Epson Explains Why It Joined Super Ventures’ Augmented Reality Incubator

Back in February, Super Ventures launched a $10 million incubator program in San Francisco focused solely on the emerging augmented reality (AR) market. The fund focuses on startups in the emerging AR field. Now Epson, which has developed its own Moverio AR smart glasses, has joined forces with Super Ventures.

Epson will provide entrepreneurs with pre-production versions of its Moverio device and work with Super Ventures in discovering new companies. Eric Mizufuka, product manager of new ventures for Epson America, talks about the opportunities in the augmented reality market for businesses in this exclusive interview.

What’s the latest on the development of the Moverio?

Having had its Moverio smart glasses on the market for more than five years, Epson identified two critical requirements for glasses to hit mainstream adoption: comfort and affordability. Weighing in at under 70 grams, the BT-300 is one of the lightest AR/VR systems available. Additionally, it is a stand-alone solution that can be purchased for under $800. Combining a breakthrough, silicon-based OLED digital display technology, the Intel Atom processor and Android OS 5.1, the Moverio BT-300 enables a truly transparent mobile AR experiences for business and consumers.

Why did you decide to enter into this partnership with Super Ventures?

Unlike most Venture Capital firms, Super Ventures was born from the AR industry. They have a network of more than 150,000 professionals, one of the largest AR and wearables communities in the world. Ori Inbar, Matt Miesnieks, and Tom Emrich are early pioneers in the space, and are well-connected to everyone in the industry, from end-users to platform partners. Epson has been making AR smart glasses for more than five years, and while there’s been great progress, we’d like to see things move even faster.

How will you work with them to target investment opportunities in AR?

Outside of hardware, Epson is helping by funneling top AR partners to Super Ventures for funding, mentorships and introductions. Epson is leveraging its more than 70 years in business and large existing network of partners – from robotics to projectors to printing solutions – to help accelerate the adoption of its partners’ solutions.

Will it be required for companies to support the Epson Moverio BT-300?

The Moverio BT-300 AR smart glasses run on a stock, Android operating system, and working with the platform requires no specific certification process or support. Android is widely adopted in the enterprise space and nearly all Fortune 500 companies support it.

How are enterprise companies using those smart glasses for business?

Below are a few examples of use cases of the Moverio AR glasses:

Automotive: Mercedes AMG Petronas Formula One Team enhances its garage tour guest experience using Epson Moverio and augmented reality. (video example)

 Retail: Online shop with in-store demonstrations – GoInStore (video example) is using Moverios to provide an option for online shoppers to experience real-time, in-store demonstrations of products, increasing sales conversions especially on high-ticket items.

Medical: Creating 3D dental prosthetics – iDent (More Information on iDent) is distributing Moverio units to thousands of dentists for its CAD/CAM systems for onsite dental prosthetics.

Research: Helping the blind see – The Moverios are being used in a university study to help the legally blind distinguish light from dark and discern people and obstacles. (See video here).

What separates the Moverio technology from the new Microsoft HoloLens Developer Edition that just shipped?

The Moverio BT-300 features a significantly different form factor than the HoloLens, and is offered at a much lower price point. Epson’s smart glasses are actual glasses that can be worn for a long period of time, crucial for mainstream adoption. While the HoloLens experiences are quite impressive, it’s still a developer kit. Mainstream applications of the technology will likely be years away. Epson, on the other hand, is focusing on current needs and targeting areas that are addressable today.

A lot of headlines and money has followed Facebook’s investing in VR over AR. What opportunities do you see for AR in business?

Epson agrees that 2016 will be the year of VR, specifically for entertainment and gaming applications. Facebook invested in this wave; but is also investing heavily in AR. In the long run, AR is the larger opportunity. Second screen applications are necessary for those who need hands-free applications, such as flying a drone safely, which allows the pilot to maintain line of sight with the drone but also see what the camera is seeing. The medical industry is also a field that uses this solution, which allows medical professionals like doctors and dentists to collect, update and recall patient and other medical data in real time. For successful enterprise adoption, AR platforms must be wearable, comfortable and offered at an affordable price.

And when and how do you see AR becoming a consumer application?

In the near-term, the majority of consumers will likely have their first introduction to an AR device in a rental scenario – at a museum, sports venue or amusement park. Movie theaters will also expose consumers to AR glasses. For example, the glasses will provide translations and subtitling, as well as allow the visually impaired to see better, as the glasses help to simplify visual data.  General adoption is still 3 to 5 years away and is highly dependent on key enhancements, including comfort, price, form factor, and usability.

What do you feel the AR industry learned from the Google Glass launch?

We’ve learned that not only do AR glasses need a killer application for the users, but this value needs to be understood by the general public. For example, drone pilots are able to fly drones more safely with the glasses, which Epson has had a lot of traction with through its partnership with DJI. Even pilots of small aircraft are looking for similar applications – an example is Aeroglass.

How do you see VR and AR living together as technologies five year from now?

Inherently, all AR devices are VR capable – you simply have to add an opaque shield that blocks out the real world. Today, the FOV (field of view) or digital screen size on VR devices is much larger than on AR devices.  This is a temporary, technical limitation. In five years, AR screen sizes will equal those delivered by VR. Once this happens, AR devices will dominate as a content delivery vehicle for both AR and VR experiences.

 

NewFronts: Digital Is The New TV, Journalism Goes Virtual Reality

It’s that time of year again—Digital Content NewFronts is underway with a visual feast of digital programming to entice potential advertisers. A total of 37 presenters this year include obvious contenders like YouTube and Hulu, but also more niche-based content producers like WebMD, Activision Blizzard and female-driven company, Refinery29.

Digital content is no longer restricted to a video uploaded to the internet and shared among friends, a fact of which advertisers have become keenly aware. According to a report by Interactive Advertising Bureau (IAB), advertisers and media buyers have invested 114 percent more in original digital video programming over the past two years.

Blurring The Line Between Digital And Traditional TV Programming

In an age where consumers are no longer limited by what airs on TV, audiences have more choices than ever as to where and how they watch their favorite shows. These days, you can binge watch an entire franchise on your smart phone or video game console, so providers of digital content are adapting. Hulu CEO Mike Hopkins, for example, confirmed plans for a live TV service while Defy has a full programming schedule with 72 shows.

“Programming builds brands, not the other way around,” Defy president, Keith Richman said. “People fell in love with MTV because they love The Real World. AMC gained relevance because of shows like Breaking Bad and Mad Men.”

DEFY Newfronts
Defy president, Keith Richman (Credit: IAB)

Monetizing Self-Expression

When it comes to storytelling at a viral level, society has entered what author, Jonah Sachs calls the Digitoral Era—where the best stories rise to the top and ideas are spread through self-expression. Buzzfeed is particularly excited about the application of Facebook Live; earning 800k viewers for causing a watermelon to explode with rubber bands. “This number is really exciting to me,” said BuzzFeed founder and CEO Jonah Peretti during their NewFronts presentation, “Because it’s the first time we’ve had a number that’s comparable to TV.”

Unscripted content is a popular theme this year, from Buzzfeed’s Try Kids to Condé Nast’s Creators in Residence program that aims to help millennials “develop and produce content outside of the traditional system.”

BuzzFeed president, Ze Frank talked about how the company is working with young video creators, and spoke on stage with two of them, including Buzzfeed video producer and personality, Ashly Perez. “Women in media are not allowed to tell their stories for themselves,” she said, “There’s no part of media that feels represented in the media without stereotypically cast as something.”

Disney-owned, Maker Studios hosted an intimate focus-themed breakfast presentation that was closed to the press—addressing internet talent such as video game streamer, PewDiePie. Maker’s head of development and studios, Gabriel Lewis announced that four original concepts from the Spark by Maker inaugural class have been selected to be green-lit for series.

Refinery29, meanwhile, is passing the torch of self-expression to some significantly more famous content creators with their own stories to tell. ShatterBox Anthology, the short-film series premiered at the 2016 Sundance Film Festival, will include films directed by actresses Kristen Stewart (Twilight) and Gabourey Sidibe (Precious). Sidibe, in particular, spoke of directing as an opportunity to finally control how she is portrayed on screen.

Audience members try out New York Times' VR experience. (Source: IOB)
Audience members try out New York Times’ VR experience. (Source: IAB)

Integrating VR And 360 Video

Another resounding theme at this years’ NewFronts is the integration of new technologies for both storytelling and branding. Bloomberg Media is now offering connected video through Bloomberg VidPlus which, “allows advertiser messaging to appear within the programming screen at contextually relevant precisely targeted moments.”

Refinery29 announced a new unit focused on virtual reality storytelling and 360-degree programming called VR29 Studios and New York Times Magazine unveiled plans to report news in virtual reality.

“Today we stand before as you as the leaders in virtual reality journalism,” New York Times magazine editor in chief, Jake Silverstein told the NewFronts crowd. New York Times Virtual Reality (NYT VR) uses a free phone app and Google Cardboard viewer to transport users to global locations. This app may soon immerse viewers directly onto the scene of news stories, as well.

Alexandra MacCallum, senior vice president and assistant editor of video commented in a press release, “As we’ve seen with our successful foray into virtual reality, The Times continues to push the boundaries of what is possible for amplifying our news report and features with video.”

[a]listdaily Weekly: YouTube Goes After TV Ad Dollars; Brands Go All-In On Events

According to the Consumer Technology Association, 21 percent of consumers have not had a traditional pay-TV subscription in over a year, cable TV ratings are waning, viewership of major televised events appear to be dropping, and pay-TV’s share of the market is experiencing the slow death of 1,000 cuts.

All is not well in TV land, but what it is to be done? Well, the answer depends on who you’re talking to. A new report from Google, who owns YouTube, analyzes 56 case studies and then implores marketers to shift more of their budgets to, you guessed it: YouTube. In a report titled “The (Entertainment) Revolution Will Not Be Televised,” the digital behemoth says that in 80 percent of cases, YouTube ads did more for a brand’s bottom line than TV.

Meanwhile, Totino’s pizza rolls, the traditional cuisine of couch-dwellers everywhere, partnered with SEGA at the convention, inviting fans to attempt playing classic SEGA Genesis games while sitting on a couch that bucked like a rodeo bull.

Event marketing is all about interactive fun, but by no means does PAX East have a monopoly on it—brands are increasingly finding ways to make their event presence more than just a mere banner or sponsorship, but an experience that adds to the event.

Have a topic in mind you’d like for us to address? Send your intel to @alistdaily.

GameStop CEO Discusses Nintendo NX, New Consoles And VR

GameStop is undergoing a retail transition as it expands its ThinkGeek footprint, doubles down on independent game publishing through GameTrust, and continues to develop original mobile and social games through Kongregate. But the retailer remains focused on its core business of selling new and used games, as is evident with its new TV and online push for pre-owned games through its “Goat” campaign.

At the recent GameStop Investors Day in Dallas, we sat down with GameStop CEO Paul Raines to talk about new game consoles, Nintendo’s mobile play, and how important retail is for virtual reality platforms in this exclusive interview.

What role do you see new consoles from Sony and Microsoft playing for GameStop?

We expect to be pretty dominant on new consoles, and the reason we’re dominant is because we have the PowerUp Rewards program with 46 million members around the world. We have those people on file, and we know how much trade credit they have at home that they bought from us. So it’s easy to market to them and say, “Hey Mr. Gaudiosi, you’ve got $48. Why don’t you bring that in and trade it against the new Xbox or PlayStation?” So we anticipate that we’ll see some new consoles in the next few years. We don’t like to talk about that because our partners get upset if we jump ahead, so we’ll let them disclose that. Consoles are good for us any way you slice it.

Are you seeing excitement through PowerUp Rewards members around the Nintendo NX?

There is some excitement around NX. Lately here, we’ve been hearing a lot more buzz than we have in the past. Nintendo is interesting in that they really are able to keep things as quiet as they can for a while. And then they just lost their leader, so they’ve gone through a mourning period and so forth. NX sounds exciting. We’re looking forward to it. They’re very innovative in everything that they do. I hope that they come out with something exciting and innovative. I think we’ll be dominant distributor of that platform.

Even though the Wii U didn’t repeat the Wii’s success?

Wii U was disappointing to everybody, including them. They made some bold bets, and maybe some of them didn’t work out. But they have a lot of creativity there. They’re a very innovative group of people, so we never count out Nintendo. Even now it’s incredible how strong some of their IP is—Pokémon, for example. We could have a Pokémon weekend this weekend at GameStop and we would break sales records just because every time they put out a new game they have a very loyal fan base. Super Mario, Zelda, all those IPs have a huge, loyal fan base.

That fan base is going to potentially get bigger with their mobile reach. Do you think Nintendo mobile games will get new fans interested in other Nintendo products?

Yeah, there are a lot of people who have never played a Super Mario game on a DS. A lot of the kids today have grown up only playing small games on their phones. As you introduce that exciting Nintendo IP and those characters, they’re going to want more of that. We think that will push them into our stores to see the big games. They’ll go, “Wow, there’s actually a game I can play for months and months instead of a few days.” That will be good for us. It will be very good for Nintendo, and we’re very positive on it.

Virtual reality is hot right now with the HTC Vive, Oculus Rift and PlayStation VR. What role do you feel VR will play with your business moving forward?

VR is exciting from just the pure gameplay experience. It fulfills a lot of your dreams and fantasies about gameplay because you no longer have to stare at the screen. You can look anywhere. You can see who’s behind you. You can see who’s above you. So it’s exciting technology. It will require higher processing power. That’s why Oculus and HTC require these high-end PCs that are going to process and render all those graphics. Sony is able to use their PS4, so that’s good.

We’ve seen all of the VR players and a few that haven’t come out yet. We’re excited about it. The other thing is VR has applications that go beyond gaming. I’ve seen some sports applications that are unbelievable, travel applications. I even saw an augmented reality Microsoft display, which was a medical thing where you train people on how to diagnose the heart.

With HoloLens?

Yeah, HoloLens. So we’re excited about all of it. We believe Sony, specifically, will be the dominant player because they have the most titles. One thing about gaming is you have to have great technology and also great IP that people know about. I’m a guy who loves Uncharted. So if you tell me: “Come in and buy our VR headset,” I’ll want to test it first and think about it. But if you said” Come in for the Uncharted 5 game in VR,” that’s a whole different story. Sony has the IP advantage. They also have the install base advantage with the millions of PlayStations out there.

Having said all of that, Oculus is a fantastic technology, as is HTC Vive. So we’re excited about all of it. We think it’s all going to work. Some may work faster than others, and some may be more of a leading edge product, while others may be more of a mainstream product. We have to wait and see how all that plays out.

What roles do you see demos playing for these VR devices?

We’re doing a lot of work on that right now. There are a lot of ideas floating around. First of all, we have a significant part of our footprint that’s big enough for us to do VR demos in. A lot of people say, “Well, you’ve only got 1,500 square foot stores,” but that is the average. We have hundreds of stores that are well over 2,000 square feet, so we can demo in hundreds of stores in the U.S. We can also do some events around the U.S. and different markets working in tandem with Sony—as we’ve done with Nintendo in the past. We could also do traveling exhibits in cooperation with Sony, where you go to malls and demo in cooperation with GameStop.

We’re working hard on a lot of exciting ways to demo the product. I don’t think that will be a barrier to us dominating our competitors. The big boxes always want to demo everything in their store, and we like getting the hands on the product. We also think that our associates are very knowledgeable. They really are the secret weapon for us to teach people how to play, how to use the VR, how to set it up, etc.

Capital One Wants To Grow With Their Small Business Customers

 

National Small Business Week kicked off Sunday to recognize the nation’s top small businesses, entrepreneurs and business advocates.

President Barack Obama celebrated the 53rd anniversary and this year’s theme of “Dream Big, Start Small” to proclaim that America’s small businesses are “responsible for creating nearly two-thirds of net new jobs in the United States each year and employing more than half of all Americans, small businesses have always been a vital part of our country’s economy.”

The challenge for every small business is to one day drop the title of “small” and morph from the “little engine that could” into the powerhouse it envisions becoming. But that’s easier said than done.

According to Capital One’s latest Spark Business Barometer, an ongoing national study of small businesses tracking financial conditions, small business sentiment saw a continued decline in the first half of 2016, with concerns about the economy, regulation and other factors related to the pending presidential election likely causing some business owners to reconsider plans for investment and growth. From the survey’s slew of material, one note was evident: younger business owners continue to be most optimistic amid economic and regulatory uncertainties. Capital One is helping small businesses shake the suspicions and to one day realize their larger goals through Spark Business. 

One of the things that we have really focused on over the last year or two is around helping small business get more customers and marketing their business,” Kristi Hebner, senior director of small business brand strategy at Capital One, told [a]listdaily. “We’re really focused on telling that story, and we learn along in the process, too. It’s a two-way street.”

Knowing very well that 64 percent of America’s small businesses name marketing as their top challenge, the financial services company launched an integrated campaign last year—Spark Plug—and selected 125 small businesses to produced 150 custom advertising assets. It was designed to help its customers build awareness, compete and grow their enterprises in today’s complex and competitive marketplace

Hebner, who’s been with Capital One since 1998, joined [a]listdaily to talk about how they’re empowering small business owners.

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What is Capital One Spark Small Business designed to accomplish?

We’re known as a consumer card company, but over the last two years, we’ve really made a big investment into our small business segment. We use the sub-brand Spark to signal the products we put on the market designed specifically for business. It’s really all part of the Capital One family, it’s just our shorthand for the small business segment, and the marketing products that we have.

How is the program designed to enable small business owners?

So much of what we hear from our customers is just that a lot of the small business products are really consumer products marketed to a small business owner, so we spend a lot of time designing features and experiences to work uniquely for a small business owner. Everything from how they log in, to the way the app might work is designed for small business. And that’s probably the biggest difference—to start from the inside of the small business owner, to put it to market, and we’re constantly getting feedback from our customers on how to make it better.

What is that feedback generally consisted of after you share your message?

Small business owners will tell you what they think. Everything we put in market, we test it with them, refine it. We get feedback on ways we should shorten processes, and make it easier for them to get up and running. Those tend to be the places that we focus most on in terms of marketing. It’s ‘how do we save them time,’ and add value.

What kind of campaigns have been successful in relaying that message?

We spend a lot of time trying to figure out how we could elevate the voice of small business owners, and creating those forums for small business owners who love to network and share their stories. It’s finding those moments where they can share what made them successful. Speakers share insights, but they’re learning as well. It’s natural for how they work. Our role is creating the forum. In every industry, not just ours, it’s becoming more and more important for customers to tell the story, so we use content that way, positioning it from an authentic way. Business owners want to hear other customers tell why a company like Capital One is helping them succeed. We really use content for that purpose. We also have a content marketing and resource center for small business owners—Spark Business IQ—we use that as a platform to tell stories, like at tax time, to discuss challenges they’re facing. The resource center and content hub we launched a few years ago to help small business owners learn from each other on key trends impacting the industry is a win-win. It gives us an opportunity to engage, and gives them an opportunity to promote themselves through our channels.

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The financial industry is a competitive one. How are you separating yourselves from others? What’s the brand message you convey?

We think there is an opportunity to do things better, and disrupt and get rid of things that are slowing businesses down. Capital One is really investing into digital technology, and insights around the customer in the small business space.

How are you measuring success?

At an overall brand level, there’s a lot of things we look at. From their experiences, and as well tell their story and ours, we hope that the pick up is ‘Capital One is really a company that gets and understands small businesses, and is helping them succeed.’ If you do that in an authentic way, that will sort of pay back to the brand.

The goal for every small business is to grow. How does Capital One plan on growing in the space, too? 

We want to invest in the digital and mobile products that help them succeed, and then using the power of our brand and message to amplify their brand. The unique thing about us, and our segment, is that when they do well, we do well. Telling our stories together is where the magic happens, and that’s been a big part of our marketing campaigns, especially when it’s shared through social. Our brand gets lifted with that. But first and foremost, it’s their brand. The response has been positive.

Follow Manouk Akopyan on Twitter @Manouk_Akopyan

How Corsair Grew To Be Top Choice Among Gamers

Corsair has been a major brand in high-performance computer upgrades like liquid cooling solutions and fast memory for over twenty years, but it has only recently entered into creating gaming-related peripherals. In the two years since Corsair Gaming first launched, it has grown into the third most popular brand of PC gaming peripherals in the world, rivaling well-known names like Logitech and Razer, while remaining one of the top computer component manufacturers.

That success is largely attributed to the company’s loyal fan base and the work of Corsair’s marketing team, including Greg Agius, director of marketing for Corsair Gaming, and his team of social media and eSports experts. Agius has a long history with the gaming industry, having worked at Activision marketing games and at Razer before coming to Corsair in 2014. Corsair Gaming has tripled in size since then, and the company is just getting started.

[a]listdaily speaks to Agius about the challenges of introducing a company, once focused exclusively on hardware for enthusiast builders, into the gaming space using social media and eSports to generate awareness.

Gibbs_20160412_0167How did Corsair Gaming start?

When talking about DIY customers who build their own PCs, we’ve done well in a number of different markets including cases, power supplies and liquid cooling (liquid cooling being a category the Corsair invented). But expanding into the PC peripheral space was an exciting opportunity, because you have a lot of people who want to buy great gaming gear to compete in eSports, or just do better in general when playing against their buddies. That market is reaching over $1 billion now.

Gaming is kind of a different animal. Most notably, you have Razer which has kind of mastered that market. DIY PC builders is one audience, but those who would buy a keyboard, mouse, or headset to play Counter-Strike: Global Offensive or League of Legends is a different crowd. Obviously, some of that crowd is shared, but there’s a large number on the gaming side who would rather buy their own PCs than build it, and it’s a much larger audience. It was an interesting market to go after, and there has been a lot of growth thanks to eSports.

There was also a realization that our engineering prowess is really well known in the community of build-it-yourself PC people, and that’s a really close-knit community. As an engineering-focused company, Corsair knew that crowd very well, but gaming was different enough to require different tactics, people, and strategy to approach that market. So, that’s why we created Corsair Gaming. Not only the product line, but the people that we hired, many who came from gaming peripheral companies or a pure gaming background, like myself. We brought along the marketing and social media expertise to surface what we were doing in the gaming space to the consumer who has never heard of Corsair before.

Ironically, that original engineering focus has been valuable because it gave us great authenticity. If you’re a company that’s making regular mice and keyboards for offices, but then try to slap a gaming label on your product, that’s not authentic. But, as a member of my social media team coined, “we’ve been like the nuclear arms dealer to the PC Master Race for the past 20 years.” That’s great credibility, and we took that story and put it in front of gamers to say that we were putting that same engineering prowess toward keyboards and mice.

Did Corsair’s history with marketing computer hardware make it easy to  promote gaming peripherals?

Yes and no. The challenge almost comes internally when you’re working with an engineering-focused company. A lot of people from that mindset don’t appreciate the effort and work it takes to invest in the assets required to put new products in front of a gaming audience.

We had to prove how much activity we could get and how many impressions we could generate against this audience when we put in the time to build these assets. That was a great catalyst for saying to an executive manager, “Hey, let’s build a social media team,” and convince them to get someone who will spend the bulk of his time engaging with the community on Reddit, or bringing in an agency to help with social media in Europe. All of that has been newly built. We have a team now that is focused on social media, influencer and eSports marketing. None of that really existed at the company before.

The other challenge was in having a fervent fan base that was small in comparison to the market for gaming peripherals. So, we found that community engagement pieces have been really valuable. When we interacted with that larger gaming community, we had a core base of players who were passionate fans of Corsair. They took our side and helped sell our story to those who weren’t familiar with us.

Did the Corsair brand have to change to appeal to gamers?

When Corsair first came into the market, it thought, “If we want to go after gamers, we’ve got to be a little edgier.” They saw what Razer or SteelSeries looked like in the space, while Corsair still had more of a corporate look. So, they came up with a different logo for the gaming line, which was two swords crossed together. But when we came to market with the crossed swords logo, the hardcore fans who followed us for twenty years were pretty upset because they knew and loved the brand. So, the logo turned into sharp sails, which was an updated version of the original (rounder sail) logo.

uniting-brands

It became a great exercise in finding ourselves, because gamers appreciated us, liked our story and liked our authenticity. We didn’t need to fake it—we just needed to be ourselves, providing something quite different to the market, and not trying to emulate another brand. The net effect of that was modernizing our logo, and the fan reaction to that was immensely positive. Getting that brand piece right was the first challenge that solidified us.

Because we didn’t have a dedicated social media team, the company didn’t appreciate the true depth of passion that was out there for the brand already. These fans knew and loved the sails for so long that they didn’t want to go out there to push and help promote a brand that had a completely different look than what they were used to. So, when we brought everything under the new logo, it brought everyone together in a positive way.

How has Corsair Gaming worked to get the word out about its products?

The influencer scene has also been fantastic, so we went out there and put together a global team of influencers to bring our brand to new audiences. One of our best known is BajeeraWoW, who is probably the most well-known World of Warcraft streamer right now. We formed a partnership with him to promote a new MMO mouse before the product was even announced, and having him at BlizzCon was a big deal for promoting it. We’re big believers in going to PAX and BlizzCon, where the company hadn’t been before.

BajeeraWoW

And, as I mentioned, we built a social media team, which has been a fantastic engine of visibility for the company. We don’t have a huge marketing spend budget, so we rely on social media to deliver a lot of impressions. Even in this age of pay-to-play on Facebook, we’ve done remarkably well doing millions of impressions per month through creative social content.

We’ve worked to become a helpful member of the community, instead of using a “sale-sy” approach that a lot of brands tend to push. For example, a member of our team, George Lampard (who goes by the Reddit handle “GloriousGe0rge”) has become a kind of fixture on the PCMR [PC Master Race] subreddit, which has over 500,000 subscribers.

Reddit is a notoriously difficult social media platform for brands, because sale-sy marketing simply won’t work. We don’t have him doing any of that. We’re really out there to celebrate our fans and to help them where possible. He made a cake for the subreddit’s fifth birthday, and that went over tremendously well. There were over 18,000 comments on that thread. Getting us out there as a positive member of the community creates a lot of goodwill, and that has paid dividends for us when people engage with this community, looking for a word-of-mouth recommendation for what keyboard to buy. We’re winning those hearts and minds.

We take an “it’s not what the community can do for us, it’s what we can do for the community” approach. If we get out there and have a lot of goodwill, we’re going to win that word-of-mouth marketing effort.

What is your approach toward launching a new product?

Corsair just launched a new Rapidfire keyboard at PAX East. We’ve developed a pretty sophisticated playbook for bringing products to market and creating a lot of enthusiasm at launch. That’s a playbook I’ve adapted from video game launches, where you’re trying to get a big bang out of the gate, because you need to have great first-month sales. Gaming peripherals are different because those products are going to be on the market for years, but you still want to get retailers on board and have that great enthusiasm at launch to get everyone excited.

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Developing that playbook has been something that I’ve been working on internally, and it involves everything from how we pre-brief the press, to how we have good social media activity ready at launch, and launching the product at an event like PAX East. We also get great Twitch programming by sponsoring the Twitch party and having a segment on Twitch, or by having influencers with the product in-hand at launch. Bringing all that together, we had a record-breaking launch for a product that is clearly targeted toward an eSports crowd.

What makes Corsair brand of peripherals stand out, and how do you overcome the competition’s loyal fan bases?

What differentiates us is that we’re very PC gaming focused. We’re not looking to sell anyone a watch, and we don’t have anything in our category that speaks to somebody trying to buy a keyboard for their office. We’re focused on making great stuff for PC gaming, and we’ve brought a lot of innovation to the forefront as a result, including the Rapidfire keyboard and an MMO mouse with a key slider for the macro buttons on the side, so you can adjust your grip. Those have been great, because if you’re coming into a market, you need to have something that’s different to win those people over.

Create remarkable, innovative, products that are worth talking about—and not just “me too” stuff—and that will help get you attention. The company is also uncompromising in the quality of materials that we choose. Where other brands have switched to Chinese-made mechanical keys, we’ve forged a great relationship with Cherry, and that’s what gamers know and trust. Cherry is the best, most well-known, and respected brand, so we’ve really leveraged that relationship. Beyond the Cherry keys, we use an aluminum frame, and gamers really love that durable build quality. So, superior value and better innovation has gotten us a lot of respect. When you can build social media assets or PR around those specific features, it creates a great combination.

What do you think contributed to Corsair’s fast-rising success?

The company, without hesitation, listens to its consumers. The logo example is the biggest one that sticks to mind. We put a lot of effort to create a new sub-brand with a different logo—think about all the products and websites it was on. When we got the feedback from our hardcore base that this isn’t what they wanted, the company made the change immediately, despite the costs.

I would say that even the inspiration for our products come out of our user comments. We created the Strafe silent keyboard because of all the fans who wrote about how they loved mechanical keyboards, but their officemates or family complained about them. So, we came out with a “don’t wake the baby” keyboard, which offers the same mechanical key performance, but with the lowest noise possible.

How has Corsair Gaming taken advantage of the immense growth of eSports?

Early on, we built a network of sponsored teams. Our biggest team we sponsor is Dignitas, and we’ve had a good partnership with them over the last two years.

Dignitas

As far as taking advantage of the growth, it’s about that education factor. You wouldn’t go out onto a golf course with one of those old golf clubs your dad used to have with the small head, right? You want the Big Bertha. So, we emphasize performance first. We offer a performance advantage. If you want to have the most fun and to be the most competitive, you should have competitive gaming gear.

We think the vast majority of people playing games like League of Legends or CS:GO have yet to purchase a dedicated gaming peripheral, which is a great opportunity, as more people figure out that getting a better mouse offers a competitive advantage. There’s a lot of adoption still to come, and I think we’re still early on in consumer acquisition.

What direction do you think Corsair’s promotion will focus on in the future?

I think a lot more work can be done with the people watching Twitch every day. If you’re thirteen- or fourteen-years-old, you’re not watching cable, you’re watching Twitch. Being involved with that and the eSports community, and being seen as a recognized brand in that space, is very important for our future. If you’re an older brand who hasn’t found a way to connect with that consumer, you’re going to find yourself being aged out of the market.

With upcoming products like the Lapdog, do you see PC gaming making a big move to living rooms in the future?

Yes, I definitely think there’s going to be an audience for that. That and virtual reality will lead to some interesting shakeups to PC gaming in the not-too-distant future. It’s been a desktop world for a long time, and it’ll be interesting to see how different the market looks in a couple years from now.

Nintendo And Vans Team For Retro Shoe Line-Up

Fans celebrate classic gaming culture in many ways, and soon, Vans will provide an opportunity for them to show their love on their feet.

Sole Collector reports that Nintendo has teamed up with sneaker manufacturer Vans to produce a special line of 8-bit style shoes that should make their way to market this summer.

The shoes celebrate Nintendo’s historic influence on video games, with designs that feature the iconic plumber, Mario; classic 8-bit Nintendo Entertainment System controllers; the classic shooting game Duck Hunt, and various other designs. A number of designs can be found in the photos below, with more to be introduced after the shoe line launches.

These designs adorn some of Vans’ most popular shoe models, including the Sk8-Hi and Old Skool, and are expected to hit the market in June for a yet-undisclosed price in Europe, followed by a global launch soon thereafter.

This is a strong promotion for Nintendo, and a good way to keep consumers happy as they wait for official news regarding the NX video game console, which is expected to launch globally in March 2017. More information about the console could be unveiled as soon as next month, during the company’s annual Digital Event presentation at E3.

While these shoes look great, they aren’t the first time that a shoe manufacturer has teamed up with a popular video game brand. The manufacturers at Globe teamed up with Epic Games a few years back to produce a set of Gears of War hightops, and it also struck a deal with Bandai Namco to produce limited edition hightops based on the action horror game Splatterhouse.

Nintendo 2 Nintendo 3 Nintendo 4 Nintendo 5 Nintendo 6 Nintendo 7

Netflix’s Latest Ads Introduce Snapchat Face-Swapping

One trend that’s picking up quite a bit on social media is face-swapping—the process of taking two faces from a photo and trading them. The effect can be very humorous, or a little disturbing at times, but there’s no denying that it’s a growing trend. And now, Netflix is completely on board with it.

The company recently launched a promotion in France, where fans can use Snapchat to take pictures with characters from the streaming channel’s TV shows, then perform a face-swap with them. They can simply stop by a Netflix billboard and take a picture next to the character of choice, like Frank Underwood from House of Cards or Kimmy Schmidt from The Unbreakable Kimmy Schmidt, then Snap their photos with the face-swap.

One user on Twitter posted his results from trying out the face-swap feature, and as you can see, it’s quite effective.

Considering Snapchat’s recent boom with users (getting over 10 billion video views a day), it’s no wonder that more companies are hopping on board with its “Snapping” services for promotions. National Geographic tried a similar promotion the previous week, with a face-swapping campaign that pointed towards the understanding of culture.

No word yet if Netflix is considering bringing the promotion to the U.S., but since face-swapping has gotten quite popular, don’t be surprised if a similar campaign shows up. After all, who doesn’t want a face like Frank Underwood’s?

The ‘Star Wars’ Social And Marketing Impact On May The 4th

The Star Wars brand is stronger than it’s ever been, thanks to the global box office success of Star Wars: The Force Awakens, which released for home video last month. With that, fans everywhere are celebrating today with May the 4th (inspired by the famous phrase, “May the Force be with you”), and many companies are joining in the fun.

The #Maythe4th, #starwarsday and #Maythe4thBeWithYou hashtags have been strong across social media, with fans sharing pictures, video clips, memes and other Star Wars-related items to show their continued appreciation for Disney’s franchise. Twitter has seen 602,000 mentions of just the #Maythe4thBeWithYou hashtag alone.

Companies are jumping in on the Star Wars madness as well. Sales on Star Wars gear have been popping up like crazy, including game collections on PlayStation Network, Steam, and movies from Best Buy. Many retailers are extending their sales past May 4th so that Star Wars fans won’t miss out on key sales.

Some companies are also using the May the 4th event to announce forthcoming Star Wars promotions, including the following items:

The Star Wars Celebration

The yearly event will take place in London this July, but it will return to the U.S. next year. Star Wars Celebration 2017 will take place in Orlando, FL from April 13th-16th, and tickets will go on sale later this month.

Last year, thousands of fans from around the world attended the Star Wars Celebration in Anaheim, CA to celebrate The Force Awakens and other Star Wars projects, with the creators and stars from the films. It was a huge draw, and this year’s show is expected to be more popular than ever before.

Star Wars Celebration has always been about the fans,” said Kathleen Kennedy, president of Lucasfilm. “It allows Lucasfilm to connect directly with the thousands of fans who have given their dedication and support to the world of Star Wars over the years, and is the perfect opportunity for us to give something back.”

A New PlayStation 4 Console Bundle

Following up on last year’s successful Star Wars: Battlefront system bundle, Sony has announced a new package, except this one will have a fun Lego twist. The bundle will include a 1TB PS4 console, a copy of the LEGO Star Wars: The Force Awakens, and a Blu-ray copy of the Force Awakens movie. No price has been given yet, but that will surely be announced well before the package launches on June 28th, the same day the game releases.

https://www.youtube.com/watch?v=LUqyavuLr8s

EA’s New Star Wars Projects

In addition to the best-selling Star Wars: Battlefront, Electronic Arts has been keeping quite busy with several Star Wars projects in the works. The publisher has just announced yet another project, an unnamed third-person action/adventure from Respawn Entertainment, which is currently working on Titanfall 2. No other details were given about the game, but more is expected to be unveiled next month during the company’s EA Play event, being held at the same time as E3.

This latest Star Wars endeavor is the third in a growing list of projects. The first two Star Wars games were announced last year, and they are being developed by BioWare (Mass EffectDragon Age) and Visceral Games (Dead SpaceBattlefield: Hardline) with Uncharted’s writer Amy Hennig on board. Details for all three games could be revealed as soon as next month.

Having Fun With #Maythe4th 

Official Star Wars projects aren’t the only ones having fun with the event, as Syfy also celebrated the franchise in its own special way. It introduced a new poster for Sharknado: The 4th Awakens, fashioned similarly to the poster for Star Wars: The Force Awakens. The movie arrives on the channel July 31st accompanied by plenty of sharks.

Sharknado

Star Wars buzz continues to grow with May the 4th, and it may carry over to “Revenge of the 5th,” in honor of Revenge of the Sith. It’s certainly well timed, especially considering how we can look forward to plenty of Star Wars content in the months ahead, including the movie Rogue One, which hits theaters on December 18th, and the much-anticipated Star Wars: Episode VIII next Christmas.

Asian ESports Startup Kek.tv Raises $2.5 Million For Streaming App

Hong Kong-based startup Kek.tv has raised $2.5 million in seed financing for its Kek eSports app. The free app, which is in public beta, is an eSports video aggregation platform that integrates multi­-source livestreams and game video replays, as well as news, statistics and tournament feeds into one socially-curated experience for the growing audience of Asian eSports fans.

Kek.tv founder John Lee
Kek.tv founder John Lee

The lead company in this funding was from German company Bitkraft Holding GmbH, the eSports seed investment vehicle of former ESL co-founder and board member Jens Hilgers. Other investors included Allen DeBevoise (Machinima), Kent Ho (Spectrum28), Jon Bond Jr. (Bond Ventures), Shukri Shammas (Initial Capital), Juha Paananen (Non­Stop Games), Daniel Shin (TMON), Shuji Honjo (500 Startups), Gregory Slayton (Slayton Capital) and Yitz Applbaum (prominent angel).

John Lee, CEO and founder of Kek.tv, talks about the growth opportunities for eSports in Asia and the expansion plans for this new app in this exclusive interview.

How big is the Asian market you’re targeting with Kek.tv?

Different research houses will give you different answers, but I tend to agree with this one from SuperData Research, which says Asia is a $374 million market (compared to North America’s $143 million market and Europe’s $72 million market). In short, Asia is the lion’s share of the global eSports market at the moment.

What’s different about the Asian eSports market compared to the U.S.?

ESports, like traditional sports, tends to be tribal and localized. In Asian eSports, you will find teams across the region as well as scattered across different cities in each country. This is both very local (hometown favorites) as well as highly nationalistic—Korea vs. China, China vs. Taiwan, etc. I liken eSports in Asia to FIFA and the World Cup, versus the NBA or NFL.

ESports in the U.S. hasn’t grown to the point where you have teams across the country. They are heavily concentrated on the West Coast, particularly Southern California and in Las Vegas. So at the moment, you won’t find fans in the Midwest rooting for any one team due to hometown roots, etc. It will get there though, but it’s too early.

Which countries are you targeting with Kek.tv and what’s the rollout plan?

We are currently focusing resources on South Korea, Taiwan and the Philippines. We’d like to expand to the rest of Southeast Asia and the Middle East, as well as China. We are in active discussions with companies from all the major geographies, and will balance our strategy with some markets going through partnerships, and other markets entering organically.

What separates this Kek.tv from anything out there today for the Asian market?

While there are some websites in different Asian countries covering eSports, they tend be highly siloed to that one market, and not adequately covering content from other regional or global markets. We take more of a global approach to our content aggregation and curation, whereas for example, a Korean competitor might focus well on Korean content, but poorly on non-Korean content. As eSports gets more and more global, users will want to know more about other markets, statistics, matches and trends. Already we see Korean users using our service to keep up with non-Korean related eSports statistics, and Taiwanese users using our app primarily to keep up with Korean and Western statistics, etc.

How are you dealing with localization of the streams and editorial content?

Right now, we essentially crowdsource it, where we work with a number of community volunteers and editors to do this. We can’t be in all markets at once, so at the moment, we focus on Korean, traditional Chinese and Tagalog for localization. We will build up similar community infrastructure for Thai, Bahasa and Arabic markets in the near future.

Does Twitch have the hold in Asia that it does in the U.S. and Europe for eSports?

Twitch does not have the same hold in Asia as they do elsewhere, mainly because they waited too long to have a dedicated organization focusing on Asia, and allowed strong local copycats in nearly every major market to spawn and have a similar business model.

This said, while there may be local ‘fiefdoms’ in different Asian markets, Twitch still is the undisputed king when it comes to international footprint and peering.

Is Twitch one of the feeds you’ll be providing?

Yes.

What role does the smartphone play as an eSports viewing device in Asia compared to other territories?

According to Taipei-based research company Appier, Asians are using smartphones, tablets, and PCs in very complex and interconnected ways. Among multi-device users in Asia, over half use three or more devices, a trend that has been recorded across the region in Australia (78 percent), Taiwan (77 percent), Philippines (74 percent), Korea (70 percent), Singapore (69 percent), and Japan (66 percent). Countries such as Vietnam (43 percent), Indonesia (44 percent), and India (42 percent) are also catching on in this matter.

Bitkraft is one of your investors. How will ESL be involved in this app either today or in the future?

While we have nothing official with ESL at the moment, we are very close to ESL and always brainstorming ways to work together. Watch this space.

How are you tapping into the global Bitkraft entrepreneurs with this app?

There’s lots of brainstorming going on at the moment. Watch this space.

How will you use the $2.5 million you raised?

Continue development of the platform and adding what we believe are key features, particularly making the app more engaging such as adding social features, etc.

Since eSports is a global phenomenon, would this app work in the U.S. or European markets?

While we could see ourselves someday getting a user base in the U.S. and Europe, Asia is a big enough market for us to win and not lose focus on.

Editor’s Note: This article previously cited Jens Hilgers as CEO of ESL. We have updated to reflect that Jens Hilgers is one of the founders of ESL.