Celebrating The Cosplay Holiday

Atlus, the game publisher behind such games as Dragon’s Crown and Shin Megami Tensei IV, has announced the latest iteration of its Atlus-O-Weenie competition, where fans can dress up as characters from its games for a chance to win Amazon gift cards.

Here’s how it works. Starting now and running through November 4, fans can dress up in costumes based on characters from general Atlus games or specific releases such as Etrian Odyssey Untold, Dragon’s Crown and Shin Megami Tensei IV. From there, participants should visit Atlus’ official Facebook page, download the Shortstack application {links no longer active}, and submit their info and pictures. Winners will be chosen through fan voting, which will take place from November 4-11.

The top winner for overall costume will receive a $200 gift card, while the leaders in the other three categories will win $100 gift cards. Four other random winners will also receive $50 gift cards.

Source: Atlus

Microsoft: Xbox-PC Cross-Platform ‘Makes Sense’

Though Microsoft is looking to spread Xbox One multiplayer support exclusively between systems, Phil Spencer, corporate vice president of Microsoft Studios, believes that PC shouldn’t be left out in the cold.

Speaking to AusGamers, Spencer didn’t quite confirm there would be Xbox One-to-PC cross platform play but said it “makes sense,” qualifying his statement with, “I’m not allowed to leak things.”

Microsoft tried the cross-over process before with the 2007 first-person shooter Shadowrun. Spencer painted that effort as a learning experience.

“We didn’t have tremendous success with that, but we learnt a lot from it,” he said.

More recent examples have fared better, including 17-Bit’s Skulls of the Shogun and the Windows 8-Windows Phone release Halo: Spartan Assault, which loosely ties into the Xbox 360 shooter Halo 4.

“This connected ecosystem across all the different devices is definitely where I think the future of gaming is going; you don’t have to do it as a developer, but you have the capability and I think a system like Xbox Live across all those screens where you know who someone is and who their friends are, what their Achievements are and their progression is really critical to that,” said Spencer.

The Xbox One releases on November 22.

Source: Polygon

Kickstarting Another VR Project

Virtual reality seems to be making some kind of comeback, as Oculus VR is currently hard at work on a new 3D headset that will immerse you in each gaming experience. Now, a pair of ex-Valve developers have set up a new company, Technical Illusions, that wants to produce its own virtual reality and augmented reality glasses.

Called the castAR glasses, the technology uses two micro-projectors placed right above each eye. It uses a system that reflects light off of a surface back through the lenses into the viewer’s eyes.  A shutter set-up ensures that each corresponding image matches with each eye, which then creates the virtual effect of seeing the images in 3D in real time.

The creators of the project, Jeri Ellsworth and Rick Johnson, are seeking $400,000 for the project. They have already shown off prototypes across the board, earning both Editor’s Choice and Educator’s Choice at both the New York and Bay Area Maker Fairs. One of their Kickstarter campaign’s bigger rewards, clocking in at $189, guarantees users their own starter kit, complete with glasses and reflective surface. The device is set to ship in September 2014.

The project is doing quite well, already halfway to its goal at $231,000 raised with 31 days to go. You can find more information on the castAR’s Kickstarter page.

Source: GamesIndustry International

Study: Gaming Helps Surgeons Relax

Surgery is tense business, where one person’s life is literally in someone else’s hands, and where even the slightest slip-up could have critical results. Fortunately, some surgeons in a Florida hospital have found a proven effective way to unwind before performing big procedures.

A recent study conducted by Celebration Health hospital in Florida shows that physicians and surgeons who played video games for six minutes prior to taking part in a virtual surgery managed better outcomes with fewer errors. This comes from the Orlando Sentinel {link no longer active}.

The study was conducted by general surgeon Dr. James “Butch” Rosser, who experimented with 300 surgeons and found that half fared better in their procedures after playing games, which included Sega’s Super Monkey Ball, compared to those who did not.

“Surgeons who had played video games in the past for more than three hours per week made 37-percent fewer errors, were 27-percent faster and scored 26-percent better overall than surgeons who never played video games,” the study found. “It is the error reduction that will have the most significant impact on patient safety.”

No word yet if the practice will be tried at other hospitals.

Source: Digital Trends

PC Game Control On Tablets

When users play PC-style games on tablets, they often find themselves held back due to the lack of a keyboard and mouse to control their actions. Sure, touch-screen controls can be useful, but if the experience is better suited to physical controls than the translation to a touch-screen can dampen it, usually adding some complexity to otherwise simple in-game actions. GestureWorks Gameplay thinks it may have a solution.

The company has announced a new virtual touch interface which allows users to recreate the experience of a keyboard and mouse combination using simple inputs. With this set-up, users can create controllers however they see fit with virtual joysticks, buttons, digital pads and swipe gestures, configuring their gameplay experience however they see fit.

The gameplay formats divide up through profiles that users can save for certain games, in addition to providing pre-programmed ones for others. From there, functions can be added and moved about however users please.

The full version of GestureWorks Gameplay is set to launch on November 5 for Windows 8 tablets, going for $14.99. Check out the official website for more information.

Source: Engadget

Google Launches ‘Designed For Tablets’ Apps

With more than 70 million Android tablets activated, the market is certainly thriving, and many of those are larger 7-inch and 10-inch models. Google Play has now launched a “designed for tablets” section to help tablet users better identify which apps have been developed with those more powerful devices and bigger screens in mind. A number of apps featured in the section have already grown in popularity as a result.  One in particular, Remember the Milk, has seen an increase in downloads by 83 percent since being listed there.

Starting next month, Google Play will make a number of changes that will allow users to find these apps with more ease. The update will take place on November 21.  First and foremost, the update will allow users to seek out apps and games made specifically for these larger tablets through a number of categories, including Top Paid, Top Free, Top Grossing, Top New Paid, Top New Free and Trending.

If preferred, users can still look up general apps and games without going into these categories. However, those apps that do not fit the “designed for tablets” criteria will instead be classified as “designed for phones.”

App developers can find the list of criteria to earn the “designed for tablets” moniker at this link.

Source: Android Developers

‘Battlefield 4’ Virtual Boot Camp

EA has launched an online boot camp experience that sets the stage for its upcoming shooter Battlefield 4 with a slick and intense presentation.  The wow factor starts at first sight, where guns are blazing, glass is breaking – the attention to graphic detail is acute.

The site then guides users’ experience based on whether they’ve chosen single player or multiplayer.  Once they’ve decided what to check out, users are given tantalizing glimpses at storylines, gameplay, gadgets, squad details and locations. The boot camp is a bold way to pre-empt users to pre-order the game.

You can see it all for yourself here.

 

Making Xbox One Number One

The battle for the title of “#1 selling next-gem console” has already begun, and Microsoft faces a huge challenge from Sony. Yes, both companies can be successful with new consoles even without being the sales leader in either the U.S. or worldwide. But there’s always bragging rights to consider, and game company employees tend to be more competitive than most. We’re going to see companies keeping score over the number of consoles sold this holiday season, and telling the world about it.

Both Sony and Microsoft are, of course, already well into their strategies for success. Both companies have finalized the engineering of their consoles and are in manufacturing right now. Game development has been under way for years, and the development schedule is pretty much set for the next year or so. Marketing plans have been drawn up, materials created, and marketing is already rolling out. Given all of that, what can Microsoft do over the next year to improve the Xbox One’s chance to be the #1 console

Here are some strategic ideas that Microsoft could implement over the next year in order to boost the numbers of Xbox One consoles getting into the hands of consumers. While some of these ideas might be difficult or unlikely, keep in mind that Microsoft has already displayed unusual speed and flexibility this year in changing policy for the Xbox One on more than one occasion.

Reduce the price

Microsoft has already conceded a major advantage to Sony with the pricing of the Xbox One at $499 compared to the PlayStation 4 at $399. Yes, Microsoft made a carefully considered decision that the inclusion of the new Kinect was worth the higher price, and there will be a great deal of marketing effort to convince consumers of that. Still, for the consumer who comes in without much knowledge, the lower price will be more attractive. Surveys and relative pre-order numbers have borne out the logical supposition that at least so far, the PS 4 is running ahead of the Xbox in units pre-ordered.

It’s time for Microsoft to unlimber the enormous weapon it has that Sony lacks: the $77 billion cash stockpile Microsoft has sitting in the bank gathering interest. One way to do this is a straight price drop, and just plan on losing $50 or more per unit sold until manufacturing costs drop enough to put the console back in the profit column. This, after all, has traditionally been the way the business worked. Granted, Microsoft lost billions of the Xbox division, but the sweet profits generated eventually are making up for it.

Of course, this could impact Microsoft’s share price, but is that really a problem For the past four years Microsoft stock has traded in a narrow band from about $25 to $35 per share. Note, too, that with the Surface RT Microsoft just took a $900 million write-down over unsold hardware. Wouldnt the company have been better off setting a lower initial price for the Surface RT, and perhaps losing the same amount of money but getting millions of tablets into people’s hands Microsoft’s not going to have piles of unsold Xbox Ones to contend with, but there’s no denying having more consoles out there would boost the profits from software sales.

There’s more than one way to drop the price, too. Analyst Michael Pachter has suggested Microsoft might team with an ISP to offer a discount on the hardware if you sign a service contract, similar to the way smartphones are discounted. Perhaps an ad-supported version of the hardware could be sold at a reduced price, similar to the Kindle Paperwhite. Or offer a reduced cost Xbox One with a multi-year Xbox Live contract agreement. Even if some of these reduced price options aren’t all that popular, it still allows you to market the Xbox One as “starts at $399” instead of just plain $499. 

Drive the Kinect advantage

Microsoft has already announced a brilliant service with Xbox Fitness that requires the new Kinect in order to offer some strong advantages to regular fitness programs. It’s a program that Sony can’t offer to all PS 4 users (because they won’t all have PlayStation Move, and it won’t do some of the things Kinect will) — and it’s free, at least through 2014. Microsoft should be looking for more such services or games that Sony can’t match, and offering them for free if possible — that drives up the value of the Xbox One and makes that $100 price difference less important.

Embrace advertising

Microsoft was quick to scotch rumors that the Xbox One with Kinect would be tracking consumer responses for the benefit of advertisers. Clearly, though, marketers salivate at the idea of comprehensive information about how consumers respond to advertising and marketing, down to measuring their heart rate. Consumers wouldn’t want that to happen automatically, which is why Microsoft made it clear nothing like that is planned.

Here’s the thing, though: Why not offer this service with a consumer opt-in Of course, you’d need to give consumers something in return… Perhaps advertisers would underwrite the cost of Xbox Live as long as you allow them access to your personal marketing data. Or just give you credits to use in buying games/ This could even be a way to reduce the cost of the hardware to consumers. If consumers get to do this as a choice, there should be no concerns about privacy. 

Race to the future

Microsoft already tried to move ahead into the future of digital distribution by offering a way for friends to share games, but at the cost of preventing the sale of used games. Backlash caused Microsoft to change course on that policy and go back to the current Xbox 360 policies about used games, which is similar to Sony’s stance. Yet there were people who liked the idea of sharing games, and even calls to bring that policy back. Microsoft should be thinking about the possibilities of the digitally distributed games, and craft policies around that.

Microsoft could gain an advantage over Sony by being the policy leader concerning game sharing, resale of games, and similar issues. It may require some complex policies, but there’s a large potential payoff for Microsoft. Being there first with the right policy is also an advantage.

More than just policy, Microsoft should strive to be ahead of Sony when it comes to things like VR, cloud computing, game streaming, and the like. Make the Illumiroom available even if it’s expensive, it will be a cool differentiator. Push the voice controls, home automation, integration with mobile devices. Why let Valve be the company that brings keyboard and mouse gaming to the living room Microsoft has a massive R&D budget, and perhaps there’s a way to do much of what Valve’s new controller does with an ordinary smartphone or tablet.

Microsoft shouldn’t slow down at all as this next-gen console battle continues. The competition is more than just Sony, it’s Apple, Google, and Amazon as well, and probably others. Introduce innovation when you can, even if there are flaws. Fix things fast and keep moving. Empower the Entertainment division to move at the speed of mobile. Go for the top achievement, and keep Microsoft #1 in console sales.

Activision Is ‘Indie’

It didn’t take Activision Blizzard long to gain independence from its previous owner, Vivendi, once the court gave the go-ahead. One day later, the sale was completed.

Last week, the Delaware Supreme Court overturned an injunction that was filed by Vivendi, preventing the game publisher from purchasing its stake back from the company. Back in September, the preliminary injunction was originally filed because of a lawsuit filed by shareholder Douglas Hayes against Activision, arguing that shareholders needed to be notified in order for it to proceed. The court, however, feels that, in Activision’s favor, the sale was a stock repurchase that didn’t require the say-so of shareholders.

Because of this, the purchase of the stake by Activision Blizzard proceeded as planned on October 11, with the help of an investment group, ASAC II, headed by Activision Blizzard CEO Bobby Kotick. The sale is estimated to be worth just over $8 billion, with purchases between both Kotick and the publisher.

“While some investors may have concerns about declines for the company’s core businesses, we remain fans of Activision Blizzard. The company communicates clearly, executes well, and its management appears to truly understand how to make money,” said Wedbush Securities over the court’s decision.

Activision Blizzard is currently in the midst of the holiday game releases, with the all-ages adventure Skylanders: Swap Force out now and Call of Duty: Ghosts arriving in early November.

Source: GamesIndustry International

China Eclipses U.S. In Gaming Habits

A new report from Magid has revealed that the U.S. may not be the country where gaming has the highest popularity. This report indicates that out of all the people surveyed, 84 percent of China’s occupants stated they play computer and video games, compared to only 69 percent of U.S. citizens.

The report also states that the pervasive gaming habits of China have picked up tremendously, with 79 percent of people playing games on tablets, compared to only 57 percent on smartphones.

“The base in the study I sent is Chinese internet users – which skews younger, more urban, more educated than the general Chinese population. The U.S. Internet population is much more reflective of the U.S. pop,” said Tom Godfrey, Executive Director at Frank N. Magid Associates. “And the fact that over two-thirds of the broad U.S. audience is gaming  is a huge figure. Our latest study (Smartphones and Tablets 2013) found that 68 percent of U.S. tablet owners and 66 percent of U.S. smartphone owners play games weekly or more their devices.”

Mobile and tablet gaming have risen 59 and 50 percent, respectively, compared to PC gaming and free-to-play MMO’s standing at 45 and 44 percent. The U.S. numbers have dwindled by comparison, with 33 and 41 percent with tablet and smartphone gaming, respectively, and 24 and 10 percent with PC and MMO playing.

Source: GamesIndustry International