Flipboard Acquires 90 Million Users

Flipboard has seen a huge increase in success over the last six months. Two weeks after announcing that it’s acquired an additional $50 million in funding, the mobile news reader has reported increased growth numbers — twice the amount of what it had back in April.

The company stated that 90 million users are now using the service — compared to the 53 million it reported earlier in the year. Users now flip through seven billion pages per month, which is a billion page view increase over the last report.

Several news sources are cited for the success, including Esquire and the New York Times, along with various popular brands, such as Levis, Samsung, Lexus and Cisco.

Source: AdAge

 

Replacing Captcha With Branded Games

Not everyone is fond of identity-verifying Captchas, so Future Ad Labs wants to do something about it to make them more entertaining.

The company has just signed on for a new PlayCaptcha service, one that uses mini-games in order to verify that you’re a “human” user and not some “bot” trying to access a service.

Interesting enough, this service uses advertisements of sorts that include products from Heinz and Reckitt Benckiser, requiring you to put salad cream on a sandwich or clean a penny with the Cillit Bang.

There’s no word when these will be appearing on sites, but curious users can check out a sample of PlayCaptcha here. {link no longer active}

Source: The Next Web

 

Beyond The Headset

There are a number of large, diversified companies with a division that makes products for the game industry: Microsoft and Sony are obvious examples, and Plantronics is another such company. The majority of Plantronics’ $762 million in annual revenue (as of fiscal 2013) comes from sales of communications gear for business and the military. Gaming headsets have been a product line for Plantronics for over a decade as an obvious line extension for the company, and the company’s Gamecom line has gained a solid reputation among gamers.

But Plantronics is changing, and the [a]list daily sat down recently with Chuck Frizelle, head of gaming, and Dorothy Ferguson, director of product marketing for gaming, to discuss how Plantronics has evolved its approach to the gaming market.

Plantronics has been a presence in gaming for a long time. “Starting in 2002, we were the very first Xbox Live communicator headset, and we did collaborations with Valve and Bungie,” noted Frizelle. “I would pretty much say we’ve been dabbling in gaming over the last ten years or so.”

“When we did the partnership with Dolby we went from having standard audio headsets for the PC we specifically started targeted headsets for the gamer,” said Ferguson. “We started calling that our Gamecom line of products, and that’s what the 780, 380, 333 all fall under. That was in 2008-2009.”

Plantronics decided that the opportunity presented by the rapid growth in the gaming market, mobile devices and entertainment represented huge markets that had substantial crossover. “About 18 months ago our Board of Directors got together with the officers of the company looking at strategic initiatives for how we build out consumer in a bigger way, and gaming was the key initiative that came out of that,” Frizelle said. “We feel there’s so much potential in gaming. A year ago we started hiring in with Dorothy and myself, we have a whole new team with professionals from Xbox, Dell, HP, Astro, Turtle Beach, EA. People that have been in the dedicated gaming space across platform, accessories, software. We’ve got teams in place now on the marketing side, product management, a dedicated engineering team, and we’ve got people internationally who are focused on gaming as well.”

Devices designed for a single purpose might sell reasonably well, but devices designed to meet the diverse needs of customers for multiple purposes might do substantially better. Such products aren’t the result purely of engineering, but require a substantial understanding of the market, the customers, their psychology and the usage of products. The best products come from a multi-disciplinary effort that combines all of these factors, and then integrates marketing into the entire line.

“Our expertise in acoustics, human factors, industrial design, communications are all directly translatable to gaming,” said Frizelle. “But what I find particularly appealing is what we’ve done in mission-critical occupations — military, aviation, 911 call centers — we look at that as something that applies directly to games with the importance of two-way communication.”

“The rationale for why we got into gaming was the confluence of marketing trends,” said Frizelle. “Gaming continues to expand, there are new form factors, and mobile and smartphone is becoming more prevalent, and that’s our DNA. Look at the disruption of Oculus VR, Steam, potentially with Ouya, we know Apple’s doing things, Google is doing things, and Amazon is getting into this space as well. There’s an incredible amount of activity going on right now. And we know if it’s touching a PC, if it’s touching a console, if it’s touching a device, it’s our space because we’ve been there before.”

Everything is shifting to multiplayer, and the user interface is no longer about your fingers and your hands, it’s about your voice. “There’s a lot of opportunity in confluence of all those things for Plantronics,”said Frizelle. “It’s gaming meets entertainment meets communication.” As Ferguson noted, it’s not just gaming but the entire digital lifestyle. “What we’ve tried to is develop a product with ultimate versatility, and our expectation is of future products down the road. The RIG is a next-generation headset that does a lot of things.”

The initial results of these efforts have come together with the RIG system, which combines a stereo headset with a mixer that can integrate your smartphone or tablet into your console or PC gaming experience. The headset is designed to go with you as you move from device to device and from place to place, swapping out the boom mike for an inline mike as needed.

 

The Ayzenberg Group worked with Plantronics to launch the new RIG gaming headset, by developing a campaign that demonstrates RIG’s key features. The campaign, which includes a launch trailer and interactive website {link no longer active}, embodies RIG’s virtues by blending technology with creativity to deliver engaging experiences focused on users’ needs and interests captured in the consumer message of Play More, Pause Less.

Plantronics hasn’t neglected one of the most important features: price. The RIG is priced at $129.99, and offers sound quality and capabilities equal to much more expensive headsets. Perhaps as important, the headset is designed for long-term wearing comfort from a company that’s used to headsets being worn for 8 hours or more in many applications like call centers or aviation.

The RIG looks like just the first in a series of products for Plantronics aiming at the gaming, mobile, and entertainment audiences, though Plantronics isn’t confirming or denying that at this point. Clearly, though, there’s plenty of headroom for other features, like 7.1 sound or wireless capability, in future models. One thing isn’t speculation: Plantronics is dedicating the resources needed to expand its market share, and it will definitely be heating things up in the gaming accessories market.

A New Take On Film Trailers

Movie trailers are turning 100 years old next month, and while they’ve arguably evolved from simple marketing tactic into a film editing art form, there’s little that has fundamentally changed about what they do.  Trailers today are about turning a film’s best parts into a bite size commercial, same as it was when Leow’s theater advertising manager Nils Grunland debuted the first one for the The Pleasure Seekers in November 1913.  A century later, startup app maker Trailerpop has introduced a new way to interact with movie trailers, and it is trying to entice major studios to tap into its “game driven” approach to the way they use trailers to market their films.

Trailerpop, the brainchild of founder and CEO Jon Vlassopulos, is a free iOS and Android app that houses tens of thousands of trailers for new and old movies, but it’s more than just an archive. It adds a layer of interactivity over the experience of watching trailers, launching film trivia and puzzle games, and enabling instant social media sharing.  Just this week, the company announced what it’s calling a new “multiplayer” feature where users can challenge others in film trivia contests and weekly tournaments.  The app is also tied directly into Amazon and box office ticket sites, lubricating the purchase funnel for its users.

Trailerpop says it currently has hundreds of thousands of users around the world, with nearly 40 percent of its user base outside of the U.S. but right in Hollywood’s other key moneymaking territories — Latin America, Europe and Asia.  According to Vlassopulos, the app is driving impressive levels of engagement.

“People are watching about eight trailers on average across the platform, and the top players are watching almost two hours of movie trailers per month,” he said.

That ability to do more than just watch a trailer is also helping drive word of mouth for films, and not necessarily only what’s playing or coming up in theaters.

“It helps people discover movies, whether they’re new or old,” Vlassopulos said.  “We want to get people more engaged, spending more time with movies, and not necessarily what they usually watch.  And then actually watching them.”

Vlassopulos thinks Trailerpop’s games, which are primarily movie trivia but also include the occasional puzzle games, are doing more than just getting people to play with the app.

“When you have extra knowledge, you want to tell your friends, you want to share it,”he said.

Trailer pop’s new multiplayer feature is meant to further facilitate just that, getting users beyond just clicking the Facebook or Twitter button because they discover a film they like to actually get their friends on the app and engaged with it.  The feature is only available on Android, where the company says it’s having more success thanks to partnerships with Google Play Store and smartphone maker HTC.

“Ironically we came out first on iOS, but we’ve had more impact from our partnership with Google.” Vlassopulos said. ‘We’ve had some front page features [on Play Store], which has helped us grow organically.  And then we also have a partnership with HTC, so when you sign up for a new HTC phone, Trailerpop is one of the suggested apps.”

Outside of app users, Trailerpop says it has an email marketing list of 100,000 people.  Its goal is to partner with film marketers and their agencies to become part of their regular marketing efforts, including campaigns for older catalogue titles that get re-releases or renewed marketing pushes.

“We’d like to be accepted within [the studios’] marketing mix when they’re considering marketing for a new movie,” Vlassopulos said.  “But not only new movies, but also the value of Hollywood’s catalogue.  Here’s an interesting fact I can share with you guys, it’s that the catalogue viewers, the viewers who aren’t just viewing new trailers in our audience, we have about 70 percent of that usage for catalogue.”

Vlassopulos said that what film studios are spending on marketing through digital is shockingly little, especially considering how other forms of entertainment such as games and music are now largely relying on digital campaigns to drive awareness and purchase.  For that reason, Trailerpop sees lots of room for growth.

“We track what the studios spend [on marketing]…  it’s about $18-20 billion a year.  And only about five percent of that is spent on digital, and the majority of that is out of home and television.  So 95 percent of their spend is generally not actionable and not really trackable,” he said.

Trailer pop’s roadmap includes plans to introduce technology that can drive engagement with its app directly from some of those traditional ad placements, similar to what audio recognition app Shazam has been doing.  For instance, a film trailer on TV or online would prompt users to launch Trailerpop, which would then recognize the audio from the spot to take them directly to that film in the app.  Once there, they can engage with more content or purchase tickets.

Vlassopulos put it this way: “To us, marketing is a function where it’s not just where you hammer people in the head with a TV spot, or hammer people in the head with a billboard.  You can actually get people choosing to engage with your marketing.

Surprisingly, Trailerpop hasn’t yet incorporated video game trailers into its own mix.  When asked whether games are on the company’s radar, the first thing Vlassopulos mentioned was the $1 billion launch sales figure for GTA V, calling it “mind blowing.” He said the company has been talking with game marketers, who have shown interest in what the app can do.

“The initial feedback with game guys [we spoke with] was, ‘wow you guys combine all of the stuff we do anyway’, whether getting people to watch the trailer or getting them to know about the game,” Vlassopolos said, but then added, “Whether it’s games or television, I don’t know which one comes next, but games has quite the potential.”

Looking immediately ahead, Vlassopulos wants closer relationships with film studios.  Trailer pop’s recent campaign for Relativity Media’s Robert DeNiro and Michele Pfeiffer comedy The Family was an example of how a studio can embrace the app.  Relativity gave Trailerpop exclusive content and enlisted some of the stars of the film to compete with app users in a film trivia contest. Trailerpop then leveraged that traffic to show how it’s as much a marketing vehicle for new films as an Amazon-like referral service to drive catalogue sales. It had the film’s stars create lists of their own favorite movies, which users could then check out in the app and click over to Amazon to purchase.

“We’re trying to build a bridge between Hollywood and the Valley,” Vlassopulos said.  “It will be technology disrupting entertainment, but where it’s adding value.”

Promoted Pins Pop Up On Pinterest

Pinterest announced last month that they would begin to provide paid placements from select retailers as “Promoted Pins,” and yesterday the site introduced test pins to show how these will sync with its site both online and on mobile.

Pinterest has been working to enhance their service and become attractive to advertisers, small business owners and even developers. They have added personalized pin recommendations, price alerts and localized versions of the service.

The promoted pins will be a way for businesses to implement sponsored content on the site that does not feel like typical advertising. The pins would show up when searches and category feeds without the flashiness or diversion of banner ads. Pinterest will be transparent about the paid placements however, with a label noting that the post is a “Promoted Pin”.

Source: TechCrunch

Change The Channel, Using Twitter

In an announcement on a blog post Wednesday, Comcast Xfinity subscribers can record or even watch NBCUniversal TV shows with a button than will be embedded in tweets.

It comes from a project called “See It” that is a partnership between Comcast, NBCUniversal and Twitter to bring social media and TV viewing together in one experience. The partnership is also an advertising partnership, coinciding at Twitter’s filing for an IPO.

Before a partnership had ever been imagined, Twitter has had a hand in the social TV experience, with users having conversations with each other about their favorite shows, attracting the attentions of Nielsen to track these conversations.

Source: Information Week

Stay Classy, Dodge Durango

Someone at Dodge deserves a raise for wanting to combine the comic genius of Will Farrell with their Durango. Find out all the features of the Durango’s glove compartment and that Ron Burgundy doesn’t like dancers near his Durango.

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