TV Ads Still King

Ad spending is definitely spreading around different areas, including the Internet and mobile applications, but it seems like nothing will beat good ol’ television for the time being.

A report from Global AdView Pulse, headed up by the Nielsen Group, shows that a huge amount of ad spending is still spent on traditional television. Approximately 57.6 percent of spending is still done through television, while newspapers – there are still plenty in circulation, despite some closures – take a healthy second place position with 18.9 percent. Magazines follows in third with ten percent, while the rest – Cinema, Internet, Outdoor and Radio, have smaller percentages.

Even with the rise of Twitter and Facebook, the Internet still plays a small percentage. That said, it’s definitely growing, with a nearly 27 percent growth – six times as much as TV spending – in the past year. Outdoor and Television markets also show a slight increase, but only by a few percent. Meanwhile, other markets, including Newspapers, Magazines and Cinema, show a small decline.

If these growth rates continue, it’s just a matter of time before Internet ad spending overtakes TV advertising. Unless TV finds a way to respond to this challenge…

Source: TechCrunch

New Nvidia Tech Improves Monitors

There are PC gamers everywhere who love their high-end set-ups, but run into light problems when it comes to latency issues, and how certain frame rates hold them back from reaching their optimal experience. However, with Nvidia’s help, that might not be a problem anymore.

The company has introduced a new module for computer monitors called G-Synch, which, according to its blog post, “brings big benefits for gamers.”

With this module, gamers will be able to sync between a graphic card’s frame-rendering rate and a monitor’s refresh rate, which are generally set to 60 Hz. Because of that rate, latency and image stuttering sometimes set in, causing those frame rate hiccups.

Rather than linking a GPU to a monitor, the G-Sync goes the opposite route, with the monitor refreshing after the GPU finishes rendering the frame. This means less screen tearing, input lag and glitches – and more high performance from the games PC players enjoy.

The hardware works with a variety of GeForce GTX cards – preferably 650 Ti Boost or better – and will be available in the first monitors sometime later this year. There’s no word yet on pricing, but several manufacturers might offer their monitors with the G-Sync technology built in as soon as early next year.

Source: Nvidia

Facebook Updates Mobile Ads

Facebook is making a few changes to its mobile app ads that should bring in more advertising business, adding to the efficiency of certain app installs, according to its latest blog post.

The first is called “video creative.” According to the post, potential customers will be able to click play to watch a video featuring a business’ mobile app before needing to install it. One of the early partners, DoubleDown Casino, already tested the program. “In our early tests, we found that using video in our mobile app ads resulted in increased install rates and decreased costs per install,” said John Clelland, Vice President, Interactive Marketing for DoubleDown Casino. “We’ve seen tremendous success with mobile app ads and are looking forward to using video to make them even more engaging with rich media like video.”

The second feature is CPA, or cost-per-action. This csimplifies the buying process for mobile app ads with the option to bid and optimize for installs. In the past, bidding was kept to CPC, or cost per click, or oCPM, also known as cost of impression. Now, using the CPA system, budgets can be managed much better than before, as developers are only charged once a user downloads and installs the app, providing better handling of spending on mobile app ads altogether.

Facebook will present all the options over the next couple of weeks.

Source: Facebook

 

Nokia Unveils Trio Of New Tablets

Not content on letting Apple have all the fun with its new iPad Air model, Nokia introduced three new tablets that will be coming to market soon. The three were introduced at the Nokia World show in Abu Dhabi this week.

First up is the Microsoft-partnered Lumia 2520, which features Windows RT and includes a 2.2 GHz Snapdragon 800 processor, polycarbonate body that’s been used on previous Lumia models, a snappy 10.1 inch IPD LCD panel, and a built-in LTE radio for mobile connectivity. It’s also said to have made huge improvements on working with Microsoft’s RT operating system.

The second model is the flagship Lumia 1520, which features a 6-inch ClearBlack LCD display running at a solid 1080p setting, along with the Snapdragon 800 chipset, 2 GB of RAM, 32 GB of flash storage and a microSD card slot. The camera is a whopping 20 megapixels.

Finally, the budget Lumia 1320 also has a 6-inch display, but with less resolution. It does, however, come with a dual-core processor, as well as a 5-megapixel camera. It’s an affordable alternative compared to the other models, selling for just $339 without a contract. No word yet on what the other higher-end tablets will go for just yet.

Expect more details on the release of these devices in the months ahead.

Source: TechCrunch

‘Claim Your Fame’ In Paris This December

[a]list daily is giving away two free passes to Game Connection, the game industry’s #1 face-to-face networking event!  You and a colleague could have the opportunity to take advantage of free access to conference sessions, developer-publisher networking and special events at Game Connection Europe 2013, taking place December 3-5 in Paris.

Mingle with the industry’s best and brightest including an impressive lineup of presenters already on slate.  Take advantage of Game Connection’s unique networking and meeting format. And make sure to give yourself a little downtime to take in the city of lights during the festive month of December.

All you have to do to become eligible is be an [a]list daily subscriber and follow the rules and guidelines outlined below.

To enter the contest, first make sure you’re an [a]list daily subscriber. All contestants must send an email to pr@ayzenberg.com with first name, last name and the email address where they receive the [a]list daily. We’ll verify that your email address is one that receives the newsletter, and then you’re automatically entered!

Deadline to enter is 11:59 p.m. Pacific Time on Friday, November 1, 2013.

One winner will be chosen at random during the week of November 4.  Winner will be notified by the email address provided to enter the giveaway.  Winner will receive instructions to claim  2 Standard Passes to Game Connection Europe, taking place December 3-5, 2013, at Les Docks de Paris.

More details and official rules at bottom.

WINNER WILL BE ABLE TO REGISTER TWO NAMES FOR STANDARD PASSES TO GAME CONNECTION PARIS.  FOR DETAILS ON GAME CONNECTION STANDARD PASS GO HERE.  WINNER IS RESPONSIBLE FOR TRAVEL, ACCOMODATIONS AND ANY OTHER EXPENSES ASSOCIATED WITH CLAIMING THE PRIZE. PRIZE HAS NO MONETARY VALUE. ONCE WINNER HAS REGISTERED NAMES FOR STANDARD PASSES THE PRIZE IS NON-TRANSFERABL. MUST BE OVER 18 TO ENTER. ALL FEDERAL, STATE, LOCAL AND MUNICIPAL LAWS AND REGULATIONS APPLY. VOID WHERE PROHIBITED.

Disclaimers: By participating, contestants acknowledge and agree that sponsors of this giveaway and their respective parent companies, subsidiaries and affiliates and the officers, employees, representatives and agents of each will not be liable for losses or injuries of any kind resulting from the acceptance/possession/use and/or misuse of any prize, travel to and from any giveaway-related activity, participation in the giveaway, erroneous announcements or printing, mailing or distribution errors, or any malfunctions of the telephone network, computer equipment, software, or any combination thereof, or for any entries that are not in compliance with these official rules.

Reservation of Rights: By participating in this giveaway, the contestants agree to be bound by these official rules and the decisions of the giveaway sponsor shall be final in all respects. Sponsor reserves the right to disqualify persons found tampering with or otherwise abusing any aspect of this giveaway solely determined by sponsor. In the event that the fairness, security or proper administration of the giveaway is compromised by tampering, fraud, technical failures or other causes beyond the reasonable control of sponsor, sponsor may suspend, modify or terminate the giveaway. Sponsor reserves the right to modify these Official Rules at any time and sponsor will not be responsible for any typographical or other inadvertent errors in these Official Rules or in other announcements or materials relating to the giveaway.

Riccitiello: Games Bigger Than Movies, Super Bowl

John Riccitiello, former CEO of Electronic Arts and now investor in gaming companies, spoke at last week’s Gaming Insider Summit. His talk covered a wide range, from gaming brands to the lessons mobile games have for traditional games and vice versa. Riccitiello pulled no punches about what he saw as the weaknesses and strengths of the mobile game industry.

First, Riccitiello spoke about the importance of brands to games and game companies. “I’ve been told over and over again that there’s no such thing as brands in entertainment,” said Riccitiello. “At Electronic Arts I had half my board tell me that over and over again, and I think they’re wrong.”

“I think a brand is really about three things,” said Riccitiello. “I think about a brand as having a consistent set of values over time. We give brands the benefit of the doubt; you lean in instead of starting out skeptical. The third thing is it’s a preferred choice — because of the brand, you choose it over the alternative. What that wraps up to me is a single word: It’s about trust. You trust a brand, and a brand is something that’s built over the years, over the decades.”

The relative importance of gaming brands is huge, in Riccitiello’s analysis.”One day of one game was bigger than the biggest movie box office open of all time,” Riccitiello said, comparing GTA V‘s $800 million opening to Harry Potter and the Deathly Hallows Part 2‘s $483 million opening weekend. He also compared that to the Super Bowl’s revenue generation, where last year it generated $263 million in ads, $73 million in tickets, and New Orleans’ estimate of $463 million in all the hotels and meals and other spending, “You’re still $30 million short of one day for one game.”

The number one book of all time is A Tale of Two Cities with 200 million copies sold since its publication in 1859. Inspired by that, Riccitello looked at the biggest entertainment properties of all time in terms of direct revenue. “Call of Duty, FIFA, World of Warcraft and Grand Theft Auto have all crisply cleared $10 billion,” Riccitiello pointed out. “Call of Duty alone has $1.8 billion in a year, FIFA is over a billion dollars in a year. My guess is, and I’ve done the math, is that five — and possibly seven —of the best-selling intellectual properties in the history of entertainment going back to 1859 are console games, with one PC game. They must have done something right.”

Something else he pointed out is the longevity of the top gaming brands. “Warcraft, 1994, nineteen years old. FIFA, 1993, twenty years old. GTA, eighteen years old, COD, ten years old, Battlefield, eleven years old. Mario is 34 years old,” Riccitiello said. “A lot of you aren’t as old as Mario. These are brands that are not only big, they’ve lasted.”

Riccitiello talked about what he thought console game makers could and should learn from mobile games. “More than anything, what the traditional game industry should learn from mobile is it’s really about service,” Riccitiello said. “It’s an ongoing business. You’d think we would have learned this some time ago, but I find it interesting that WoW and Sim City and GTA and Starcraft and many other games all fell over at launch when they put their service components together. Some of the biggest brands — I’d argue almost all the biggest brands — fell over from lack of the testing and research that mobile people do in the regular course of their day.”

“Another thing that console and PC guys could and should learn is variable pricing,” Ricitiello said. “$60 is a giant FU to a very large number of people. There’s not been a console game with even half as many installs as Clash of Clans. Puzzle & Dragons has got more installs than any console game in history. Getting a larger audience through variable pricing is a really useful thing.”

“The third thing to learn is simplicity,” Riccitiello said. He noted how games used to come with “500 page manuals” and while games have gotten simpler, “It’s incredibly rare for a new game from a traditional game company to be learnable without instruction in ten, fifteen or twenty seconds and get to the fun that quick.”

Riccitiello then considered the other side of the issue — what mobile game companeis could learn from traditional gaming companies. “What do you think about mobile? Do you think the leading products of today are going to be here in ten or twenty years?” Riccitiello asked. “Products like Dragonvale or Angry Birds are not in the top ten any more. I’m not here to criticize, but I’m here to argue they did not do enough to build themselves into truly durable brands.” Ricitiello thinks that only those brands that go about the process of purposefully building their brands are going to be here in time.

There are three key things that Riccitiello believes mobile companies can learn from traditional gaming companies. First, mobile game companies should innovate. He doesn’t mean small incremental improvements that mobile companies are used to pushing out. “By innovation, I mean imagine your worst nightmare,” Riccitiello said. “Somebody took your game apart and imagined all the things that could make it fundamentally better, many of them discontinuous with the technology you used to create the game. In other words, you can’t get there from here. I would argue you need to take big steps, big risks, and risk alienating your existing audience.” He feels it’s almost never done in mobile, and it needs to be done if you want your game to last for a long time. “You’re gonna have to go there if you want to be here.”

“Execute” is Riccitello’s second key to success. “Imagine you have 100 million installs, you have 20-30 million people playing your game every month, and 7 million people playing a day spending $5 million a day,” Riccitiello argued. “Trust me — these people are not going to play your beta. They are not going to be turned on by the rough edges of a lean startup. You’re going to need to put out an enormously polished product. By the way, that’s what New Zealand is for.”

“Gameplay is superior to tech,” said Riccitiello. “Yes, you’re going to need to be somewhere near but not necessarily on top of the leading edge of technology. But I would argue that chasing tech for eye candy or going 3D because it’s cool is a recipe for making more expensive games, not better games.”

‘Battlefield’ Charging To Mobile

When it comes to all things Battlefield, Electronic Arts isn’t content to let console players have all the fun, even though the fourth iteration in the series is due for release next week. The company recently announced that a “high-end” mobile Battlefield game is in the works.

In an interview with the New York Times Bits blog, EA’s head of mobile development, Frank Gibeau, revealed the project. “You can play Battlefield 4 on a tablet in Commander Mode. We are working on a mobile game of Battlefield that will be high-end and high-performance. It’s our bet that we can successfully pull that off.

“We’re embarking on something no one has ever done before – to get these games to inter-operate between platforms. Will it wok It already has in some cases. Will it work for all franchises Not all franchises will make the transition. Battlefield might be a little harder,” he stated.

This isn’t the first time a mobile Battlefield game has been released. In 2011, the company released Battlefield: Bad Company 2 for iOS. No word yet on which platforms will see the new game.

Battlefield 4 releases on October 29 for PC, Xbox 360 and PlayStation 3; November 15 for PlayStation 4; and November 22nd for Xbox One.

Source: VG247

 

Top Ten Games In South Korea

South Korea is known worldwide as a hotbed of PC gaming, where professional gamers have been earning a living for over a decade competing in many popular games. Thousands crowd PC cafes to play games for long hours, and top gamers are as well known as TV actors or pop singers. The gaming scene has long been dominated by RTS games Starcraft and Warcraft 3, as well as a massive number of MMORPG players. There’s been a major change over the past few years, though.

Gamenote reported the figures for the current Top Ten most-played games in South Korea right now, and the big surprise is the absence of RTS games on the list. Riot’s League of Legends takes the top slot, with EA’s FIFA Online 3 in second place. As you might expect, MMORPG’s make up half the list, with a new MOBA (Cyphers) and the oddball Dungeon Fighter Online keeping things different.

The stunning development is the complete absence of both Starcraft and Warcraft 3 from the list they once dominated, and Blizzard’s only entry is World of Warcraft, barely making it into the Top Ten. Blizzard will have to work hard to get back into the top ten, or introduce some compelling new games.

1     League of Legends (MOBA, free-to-play, Riot Games)
2     FIFA Online 3 (MMO, free-to-play, Electronic Arts/Nexon)
3     Sudden Attack (Online Multiplayer FPS, free-to-play, Nexon)
4     Lineage (MMORPG, free-to-play, NCsoft)
5     Dungeon Fighter Online (Multiplayer side-scrolling arcade action, free-to-play, Nexon)
6     Blade & Soul (MMORPG, free-to-play, NCsoft)
7     Aion: The Tower of Eternity (MMORPG, free-to-play, NCsoft)
8     Echo of Soul (MMORPG, free to play, NHN Entertainment)
9    Cyphers (MOBA, free-to-play, Nexon)
10  World of Warcraft (MMORPG, time pay, Activision/Blizzard/Nexon)

Source: Games in Asia

Tablet Sales Zoom Past PC

The analyst team at Gartner has altered its predictions from earlier this year, and now expects tablet sales to increase even more while PC sales decline even further.

The group reports that worldwide tablet shipments are expected to rise a staggering 53.4 percent this year, up from the previous 42.7 percent Gartner had predicted. Meanwhile, traditional PC’s will continue to be on a drop, with approximately an 11.2 percent decrease over previous sales in 2012, which is a greater decline than Gartner’s earlier 7.3 percent predicted decline.

Gartner sees the smaller tablets selling better, with the lower price point of Android tablets contributing to the growth in market share for Android. ”Continuing on the trend we saw last year, we expect this holiday season to be all about smaller tablets as even the long-term holiday favourite — the smartphone — loses its appeal,” said Carolina Milanesi, research vice president at Gartner.

Source: TechCrunch

 

‘PlanetSide 2’ Coming To Brazil

PlanetSide 2, a massive multiplayer online first-person shooter (MMOFPS) that has seen great success on the PC front, will make its way to Brazil.

Sony Online Entertainment announced a new partnership with Gamerica, Brazil’s largest game publisher, which will bring the game to market. In addition, the in-game monetization leader UOL BaoCompra will provide local payment options for players, making it easier for them to get online.

“Planetside 2 set a new standard for shooters and online games last year. With its unmatched size and massive scale battles, the war on Auraxis has only just begun,” said Louis Figueroa, Senior Vice President, Business Development, Sony Online Entertainment. “Our global player community is extremely important to us and SOE is committed to expanding the reach of our game experiences and support. BoaCompra and Gamerica consistently exceed their stellar reputation, and we are confident that players in Brazil will have superior local support with this partnership.”

“PlanetSide 2 is the best performing micro transaction-driven game of all time for Sony Online Entertainment and its popularity is growing worldwide. Sony Online Entertainment provides an excellent addition to our online game offerings and is evident of our commitment to transform current game product offerings into a truly global portfolio,” said Christian Ribeiro, CEO and Founder of UOL BoaCompra.

Julian Migura, Director of Global Business Development for UOL BoaCompra also added, “We anticipate that aligning with Sony Online Entertainment and bringing PlanetSide 2 to our network will result in a positive increase of page views, players and revenues. We’re excited to bring yet another awesome product to our customer base and give our players access to PlanetSide 2 using their preferred payment method.”

“PlanetSide 2 players are some of the most dedicated and passionate gamers in the world, so we are taking every measure to maintain the fidelity of this critically acclaimed title as we adapt it to Portuguese,” said Byong Hwang Kang, Director of Operations of Gamerica. “PlanetSide 2 raised the bar for the MMOFPS genre, and we are confident that our community will receive the same robust in-game experience as current players.”

The game is also making its way to PlayStation 4 as well, though a release date has not yet been specified.

Source: Gamerica