Welcome back to another edition of Mobile Games Highlights, where we look at some of the newer releases that have dropped into the Apple App Store and Google Play. Here are this week’s highlights!
Garfield: Survival of the Fattest (PIXOWL, free-to-play, available for iOS {link no longer active})
Garfield has been hating Mondays and eating lasagna for many years now, but he hasn’t really made a big impact on the gaming scene — until now, that is. PIXOWL’s Survival of the Fattest follows a similar format to previously released Simpsons and Family Guy games, letting players build their dream eating utopia around the popular tabby. Featuring a variety of characters from the strip (including, yes, Odie) and many mini-games to choose from, Survival of the Fattest is a delectable treat.
WWE 2K (2K Games, $7.99, available on iOS and Android {links no longer active})
Wrestling fans, it’s “time to play the game.” 2K’s WWE franchise has finally made its way to the mobile front, featuring a number of top-tier superstars from yesterday and today, from John Cena to Sting to The Big Show. Players will guide their favorite heroes and villains through a series of matches, in the hopes of capturing the WWE championship. Featuring stunning visuals, fun gameplay and plenty of unlockable items (including gear to customize a superstar from scratch), WWE 2K is a real slobberknocker.
MLB Perfect Inning 15 (Gamevil USA, free-to-play, available on iOS and Android {links no longer active})
Now that baseball season is literally in full swing, developers are producing some great apps that will help fans get the most out of their favorite pastime. MLB Perfect Inning 15 is the latest game to join the ranks, featuring a number of teams from the American and National League as they compete for the championship. With a full-blown season mode, sharp visuals and the collect authentic players from the sport, Perfect Inning swings for the fences and connects.
Halo: Spartan Strike (Microsoft, $5.99, available on iOS {link no longer active})
After spending the longest time exclusively appearing on Microsoft’s Windows devices, Spartan Strike pulled a surprising move this week, simultaneously appearing on iOS devices as well. The sequel to the popular Spartan Assault includes plenty of top-down action, as you blast enemy forces using a member of the Spartan squad. Players who enjoy twin-stick shooters with a great deal of challenge will no doubt get traction out of this Strike.
Halo: Spartan Assault (Microsoft, $5.99, available on iOS {link no longer active})
As if Spartan Strike didn’t offer enough thrills, Microsoft surprised the App Store community by also releasing the original Spartan Assault for their favorite iOS devices. Featuring all the run-and-gun action we’ve come to expect in the series, but with crisp visuals that take advantage of Apple’s high-end screens, Assault will definitely appeal to fans of the genre — and those feverishly awaiting the arrival of Halo 5: Guardians this fall.
Side note: both Spartan Assault and Spartan Strike can be purchased in a bundle package for $9.99, for a limited time.)
Videos on YouTube have no shortage of popularity, and video game-related content in itself is growing through the roof, between designated Let’s Play videos, pieces produced by top-tier broadcasters, and more. Newzoo recently conducted a study that breaks down just how popular the Top 20 Game Franchises fare on the video channel.
Titled the Octoly-Newzoo Top 20 Game Franchises on YouTube, the report breaks down the deeper links between game brands, fan-created content and video streaming.
Video game views in general continued to rise to an all-time high, as fan-created videos accounted for 97.6 percent of all views on the channel back in March 2015. The total views of overall rankings multiplied incredibly over February’s numbers, rising 1.5 billion to 12.3 billion, a gain of 14 percent.
Out of all videos, ones related to Ubisoft’s Just Dance generated the most with 169 million views, 98.7 percent consisting of fan-generated content.
One other franchise that continues to move forward is Nintendo’s Super Mario series, which gained over 100 million views over the one month period, reaching a total amount of 547 million views. Again, most of the content came from fan-generated content, especially when an unlicensed high-definition version of Nintendo’s classic Super Mario 64 arrived on the Internet. Even though the game was eventually taken down, views continued to pour in for the content, keeping Mario’s success at an all-time high.
Microsoft’s Halo series continues to be a big draw on the video front, with triple the view rates at the beginning of this year. Between fan-related content on the multiplayer front, footage from the previously held beta for Halo 5: Guardians, and new trailers, it managed to gain 127 million views for March — up from the 42 million for February. This interest is expected to keep going, between last week’s release of Spartan Strike and Spartan Assault on iOS, and, of course, the release of Guardians coming later this year.
Other games that were hits on this chart include zombie-related titles like DayZ and Arma, as well as the survival horror game Five Nights At Freddy’s, with videos spanning across all three releases. Minecraft is also a huge draw in the community, with 3.9 billion monthly views.
The general ratings breakdown shows Minecraft at number one, followed by Rockstar Games’ Grand Theft Auto in second place with nearly 1.4 billion views. The rest of the top 20 consists of Five Nights At Freddy’s (1.27 billion), Call of Duty (851 million), EA’s FIFA franchise (770 million), Garry’s Mod (690 million), League of Legends (667 million), Super Mario (547 million), Counter-Strike (362 million), DOTA 2 (282 million), Clash of Clans (259 million), Battlefield (177 million), Just Dance (169 million), Arma (156 million), World of Tanks (134 million), DayZ (134 million), Team Fortress (131 million), Halo (127 million), Mortal Kombat (123 million) and Destiny (118 million).
Not every franchise is benefiting, however. Angry Birds managed to drop out of the top 20, and Clash of Clans also lost some interest, despite being a strong seller on the mobile front.
Facebook continues to try and battle against YouTube when it comes to pushing its video content, and it may have just found a new tool to help in its fight – exclusive content from publishers and partners.
Adweek has reported that several partners have already come on board to help push Facebook’s video features. Popsugar, for instance, will push a new program called Popsugar Rush, which will run exclusively on Facebook for 24 hours before being published on its YouTube account. “In every way, we are crafting the video specifically to be optimized for Facebook,” said Popsugar Studios president David Grant about the show.
That’s not all, either. Popular clients like Buzzfeed and Jimmy Kimmel, who hosts a late night talk show on ABC, have also struck similar deals with Facebook, producing video clips that either run exclusively or with a certain timed window on its channel before going to its competitor. The article also reports that several other partners have programs in the works as well.
Ever since it partnered with the social site back in September, Popsugar has seen strong dividends from its Facebook videos. It stated that views of the videos jumped to a whopping 18.5 million views in just a few months’ time, compared to the 20,000 it had when it got started. “Facebook has become a natural extension of our brand,” said Anna Fieler, executive vice president of marketing for Popsugar.
While Facebook feels that exclusive videos aren’t a part of its core strategy, it’s pushing for them anyway in an “aggressively” strong manner, according to the report. One anonymous publisher stated that video view results have been stronger on Facebook through direct posting, instead of just linking to YouTube – a practice that the social site isn’t too fond of, particularly with its pre-roll advertisements.
“Most companies know that a best practice on Facebook is that an image of a video performs better than a direct link (to a third-party player,” said Paul Kontonis, executive director for the Global Online Video Association. “But Facebook native video performs better than everything.”
Content promotion goes a long way with the site, and it appears that Facebook is offering plenty of incentives through deals with programming, although they weren’t highly detailed. Jimmy Kimmel co-executive producer Doug DeLuca said the show teamed with Facebook to help promote the content, through premium placements on the site. “Discovery tends to be easier on Facebook when you are doing something specific,” he said. “I don’t know if as many people would have found (the series) if we had posted it on our YouTube channel among celebrity-driven, high-profile pieces.”
Facebook could announce an even more company-friendly program this week with the forthcoming Facebook Anthology branded-content program, with several partners like Vox, The Onion and Funny or Die reportedly on board with its own content.
While this could have an effect on YouTube’s business in the future, Kevin Cronin, partner for search and social at Universal McCann, noted that it continues to be the biggest view driver in online video overall, and that if the site asks publishers for exclusive content, marketers creating branded content may be forced to limit said content to a single platform.
If you’ve been around or live with a teen these days, glued to their phones, you can bet that they are spending a good portion of their time scrolling through their Instagram feeds. According to research by Defy Media, 52 percent of U.S. teen Internet users are on the platform. To put that in perspective, Instagram is the second most adopted platform by the age group behind Facebook of which 71 percent of teens use.
eMarketer estimates that this year, Instagram’s proportion will move up significantly to 61.9 percent penetration and may stand to surpass Facebook’s stronghold in 2019.
But who is Instagram *more* popular with Instagram users tend to be just slightly older than young teens, as 58 percent of 15 to 17 year-olds say they use it compared to 44 percent of 13 to 14 year-olds. Instagram is also more popular among females (61 percent) than males (44 percent).
Income, is of course, also another major factor in its userbase as Instagram is primarily a mobile platform. It makes sense that Instagram would be most popular among teens with a household income of over $75k. It also makes sense for it to be second most popular for under $30k household income as the traditional notion of Internet access is changing, with the key entrypoint being mobile.
Despite Instagram’s dominance, it appears many brands are not taking advantage of the platform. Predominantly, restaurants, hotels and retailers are more keen on Instagram, but adoption rates for those brands are still barely over 30 percent {link no longer active} or below.
If anything, a trailer is supposed to make the consumer curious about a game they’ve never seen much of to the point where they want to learn more. Gazing upon The Escapists for the first time, all I want to do is learn more. A sandbox prison setting with a heavily reliance on crafting and a simple overarching goal (ESCAPE!), this indie shows all of the promise without having to flaunt production value. You know what denotes solid production value Making an enjoyable, immersive game. This looks like a damn good game.
Everybody’s Gone to the Rapture – Available Summer 2015 Trailer
Take the time to watch this a couple times over – you’ll catch something new every time. A rapture would make you assume that people just went *poof* ala The Leftovers, but that doesn’t seem to be the whole story. Quarantine and Influenza flyers litter the empty room, and empty mattress with splatters of blood increase the mystery, not to mention the mysterious wisps of light speaking remorsefully to one another. Mystery created, interest piqued.
BONUS: Star Wars Battlefront – Reveal Trailer
MUST REMAIN CALLM. SO MUCH EPIC STAR WARS’ING HAPPENING. OH MAN.
Seriously, every Star Wars fan, especially the ones that wore their original Battlefront discs raw, must have lost their collective s**ts when they watched this. Personally it took three views until I remembered to breathe again. The Dice engine is perfectly suited for this franchise, and I can’t wait to see more of what EA is doing with this fan favorite. November 17 is too far away.
Let’s also take a moment to acknowledge how fast you throw “no man left behind” when you come face to face with Vader himself. BRING ON THE BATTLEFRONT, BABY!
This week, it’s all about food. Some of YouTube’s more recognizable faces like Hannah Hart and Tipsy Bartender make this week’s list, along with many more you’ll want to subscribe to, stat. Get ready for some sweets-laden and alcohol-fueled fun with this edition of Top 10.
As promised back at E3 2013, Electronic Arts is bringing back Star Wars Battlefront in a big way.
The publisher officially unveiled a new gameplay trailer for the long-awaited sequel in the multiplayer action series, which features Rebels battling Stormtroopers on Endor before bigger and badder enemies, such as an AT-AT and Darth Vader, show up to wreak havoc. The trailer made its debut this morning at the Star Wars Celebration event in Anaheim, with more set to be revealed at a booth on the show floor. The trailer can be seen below.
As you can see, EA is very serious about making Battlefront the most spectacular effort in the series to date, with an unprecedented amount of focus on presentation. The development team at DICE went to great lengths to capture every bit of essence from the films, including visiting the LucasFilm archives and Skywalker Sound.
The game will not only feature an abundance of content from the classic films in the series, but also from The Force Awakens, as it’ll prepare a special piece of free downloadable content, Battle of Jakku, that will release in early December, weeks before the arrival of the film in theaters. Those who pre-order Battlefront will be able to access the content a week earlier, starting on December 1st.
With strong multiplayer support (up to 40 players online, along with local and online co-op for friends) and a second-to-none presentation, Battlefront could easily be one of this holiday’s bigger system sellers — especially since it opens up the Star Wars spectrum to players. This includes battling enemies on foot with legendary characters like Darth Vader, hopping into a vehicle like a Speeder Bike or AT-AT, and taking to the skies for epic space battles in TIE Fighters and X-Wings.
The game will release on November 17 for Xbox One, PlayStation 4 and PC — a full month before Force Awakens debuts. It appears the Force will certainly be strong with players.
You may not be familar with Kian Lawley and Jc Caylen, but they’re seasoned YouTubers with over a few million subscribers each to call their own. Recently, they decided to join forces to form what you could call a YouTube supergroup channel. Unsurprisingly, this move has quickly racked up 27 million views and 1 milliion subscribers for them in just 3 months.
They’re putting their individual channels on a brief backburner to grow and scale this new channel, KianAndJc. This is a new place for them to give their fans content that is “100 percent completely” them. Right now they’re asking fans to submit their msot creative ways to say how much they love the new channel using #KianAndJcMillionContest {link no longer active} to win an all expenses paid trip to LA and more.
We not only got a chance to ask Kian and Jc some questions about their YouTube life, content and working with brands, but we also got a few in from their manager, Andrew Graham. Read on for some major insights.
Kian and Jc:
How did you guys meet? Are you best friends in real life?
K: We met over the Internet and connected because we made similar videos. No we hate each other
J: We initially met over the Internet but met in person at Vidcon 2011, and yeah, what he said.
You guys joined up to create one channel and have just reached 1 million subscribers. What does the 1 million mark mean to you?
K: One million people watch us now? That’s crazy! One million subscribers means that we have to push deeper and work harder to get two million!
J: It’s an incredible breathe of fresh air knowing so many people watch our stupid videos. Haha.
Since you’ve joined up for one channel, what is the state of your individual channels What motivated you to start a combined channel?
K: Right now, my main channel is on a bit of a hold to concentrate on building the KianAndJc audience, but I still make occasional videos. Jc and I have always made videos together, and we started to notice that those videos did better than the others, so we decided to start our own channel where we could make videos together 2 times week.
J: Same as Kian. I’m hoping to bring my main channel videos back soon, but for now we’re concentrating all of the content we’re making for the KianAndJc channel.
How is the creative process different when you’re collaborating with each other
K: It’s not much different, we basically think of a stupid idea, brainstorm to make it even more ridiculous, film it & then edit it…. and then realize how ridiculous it really is.
J: I agree.
Where does the content end and your life begin Where do you draw the line
K: At this point my whole life has been shared with the Internet for almost four years now, there’s no real line anymore unless if it’s family or friends related.
J: I agree. Obviously some things are too personal but we mostly share our whole lives with our viewers.
Do you think the work-life balance is difficult for full-time YouTubers
K: No.
J: Not difficult, but there always has to be a balance with what you do. We work hard, but also love what we do so it’s fun.
How open are you to working with brands What kinds of brands have you been approached by to create content
K: We’ve been approached by many companies to promote their products but when it comes down to it, you have be true to yourself and only work with the companies that fit your style. For example, I would never make a sponsored video for spoons or pillow cases.
J: I agree with Kian. When it comes to brands I’m such a picky stickler. I haven’t worked with many brands, but when I do, I usually believe in the brand and their message.
What do you like about the YouTube community What motivates you to continue pursuing these opportunities within YouTube
K: My friends inspire me. I have such creative and artistic friends that I surround myself with and that’s what really keeps me going.
J: I believe it’s really the mystery of how far we can go. Four years ago, I never in a million years would have thought I’d be in the position I am right now. Life’s such a mystery, and I dig it. Gives me fuel to keep going :).
What social media platforms are you using the most right now
J: Definitely Twitter, Instagram and Snapchat. And YouTube, of course…
How do you interact with your audience and how important is it for you to engage with them
K: I like seeing my viewers in public places; they always make me smile. I think it’s very important and crucial to talk with fans everyday.
J: The viewers are EVERYTHING. They are the backbone to my life, without them I wouldn’t be anywhere. They say I make them happy through the interaction/tweets/videos/etc., but they make me happy back with all their positive support and feedback. It’s a circle of happiness and it’s real, I love it. I love them.
What do you plan to do in the future What about in 10 years
K: Hopefully in 10 years I’ll be doing what I love, which is film – whether it’s acting, writing or directing. Right now I’m dipping my feet in the water with my first feature film, The Chosen, being released this summer, but eventually I want to dive in for a swim.
J: Back to the saying– life’s a mystery, who knows where I’ll be in 10 years. Hopefully not in one spot, I want to travel the world! But no matter what it is, I will be pursuing ultimate happiness for myself & I’ll be bringing along everyone that supports me.
Andrew Graham, Kian and Jc’s Manager:
What are the benefits of having Kian and Jc join forces for one channel
This coupling sets up the KianAndJC venture for success in 2 major ways: 1, explosive growth via the boys’ million + subscriber legacy channels and 2, the ability to develop more mature, highly produced content under a new brand. The talent business is an ephemeral one; influence comes and goes so you need to build while you have the wind at your back. Kian and Jc are at the top of their digital game right now so the timing is perfect to begin building a new, sustainable brand.
What are some tips you have for growing a channel
Consistency and collaboration. Ensure you have a programming schedule and stick to it. Remember that content does not happen in a vacuum, especially in the day and age of owned distribution. In order to grow at a quick clip, ensure you’re collaborating with other creatives.
YouTube has given everyone a head’s up about their subscription service. How do you think this will affect full-time YouTubers How do you think this will affect content
This long anticipated subscription service will only add to an increasingly competitive windowing landscape. If anything, I anticipate YouTubers and their teams to leverage this launch for increased upfront fees from services like Vessel. I don’t anticipate content to dramatically change with the introduction of this service. While the general logic in traditional goes: more money = higher production value, that rule rarely applies in the YouTube ecosystem. YouTubers create content for the YouTube audience, and there’s an anxiety among creators to shift their production values too dramatically for fear of creating something that’s perceived as disingenuous.
What should brands know about approaching and working with YouTubers to create content
Trust. If you hire a creator on YouTube to promote your goods, then you are also hiring them for their audience expertise. While it’s tempting to push your logo and branded talking points into endorsements, know that the creator knows his/her audience brand pain threshold best. If you ignore a creator’s warnings and publish the video on exclusively your terms, there’s a very high chance it’ll back fire for both the brand and the creator. If you don’t trust the creator’s instincts, then you shouldn’t do the deal.
What other video platforms do you see on the rise
Snapchat and Facebook. Facebook in particular is a very under utilized arrow in my clients’ platform quiver. Facebook’s push into video presents a great opportunity for influencers seeking engagement. In many instances I’m seeing more activity on Facebook pages than on YouTube channels.
This week, ION takes a special look at YouTube’s seasoned travelers and roving gourmands. These folks are getting major views and enchanting a following of would-be travelers. A few of them have already worked with some notable brands like Marriott and Contiki!
Sit, back, relax and grab your nearest margarita… you’re going on a trip!
Periscope has been making the rounds on the live-streaming front for a few weeks now, ever since Twitter effectively introduced it last month. But just how good is it when it comes to sharing certain moments within a user’s life That’s exactly what Jack Smith IV intended to find out.
As reported by Adweek, the technology reporter for Observer’s Innovation blog decided to experiment with the app, to see what kind of audience he could generate, as well as any problems that managed to get in the way on his journey to become a “Periscope Jesus” of sorts.
A starting stream managed to acquire 200 viewers in a short time frame, but it jettisoned up to 3,000 views with a following one, in which he requested users to “ask me anything” over a two and a half hour time period. Similar to live Reddit AMA interviews, this could be a format that some could use on the promotional front in the months ahead.
As far as Periscope’s effectiveness is concerned, its biggest factor is interactivity, according to Smith. “What streaming apps are really for is interaction, and as much of it as possible,” he noted in his report. “The appeal for most viewers is that ability to reach through the stream and affect you from their remote perches, hidden behind their phones thousands of miles away. If a broadcaster never responds to comments, that person begins to hemorrhage followers.”
Intimacy can also play a big part with streams. “A lot of times, they want to go deep, partially because it’s exciting to elicit intimate statements from a stranger but partially because familiarity is why they keep coming back,” he noted. “Many Periscope broadcasters engage with commenters, but leave their viewers disappointed when they don’t go deep, have strong opinions or answer sensitive questions. And their audiences turn on them for it.”
That’s not to say it’s a perfect experience on all fronts, though. Smith quickly noted that organic content discovery is bad at the moment, and that Periscope isn’t an ideal format for long-term interactions with others, unlike, say, a Twitch stream. The app also has mild performance issues, and sharing content with others isn’t quite as easy as it seems.
While Periscope still has a ways to go when it comes to gaining speed in the social media world, it’s definitely getting somewhere, especially with certain brands trying the format out. It’s just a matter of time to see if the live-streaming format can catch on with more audiences – or if streamers have something to offer.