fit, and overall the reception has been strong. The Imperial Guard definitely pull off the feeling of a powerful Imperial army especially as they move past the infantry into the heavy vehicles. The Inquisitor was an important character for us to include since she brings an air of mystery and intrigue to the new faction. Gameplay wise she is able to wield some potent psychic (magic) abilities, so she has a unique element there as well.

[a]list: Are you happy with the reception to the story mode, which featured a campaign for all six races?

Jeff Lydell: Overall yes. Our goal with the story was to provide players a chance to play with their favorite 40k faction, and provide more options than the Blood Ravens. We’ve added several memorable new characters, including Lord General Castor and of course the Ork Freebooter Kaptin Bluddflagg. These are both new fan favorites, and our team is very proud of them.

We likely took a small critical hit by going after six races playing through a single campaign, although the sales of Retribution do show we had a bigger audience come and play over the last expansion. We would have liked to provide more unique content for each faction, but given our restrictions that ultimately would have resulted in fewer than 6 playable factions, and that was not a sacrifice we wanted to make.

[a]list: Talk to me about the ad campaign online, both with the destination site and banners ads?

Georgina Verdon: Given that this second expansion pack was packed full of features and content, our challenge with the online creative was how to get the message across about player choice without making the message or creative too complicated.  Ayzenberg came up with a simple but effective solution that worked extremely well across each of the six individual races in the game.  These six creative banners were set in rotation to keep the creative fresh and traffic was driven to our Dawn of War II site to pre-order/buy the game.

[a]list: Was the pre-order content and Dawn of War II: Retribution Collector’s Edition retail box well received?

Georgina Verdon: The pre-order content of additional  race pack content was very well received by customers because it was targeted to the Dawn of War fan, the majority of which are very passionate and vocal Warhammer 40,000 table top fans. They all have their favorite units and races and were able to express their allegiance in multiplayer games.  The collector’s edition also did very well even though it was only offered on the THQ.com store due to declining shelf space at retail.  That too exceeded expectations.

[a]list: Thanks Georgina and Jeff.

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Battlefield 3 Seeks 1 Million ‘Likes’

EA has announced a new promotion for Battlefield 3. They want users to like the game on Facebook in order to unlock a new 12 minute trailer for the game.

The number that EA wants to unlock the target is 1 million; as of the time of this writing, the number of ‘likes’ is sitting at around 650k. Check out the link here {link no longer active} to check out the promotion yourself.

Social Gamers Genuinely Social, Says MocoSpace

MocoSpace recently did a study of 10,000 users of its social mobile network. Their findings suggested that a social gamer spent an average of 141 minutes on its site, while non-gamers only clocked in at 45 minutes; social members also had an average of 50 friends each, while the non-gamers averaged only 18.

“From MocoSpace’s research, there s no question that the fastest growing consumer segments on the mobile web are social gamers, and now that many of these gamers are armed with smartphones, we expect smartphones to become the next frontier for social gaming,” said Michael Cai, VP of Research of Interpret LLC.

The study validated our decision to prioritize games over user-generated content as a means for engaging with other members on MocoSpace, said MocoSpace CEO Justin Siegel. By the end of the year, we will give advertisers access to the game related inventory, which is something we are getting continued requests to do today.

Kinect Support Comes To Netflix

Microsoft has announced that Kinect support is now available for Netflix. This will allow users to browse and watch TV shows and movies using their hands and voice.

“By integrating Kinect into the Netflix experience on Xbox Live, we’re continuing to transform the way people enjoy their favorite entertainment in the living room,” said Xbox Live general manager Pete Thompson. “Since its launch, Netflix has always been one of the most popular services on Xbox Live, so we are excited to deliver a brand new way to control this experience in a way that can’t be found anywhere else.”

Angry Birds Hitting Windows Phone 7

Angry Birds is the biggest mobile title in the world and it’s coming to Windows Phone 7. Announcing at the MIX 2011 event, Microsoft said that it will come to their mobile OS on May 25, and that it will support multitasking.

Angry Birds has already generated tens of millions of dollars in both its paid download and commercial supported forms. It recently released on PSN and is the top selling title on Sony’s network.

Source: Joystiq

Uncharted 3: Avatar Of 3D Games?

Uncharted 3 is already one of the most anticipated games of 2011 and joins a plethora of other titles in having a 3D mode. Still, EEDAR analyst Jesse Divnich thinks that the Naughty Dog game could take 3D in games to a whole new level.

“Even though 3D televisions don’t fall in the budget of mainstream America and adoption rates will likely continue to be slow, something must be said about how beautiful Uncharted 3 looks in 3D,” Divnich commented after viewing the game at a Sony analyst event. “I’ve personally never been fond of games in stereoscopic 3D.  Sure, Killzone, Gran Turismo, and MLB: The Show look great in 3D, but I ve personally never felt that 3D added anything significant to my gaming experience.  Now that I have had to chance to experience Uncharted 3 in 3D, that opinion has changed.

“With a core focus on cinematic, story, and action, Uncharted 3 is the prime candidate to convince the naysayers that 3D belongs in video games it certainly has convinced me. Uncharted 3 could do for 3D gaming what Avatar did for 3D movies.  However, given the significant difference in cost to experience Uncharted 3 in 3D over Avatar in 3D, one certainly shouldn t expect a mad mob rush of consumers to drop $3,000 on a 3D television just for Uncharted 3.  Instead, Uncharted 3 will solidify 3D’s legitimacy in the interactive entertainment landscape, just as Avatar did for the 3D movie experience.”

Source: IndustryGamers {link no longer active}

Apple May Be Readying New Video Service

Jeffries analyst Peter Misek thinks that Apple might be planning a new assault on the living room. He theorizes that the company might be looking to launch a cloud-based video service as a game changer the way the company has changed phones, computers and music forever.

“We are huge fans of iTunes, but that cannot be it from Apple,” said Misek. “There is another level coming here, and we see this as one of the most fruitful potential uses of Apple s enormous cash hoard.”

Misek believes that a new data center in North Carolina will be used for video, since music takes up comparatively little space. He noted that conflicts between cable services and content providers points to a possible agreement coming with Apple in 2012 or 2013.

“We find it notable that the content companies, citing a lack of domain license, asked Cablevision to remove channels from its iPad app,” wrote Misek. “We believe these same companies are negotiating some sort of deal with Apple.”

If it goes through, this new service could be a notable final hurrah for Steve Jobs as CEO of Apple.

Source: AdWeek {link no longer active}

Call Of Duty: Black Ops Community Manager Sees Value In $15 Map Pack

Call of Duty: Black Ops Escalation DLC pack will release on May 3 for the Xbox 360. This expansion will carry the $15 price tag that the expansion First Strike also had despite widespread grumbling, Call of Duty: Black Ops community manager Josh Olin thinks fans have adjusted to the price.

“It’s a little of getting used to it, but I think people see there’s a lot of value in the map pack, said Olin. All four of our MP maps are brand new – they’re not rehashes from single-player, they’re not old maps that people have seen before. They also get new gameplay mechanics with ziplines and destructible bridges and auto turrets. In fact, every new Zombie map we’ve ever made for DLC, it’s more than just a few maps – new weapons, new enemies, new traps – and so it’s more than that.”

Source: OXM

BioWare Talks Mass Effect Trilogy, PS3 Platform

The Mass Effect trilogy has started this hardware generation and will conclude on it as well. BioWare is proud of this accomplishment, especially given the use of saved games to modify the story.

“It’s exciting to be able to deliver an epic trilogy and wrap up the story in a way that’s going to be really satisfying, and high impact, and intense. And answer a lot of questions for the fans and bring it to a really satisfying conclusion,” said BioWare co-founder Ray Muzyka, who added, “We’ve added a platform to the trilogy, too, with PS3.”

When asked why the first Mass Effect never arrived on PS3, Muzyka cited “a range of factors”, but said that BioWare felt like Mass Effect 2 showed off the series better. “We made the determination that the game we thought represented the franchise the best was Mass Effect 2,” he said. “And we brought it over and are really happy with the result. And as a result of investing a lot of effort into ensuring that it ran well and looked great and played great on PS3, now we can bring the trilogy to a close on PS3, and 360, and PC.”