NASCAR Heat Evolution is available now, released by a brand new publishing company, Dusenberry Martin Racing (DMR), but developed by veteran NASCAR Heat and NASCAR: Dirt to Daytona developer Monster Games. Whatâs very different this time around is that DMR investors include NASCAR drivers like Joey Logano and Brad Keselowski. The drivers, who are also gamers, helped during the development process and are also marketing the game across their social media platforms.

Blake Davidson, vice president of licensing at NASCAR has been involved with NASCAR video games dating back over 20 years to the original Papyrus NASCAR Racing games. âThereâs never been a product like this one, which has had as much driver involvement during development,â Davidson told [a]listdaily. âThe drivers understand that what they do is entertainment. Theyâre unbelievable athletes, and they know some people are going to play and want to have that challenging experience and others want to just have fun. With this product, you can do either one of those things.â
The new NASCAR game is the first to integrate all of the real NASCAR sponsors. Davidson said the challenge in the past for sponsorship integration was limited by technology.
âThe game captures this point in time where whatever sponsor you were able to get in there was capped and you were never able to get everyone,â said Davidson. âIn todayâs NASCAR sponsors change a lot more than they used to. For example, at Darlington this year, the vast majority of the field had throwback paint schemes, and some werenât unveiled until right before the event. But with DLC you can do all of that. It puts NASCAR in a good position to offer various DLC packs where the fans can get those paint schemes.â
NASCAR Heat Evolution also uses an age verification to allow gamers to download an alcoholic sponsor for the first time. Keselowskiâs Ford Fusion features a Miller Lite sponsorship. The game features alternative sponsors out of the box, but gamers can download the Miller Lite paint scheme. âA large number of people playing the game are over 21 and they want authenticity,â Davidson said. âDMR group worked with Keselowskiâs team and through Miller Coors to get approved on that.â
Unlike other sports, and sports video games, sponsorships are plastered on every uniform, car and track. âThereâs a lot of opportunity there for NASCAR in general, but it adds more value to allow the partners that are already in NASCAR,â pro racer Joey Logano explained to [a]listdaily. âI drive the Shell Pennzoil Ford, and in the video game, itâs the Shell Pennzoil Ford. That brings added value to what Shell already pays for our race team. Thereâs a lot of opportunity and product placement inside of NASCAR Heat Evolution, but just like in anything else, it has to be authentic. It canât feel forced on. NASCAR does a good job with being authentic about what we have on our race cars.â
Logano said if you look at NASCAR and take the gaming industry out of it, there is no NASCAR without partners like Shell sponsoring race cars. And taking a step further back, without fans, there are no sponsors that want to put their names on the cars. âVideo games are another avenue for race teams to give their partners added value, which ultimately grows our sport,â Logano said. âThatâs why I want to be involved in this game, and I think itâs important for our sport to have a NASCAR racing video game. It adds in so many different areas that I donât feel like weâve tapped into in the last two years.â
The past four years have seen developer Eutechnix release NASCAR: The Game 2011 and NASCAR: The Game Inside Line for publisher Activision and NASCAR 14 and NASCAR 15 for publisher Deep Silver. âYou learn about sponsors pretty quick (in NASCAR Heat Evolution),â Logano said. âI was playing the game the other night in my bus in Darlington and when you start (in career mode) your car is not really fast. You start with a slower car and the best I could do was finish 25th. Eventually, you make money from where you finish and you gain the attention from other sponsors. Then you can sign sponsors up, and some of them are incentive-based and some of them are guaranteed money, just like in actual NASCAR racing. So it brings the business side of it into the game.â
Davidson said DMR has done a good job with inserting more driver personality into the game, real driver images in the game, and a number of features where driver videos are giving tips and different things around the racing itself to help gamers perform better. In these videos, players will see all of the sponsors on the driver uniforms. âWe work closely with the tracks and thereâs a keen interest in getting everything authentically replicated,â Davidson said. âWe meticulously look at every billboard and replicate in the game.â
Looking ahead, Davidson said NASCAR is working with DMR now on whether mobile iterations or different types of games make the most sense, given the pent-up demand for NASCAR products. âWith the advances in technology with PlayStation 4 Pro, NASCAR is a sport that can take advantage of that by optimizing the games for that hardware,â Davidson said.
When it comes to PlayStation VR, Davidson said thereâs not another sport or type of game that will showcase better in virtual reality than NASCAR. âItâs a very natural first person experience, putting you in driverâs seat and controlling everything,â Davidson said. âEveryone has a feel for driving and understands what youâre supposed to do. Itâs just in NASCAR video games, you can do everything a lot faster.”





