Why Did Sony Ditch The Spider-Man Font?

Kaz Hirai, head of SCEA, recently sat down with Times Online to answer a few questions about the new, redesigned PlayStation 3.  One of the big changes seen in the marketing and messaging was an emphasis on the brand PS3, with the PlayStation 3 Spider-Man font not seen at all.

Turns out it wasn’t just because that font was fugly, but the word PlayStation made the entire logo less than legible.

From the Times Online interview:

[Question:] Talking of form and design, I see you’ve ditched the Spider-man typeface from the new PlayStation?
[Hirai:] We wanted to make sure that we set a new direction for the PS3. The PS logo with the capital P and small S has always been our logo, has always been synonymous with video games and I wanted to reset the thinking. Also internally I wanted to send the message internally that we are resetting the thinking, going back to our roots. What better way to do it than by resetting the logo? That puts the entire organisation on its toes. On a practical level, when you have PlayStation 3 spelt out, the aspect ratio was such that if you wanted it on a billboard it became tiny. It didn’t work in terms of visibility.

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Marketing Key To Resident Evil 5’s Success

Reprinted with permission from IndustryGamers {link no longer active}

We recently reported on new findings from the folks at EEDAR. The firm’s latest report, revealed this week during the [a]list Summit by Ayzenberg Group, showed that the top 10 selling games this year through June have been mostly dominated by older titles like Wii Fit or Mario Kart Wii. There were a few exceptions, and Capcom’s blockbuster Resident Evil 5 was one of the big ones. The game is second in sales this year so far, only to Wii Fit. In fact, it’s sold close to 2 million in the U.S. and around 5 million globally, making it the most successful entry in the franchise yet.

So what did Capcom do differently this time Besides the fact that they made a very good game, the marketing team really kicked it up a notch prior to launch, and this was critical to the title’s success, EEDAR points out.

“RE5 demolished sales comparatively to any other RE game… and obviously there was the movie that came out [Resident Evil: Extinction] and to an extent I think that helped, but you have to look at why this RE really broke out. Was it because this was just the right time for zombies (Left 4 Dead, Dead Rising, zombies in Call of Duty: World at War, etc.) Maybe, but I think their marketing campaign was really pushing the zombie element and getting people really excited about it. I think they just nailed an exciting zombie game with a mature franchise and a very experienced marketing team,” EEDAR executive chairman Greg Short told us.
Capcom had a great Kijuju viral marketing campaign, and the company also did a great job pushing trailers. Getting trailers in front up consumers’ eyes leading up to launch is always a good way to spark interest and potentially increase sales, and Capcom did just that. Indeed, Short pointed out that, according to GameTrailers.com StreamStats, RE5 saw 24.5 million media views, easily topping other big games like Capcom’s own Street Fighter IV (17.5 million media views) and Sony’s Killzone 2 (17 million media views).

“I think what’s interesting is we’re starting to see companies understanding that you really do need to spend money – from a marketing budget perspective – if you want people to get very excited about your game. There are so many games out there that are only spending $1.5-$3.0 million on their marketing campaign. And they’ll spend $20 million developing their game, but when it comes time to get consumers to chatter about it, they kind of trip over the finish line,” Short commented. “It’s so different from Hollywood and the percentage they spend from their marketing budgets compared to what the development budget is. In some cases, 20-30 percent of the production budget goes toward marketing, just getting people aware and excited. So what stands out to me for RE5 is they did the right marketing campaign and they put the right amount of money behind it.”

 

He added, “Even if you look at other titles that have done well – look at Professor Layton on the DS with Lisa Kudrow doing marketing for it, and look at Guitar Hero and how Activision hired on pretty big name sports athletes for their promotional campaign – the titles that are really blowing out in comparison to their competitors are the ones that are laying down the money on the marketing front. And I think long-term the industry is going to start maturing a little more in terms of allocating higher amounts to marketing budgets, particularly on the larger investment titles and hopefully on some of the more medium investment titles too – there’s just such a wide variety of games these days… that sometimes we even forget about some big name title coming out.”

Of course, all of this effort put into marketing is ultimately wasted if the game is of poor quality. Video game consumers are savvy these days, and if the game sucks, word will spread quickly. “Even amongst franchise based products… when you’re dealing with core consumer you can’t just rely on a brand or franchise name to get you home. Quality at the end of the day is still [a key factor] and helps greatly over the long-term sales of the product. … If the game is crap, ultimately long-term that’s going to damage you and it can potentially damage your franchise,” said Short. “But we’ve definitely seen the RE games trending up in quality over time too, which shows that Capcom has really been seeing the light in terms of spending more money on marketing and releasing quality games. And if you look at other publishers in the industry – like EA, THQ, Activision – there’s a big movement right now to focus on quality and to try and deliver comprehensive quality experience that consumers will identify with.”

 

Diablo III For Kids?

Diablo III is one of the most anticipated games, dare we say, ever.  The violent, dark and demonic Diablo and Diablo II were huge hits on the PC, and the third installment looks to bring more blood, gore and action to owners everywhere.

But when a game is that violent, is there a risk of reducing your audience to only those of an older age   Is there a way that parental controls can actually make it into this game, and not just by turning red blood green.

According to game director Jay Wilson in an interview with Wired, they sure as hell will try.

From Wired:

Wilson: We intend to have people to be able to tone down the actual gore levels. In terms of whether we go beyond that, we ll probably do something. But we haven’t really gotten into a specific design for it yet, so it s hard to say.

Wired.com: Are you thinking it’s possible to turn off the blood completely? Or simply change the blood color?

Wilson: Yeah, we re going to have to be able to turn off blood, change the color and things like that, because you can’t have red blood in some regions, regions that we would very much like to sell the game in. So we definitely build everything, that every bit of gore, in a deposited manner so that at a future date, we can go through and change it all or turn it off. In terms of what kind options we give, we actually give within a particular version. We’ve haven’t nailed it down, but if you turn down the gore, you can actually change it to not have red blood. That seems to be really the sticking point for a lot of people because a lot of times we use blood as feedback. And so if we take that out, that actually hurts the gameplay. But we can change the note of that feedback so that it s something that people are more okay with.

Parental controls in Diablo III?   Think of how Gears of War 2 could be handled with parental controls   Pretty tough without cutting whole chunks of the game and making everyone a robot.

But we’re game for anything that increases the potential market for these games, and are very interested to see what Blizzard does when the game comes out sometime next year.

Special Editions Jumping The Shark?

Eidos & WB this week released Batman: Arkham Asylum, an action-adventure game that has gotten a great start out of the gate with positive reviews, midnight sales and great word of mouth.

One thing that may hurt it?   Its special edition package which, according to at least one highly-prominent blog, isn’t all its cracked up to be.

We’ve embedded the Joystiq unboxing video below, but a couple of things have to be said.  In the lead up to the release of the special edition Batman, the batarang looked a lot better, with a bit of weight to it.  The video shows the prop is a small hunk of plastic that, in the words of the video taker, made him feel a bit ripped off.

Special editions are a great way to increase the profit margins on these games, and can be a marketer s best friend, especially when dealing with a fanbase as loyal as the Batman one.

Unfortunately, it can backfire if the quality of product isn t what its cracked up to be.  Maybe not right now, but if it continues, consumers will get wise really quickly, and any potential additional revenue will fly out the door, much like a (wait for it) batarang.

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Capcom’s Innovative Twitter Usage

A possible trend in video game characters having their own Twitter accounts is being taken one step further by Capcom, who has the two main characters of an upcoming Wii Resident Evil game each recounting their adventures on the microblogger.

From Kotaku: {link no longer active}

Leon’s Twitter feed started in mid-July, with just one message: “Sharing my adventure with you.” Then he went quiet for a couple of weeks, returning in early August with what has become a steady stream of updates every day, all of which are in-character and which even show up on the weekends.

Claire Redfield, labeled on Twitter as Claire Darkside, for some reason, has been maintaining a feed too. She follows Leon. Leon follows her. They follow no one else and have about 900 followers apiece.

Resident Evil: Umbrella Chronicles ships November 17 for the Nintendo Wii, tweets not included.

Kaz Hirai: The Marketing Challenges Of PS3

In an interview with Times Online, SCEA head Kaz Hirai discussed the challenges the PS3 has had in gaining a foothold in the market.  In particular, the marketing hurdles of the recently-redesigned machine came into question.

From the Times Online interview:

[Question:] A marketing person once told me that the most difficult thing to sell is a Swiss Army penknife, because it does everything. Do you think you made the same mistake with the PS3?

 [Hirai:] Right. That was more of a marketing issue than anything else. When I came back to Japan in November 2006, one of the first things I did was to go out with a very clear message that said the PS3 is first and foremost a video game console, before we talk about any of the other great things it can do. I think the PS3 had a bit of an identity problem.

We focused therefore in the first year and a half or so on talking about the great games and also we sent that message to all of our development partners.

I think we’ve done a pretty good job of doing that, which is why we’ve got this great raft of software coming into this holiday season. Once we’ve done that, then we can talk about all the other things that it can do in terms of the non-game video content, whether it’s the video delivery service or the catchup TV service or the movie rental service. But none of that makes much sense unless we can say first and foremost it’s a great video game console.

Assassin’s Creed II Asks Fans To Be Assassins

Assassin’s Creed II is one of the most anticipated games of the year, and Ubisoft has kicked off its viral marketing by asking the fans waiting for the game to play the assassin in their own YouTube videos.

Fans who submit their videos, showing their assassin skills and mantra, will have a chance at a random prize, and it should be fun to engage with other fans of the popular series.

From Live By The Creed (official site):  {link no longer active}

Write your own version of The Assassin’s Creed. Tell us what it means to be an Assassin, what you stand for, and why you have chosen this path. Create a one-two minute video reciting your Creed.

Upload your video to YouTube so that everyone may learn what it means to be an Assassin. Be ready to submit your mission to Live By The Creed at a moment s notice, as prizes will be randomly awarded to the first 100 entries after the community goes live.

We love efforts like this that really engage the community in showcasing their love for the brand.

Microsoft Exploring 1 Vs 100 Subscription Interest?

From Joystiq:

A Joystiq tipster sent us the image seen above, which was supposedly taken from a survey on MyThoughtCounts.com. The survey asks quite simply, “If 1 vs 100 were not available as part of your Gold Membership account, how likely would you be to purchase 1 vs 100 for $15 per season (13 weeks)?” If the survey is genuine, 1 vs. 100 might not be free after all. Is this what the Season Pass was all about? 

We’re not sure what would trigger such a change of heart: perhaps the prize model isn’t as viable as Microsoft had hoped, or perhaps the number of viewers is lower than expected. Of course, it’s only a survey, and it certainly isn’t a confirmation that 1 vs. 100 will see any significant changes at all.

This sort of market research is done all the time, so bloggers should be wary of jumping to conclusions, but this does pique our interest for how well Microsoft did financially with 1 Vs 100, given the prominent Sprint sponsor.  We ve reached out for comment and will follow up with anything we learn.

Why Blizzcon Is An Annual Success

This year s Blizzcon was again a sold out show, with tickets for the event going mere minutes after they were posted for sale.

Blizzcon went off without a hitch, with record attendance, a new World of Warcraft expansion announced, even an Ozzy Ozbourne concert, with the annual event once again showing how a brand can have a life of its own if given some prompting.

For an example of how deep some of these fans go in their love of World of Warcraft, and how the community develops with a subculture all their own, we ve embedded a video from their soundalike contest, hosted by Jay Mohr.

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http://www.viddler.com/simple/83689b87