Google Adds On To VR Team; Showtime, Kohl’s, Black Angus Appoint New CMOs

From media networks to gaming, here are the week’s biggest job moves.

Pandora has promoted Susan Panico to senior vice president of strategic solutions. Panico previously was Pandora’s vice president of sales marketing. She previously worked 18 years for PlayStation in a variety of roles, and recently joined AListDaily to talk about how their music discovery platform is a place where artists find their fans and listeners find the music they love—and how brands organically get in on the action, too.


Donald Buckley has been promoted to CMO at Showtime Networks. He previously was the executive vice president of program marketing and digital services.


SoundStage developer Logan Olson is joining the VR team at Google.


Phil Brook, formerly a regional director for Buick and GMC, has been appointed to be General Motors’ new US vice president of marketing.


Greg Revelle is leaving his CMO post at Best Buy to take on the same role for Kohl’s.


Black Angus Steakhouse has appointed restaurant industry marketing executive Liz Geavaras for their newly created position of chief marketing officer.


Ubisoft has lost its creative director for Far Cry 4 and Assassin’s Creed III. Alex Hutchinson left the company to start his own studio in Typhoon Studios.


The Estée Lauder Companies announced new leadership appointments in North America and the UK and Ireland. Group president Thia Breen announced plans to retire after a 40-year career; Chris Good will succeed Breen in the role of president of North America and Philippe Warnery will lead the UK and Ireland business.


Mondelez is in the process of laying the groundwork to replace Irene Rosenfeld, its chief executive, according to The Wall Street Journal.


Jerry Rebel plans to retire as Jack in the Box’s chief financial officer in 2018. The company will begin an external search for a new CFO.


Job Vacancies 

CMO, Mixed Reality GE Waukesha, WI
Vice President, Marketing Esurance San Francisco, CA
Vice President Marketing American Eagle Financial Credit Union East Hartford, CT
VP, Marketing (Global Underwear) Calvin Klein New York, NY
VP, Marketing & Digital Channels City of Hope Irwindale, CA
Director, Marketing  Fox Deportes Los Angeles, CA
Director of Brand Content & Partnerships  Time Warner Burbank, CA
Senior Marketing Manager Apple Santa Clara Valley, CA
Sr. Manager, Creative Services NBC Universal Universal City, CA

Make sure to check back for updates on our Jobs Page.

Have a new hire tip? Let us know at editorial@alistdaily.com.

For Ludacris, ‘The Fast And The Furious’ Is The Unexpected Gift That Keeps On Giving

Acting landed in the lap of Chris “Ludacris” Bridges out of nowhere.

The Grammy Award-winning hip-hop artist, who plays the role of Tej Parker, an electronics-and-gun-hungry techy and the go-to mechanic for The Fast and the Furious’ illegal street racing and heist team, will be starring for the fifth time in one of Hollywood’s biggest global franchises this Friday.

But it all almost never was—and he can thank a fellow musician for his surprising breakthrough as an actor.

Rapper Ja Rule, who played a role in the original The Fast and the Furious in 2001, blew his shot at 2 Fast 2 Furious simply because he wouldn’t return director John Singleton’s phone calls, who instead of paying the Murder Inc. rapper $15,000 like he originally made for his cameo, was now offering $500,000 for the sequel. This was around the time when Ja Rule was one of hip-hop’s hottest commodities, and as the story goes, his head simply got way too big and he began brushing off Singleton’s shot at the big screen.

In a classic case of “move bitch,” get out the way, next on Singleton’s speed dial was Ludacris—and the rest is history. Ja Rule’s comeuppance was the unexpected “money maker” for the Southern songsmith, who landed the role and has since enjoyed the manic ride of the B-movie’s evolution into a global blockbuster.

“Luckily Ja Rule was acting stupid. If it wasn’t for him doing that, I wouldn’t be here. Now, I pull up on a set in Atlanta with a robe and slippers, please believe!” Ludacris says with a smile that immediately widens from ear-to-ear. “The Fast and Furious is definitely the gift that keeps on giving. People always ask me this, but never in a million years did I think that I’d be here. And now we’ve got [versions] nine and ten planned for you. Let me just keep renegotiating my contract. Sounds good to me!”

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The 39-year-old Atlanta-based rapper will be starring again in The Fate of the Furious, which premieres Friday. He’ll be bringing more marketable muscle to a crazy cast that already includes Vin Diesel, The Rock, Michelle Rodriguez, Tyrese Gibson, Jason Statham and Charlize Theron.

After banking more than $3.9 billion in global box office sales, Universal’s action tentpole will open amid sky-high expectations, expected to reach an upward of $400 million this weekend. Furious 7, longtime star Paul Walker’s final film, globally grossed $1.5 billion alone.

Of course, with such a fervent and loyal fan base, the marketing potential for the film has proven to be seismic this time, too, proving that the franchise and the brand are alive and doing very, very well. Marketing has ranged from merchandising with NBC Universal and Mattel to Buckle and Afflication, movie integrations with Dodge and activations across social with the likes of Twitter, Castrol and Xfinity.

Ludacris is personally joining in on the action by leveraging the anticipation and ambitious international roll-out of the film to market and boost his personal brand by touring and performing in such locales as London, Los Angeles and Canada in recent days—all while delivering some well-timed new music.

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He premiered his single “Vitamin D” for all formats and dished out doses of prescriptions in the ridiculously entertaining music video on Monday. It was the rapper’s first song since his 2014 album “Ludaversal.”

Ludacris also announced that he will host MTV’s revival of the one-time hit show Fear Factor for the new generation that Viacom is tilting toward. Ludacris will also serve as an executive producer as part of an overarching deal with the network.

The fresh music and breaking news is certainly not by accident. Ludacris—who’s also starred in Crash and Hustle & Flow and has Screen Actor’s Guild, Critic’s Choice and MTV Awards accolades attached to his dossier—says it’s “smart” to pair a movie’s promotional tour with personal projects.

Whether it’s his investments in the mobile game Slang N’ Friendz for which he’s the face and voice, the Uber-for-packages app Roadie, his cognac brand Conjure, or his new restaurant Chicken+Beer, Luda has a lot of different lines for making loot. He’s paired his success in music with smash hit movies and complemented the journey by fulfilling his entrepreneurial zeal.

“You have to be very strategic and smart about your time,” Ludacris says. “We have to promote ourselves on social media and stay ahead of the curve. If you don’t keep up with what’s new, you’ll become your own worst enemy. And nobody wants to be the old disgruntled person having to catch up with what’s going on.”

Ludacris Livestream

By Tuesday, Ludacris was in a full-fledged press and promotional tour by appearing on Ellen, ESPN and a Facebook Live interview for Extra. He also joined radio shows hosted by Ryan Seacrest and Big Boy. On Wednesday, appearances on Conan and The Talk followed, where he previewed a wild chase scene from the movie of him driving a tank and saving Tyrese from a Lamborghini.

In between the tireless tour, he was actively manning his social handles with live sessions on Instagram and Facebook from the barber chair, was fully operational with a flurry of content on Stories and personally engaging the over 40 million fans on his channels.

In previous weeks, the promotional tour included stops on the Today Show with The Rock, sinking jump shots on the set of the NBA on TNT, cover stories for magazines like CNET and Jezebel and a signature southern brunch at SXSW hosted by ChooseATL, where AListDaily had a chance to catch up with the entertainer.

Here are the highlights of the conversation, as told by Ludacris himself:

On his path to becoming an artist . . .

I always knew what I wanted to do. I wrote my first song when I was nine years old. All of my friends just always wanted to hear more music, and more rhymes. This was a time where labels like Rowdy Records and So So Def Recordings and groups like Kriss Kross and ABC were coming up. I was living with my mom in Illinois, and said that in order for me to get noticed and discovered in the music industry, I have to live with my dad and move to Atlanta. I used to go open mic clubs and talent showcases and started making a name for myself, and meeting different people. After years of demo tapes, I then went and interned for the radio station 97.5 when I was 18 years old, and that’s when it really took off. I had a chance to give all of the artists and producers my music. It took a while, but obviously you see that it worked. But back then, I was known as Chris Lova Lova.

Ludacris On Stage Live Performance

On how music led to acting . . .

To be honest, there wasn’t much intentions at all. It was funny how it happened because I was on tour with Eminem at the time. I got a call saying [director] John Singleton wanted me to try out for a part in the 2003 film 2 Fast, 2 Furious. John is known for taking people from the music world (Ice Cube, Tyrese Gibson) and putting them into movies. I was like, ‘Hell, yeah, I’ll try it! Why not?’ I remember putting it on tape literally 10 minutes before I was about to go on stage. Next thing you know, I got a call saying he wanted me to do the part. Later on, I figured out that he originally wanted Ja Rule for the part, but Ja Rule was acting crazy, or something like that, so he was like, ‘okay, my next best person is Ludacris.’

On how democratization of music with new platforms is changing the industry . . .  

Music distribution is becoming more direct to the fans. It’s easier to put your music out, but it’s so saturated and harder to get noticed [for emerging artists] if everyone is in this pool. I think it’s a great way to get discovered. If you can get a certain fan base on your own, and get people to love you, then all of the big wigs and executives will eventually find you because there are people constantly scouring the internet trying to find the next big sensation. But it’s also hard, because anyone can make a hit record right now. You see it. Anyone can just put out music, and it can catch on like wildfire.

On social media . . .

Self-discovery is the best way to do it right now because you have complete creative freedom and control. People are landing [acting] roles just based off of doing their own thing on YouTube, or their social media alone. If you can, showcase yourself and drive people to your channels. Before you know it, you’ll have someone contacting you directly, as opposed to having to beg someone.

On expanding into the content marketing world . . .

That’s one of the things we’re working on. We’re just trying to find the right outlet to make it happen. A lot of people seem to like my “Now That’s Ludacris” storyline on Instagram, so we’re absolutely trying to make it something bigger.

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On tech investment . . .  

It’s always scary getting into the tech world. I’m not a programmer. Obviously, people are scared of what they don’t know. But the ones who are developing apps and immersed in that world, those are the ones that have their fingers on the pulse of everything going on. So you really have to educate yourself, because this is a very competitive market. Everyone and their momma has an app, or they are working on one. It’s about how you break through with all of that. . . . With Roadie, we were looking for something in tech to get involved in. It’s the future. You can’t get around it. Roadie came to my business partner and I, and out of everything that we were looking at, we were very interested because of the potential it had. The app is growing at an exponential rate. Right now it has so much success, with other investors joining as well. I can’t wait to see what the future holds. We’re very proud of what’s going on, and with all of the partnerships that we’ve been forming, I think we’re going to make some history very soon with Roadie. . . . I have projects that I’m going to need investors in myself. I use one term that’s not in the dictionary that I made up—’entrepre-negro.’

On how music allowed him to build a brand as a businessman . . .

It’s definitely difficult. I had a restaurant called Straits in Atlanta for four years that I eventually had to close down. Some people looked at that as a failure. But I did not, because my new restaurant Chicken+Beer would not be open right now. Shutting Straits down was the best thing that could have happened to me because I got my feet wet in the restaurant business; people took me seriously. That was some of the best four years of my life. That’s what allowed me to even consider something like Chicken+Beer. To have that opportunity is a blessing within itself.

On impacting a future generation with The Ludacris Foundation . . .

Without sounding cliché, we have to lead by example. When I started at the radio station, they used to require us to do a certain amount of community service and hours every week. At that age, I didn’t truly understand why they were making us do it. But I really saw the impact I had on kids when I was just a local celebrity in Atlanta. As my popularity continued to soar and I became commercially successful as Ludacris, I just kept doing it on a bigger scale and giving back more. Seeing the looks on people’s faces and knowing that they’re going to remember what you did for the rest of their lives, that’s rewarding enough. I’m fortunate for that, and it’s the right thing to do.

On his favorite car of all-time, a 1993 gold Acura Legend . . . 

It’s my first car, and I still have it till this day! It has over 260,000 miles on it. It was the car I rode around before I got a record deal. When I worked at the Atlanta radio station 97.5, which is now 107.9, this was the first car I ever wanted, and I saved up enough money to put a down payment on it. People would call it the drug dealer car. I had to have one of those cars because even though I wasn’t dealing drugs, I was definitely dealing music out of the trunk! And recently, my 15-year-old daughter got her driver’s permit, so instead of letting her drive my expensive cars, we took the Acura, which has some nice rims on it. She hugged one of the corners a little too close and my rim was scratched the hell up! I’m a little heartbroken right now. I’m going to have to ask Acura to send me the paint so I can get it dipped. I’m a Virgo. I’m a perfectionist.

On the city of Atlanta turning into a destination for creatives and technology . . .

I’ve lived there for 20 years, and I never have seen the city grow this fast. It’s a thriving market for so many opportunities. Los Angeles has always been known as a hub for entertainment. In Atlanta, people are just catching on that you can get so much work, especially with so many studios being built, and TV shows filming there. People just need to understand where to go to get noticed. If you’re an actor and need auditions, you have to know where these things are. . . . I just feel like there is something different about Atlanta. When you think about the music industry, and the culture, and shows like Atlanta, everyone is interested it in. That curiosity is what’s helping Atlanta shine right now. Everyone is gravitating toward it. That’s why all of the shows are successful. People are just drawn to the culture.

On his favorite area code . . .

404! Yeah, man!

On balancing all of his projects . . .

It’s hard to juggle. I try to focus on one thing at a time. There was a point where I spread myself too thin, but you never know you’re doing that until it happens. You want to put so many things on your plate and see how many things you can do at the same time before realizing that it’s taking away from what got you here in the first place. And obviously for me, that’s music. And I can never shy away from that.

Follow Manouk Akopyan on Twitter @Manouk_Akopyan

How YouTube TV Is About To Change The Game

(Editor’s note: AListDaily is the publishing arm of the Ayzenberg Group.)

It was a big deal for me on Friday when Google unveiled live programming for their YouTube TV service. As a consumer, I felt like I could finally let go of the low-level anxiety that I made a significant compromise when I “cut the cord.” I mean, I can’t count the times I’ve had to take a defensive position when someone asked: “but how do you watch the Super Bowl or the Oscars?”

Image of Benjamin Tiernan VP Media Ayzenberg GroupAs a media strategist, the earth shook. For years, digital and broadcast media strategists have tried to get a grasp of emerging OTT and connected TV technologies. We’ve assumed a valiant test-and-learn attitude as we’ve encountered issues with scale, nascent technology, data limitations, walled gardens and brand safety. Now, YouTube TV appears to provide the most coherent platform for applying consumer data to target audiences in a TV-like or actual TV environment.

I called my YouTube representative and asked if we would be able to buy YouTube TV live content through TrueView. He wasn’t sure yet, but he confirmed that the YouTube TV ad-supported platform can apply Google’s consumer data to targeting.

YouTube recently suffered from a very public and very necessary industry reaction to issues with brand safety. Along with many advertisers, we are closely watching the roll-out of the new Brand Care features to inform how we move forward with the platform as a whole.

Another development that mutes my enthusiasm for all things YouTube is that the platform is becoming more of a walled garden with limited visibility into the data segments and recently eliminating support for third-party tracking pixels. Still, if even a portion of YouTube’s 180.1 million US audience takes advantage of the very attractive $35 per month offer, the landscape for digital and broadcast advertising will be changed permanently.

While this is good news for me as a consumer and a media strategist, I feel that I have to take a moment to recognize that entire industries that will have the wind knocked out of them by the announcement of this new service.

Broadcast Television

Broadcast ad budgets that support a huge infrastructure of local affiliates are under threat because they now have a mass reach alternative in YouTube TV’s data-driven, TV-like platform.

Other Ad-Supported OTTs

It’s unlikely that OTT competitors will go for long without a live TV licensing deal now that networks have opened the door to them and until they do, they are dead in the water. Hulu has already announced that they are working on a live TV service, and some expect the new service to be announced at the Newfronts.

Connected TV

It will be interesting to see the fate of Video DSPs, like YuMe, that have been pushing hard to develop the technologies and relationships necessary to make connected TV advertising more addressable. A better YouTube offering may actually bring more people to the connected TV ecosystem, and at the same time, it may take the lion’s share of the available ad dollars.

Netflix And Amazon Prime

They’ll be fine.

As enthusiastic as I am about this development, there are still some basic concerns that I have about the platform as an advertiser: YouTube is still a walled garden, and without the ability to transfer data or reach audiences outside their platform, the application still has limits.

And, as a consumer, I’m not excited that I may have to watch commercials for content that I’ve DVRed.

 

Benjamin Tiernan is VP of media at Ayzenberg Group. 

The Impact Of Custom GIFs On Brand Marketing

Animated GIFs turn 30 this year, so what better way to celebrate than by highlighting the way these images positively work for brands?

Whether you pronounce them with a hard or soft g, to say that GIFs (graphics interchange format) are popular would be the understatement of the year, thanks to sites like Tumblr. Giphy, a major source for the world’s animated images, recently passed 100 million daily users and serves over one billion GIFs per day. Giphy’s massive library is accessible through many of the top social networks including Twitter, Facebook Messenger, Tinder and Slack. When Twitter added the Giphy search engine to its platform last year, it reported that over 100 million GIFs had been shared on Twitter in 2015.

“We are starting to see this behavior where people are using content and culture to communicate—they’re not using words anymore,” Adam Leibsohn, Giphy’s chief operating officer, told Adweek. “When they’re doing that, there’s an opportunity for that culture to come from a brand.”

Brands, in recent years, have effectively communicated ideas to their audiences through GIFs with infographics, product images and more, but especially through humor. As with emoji, digital stickers and memes, branded GIFs are able to communicate with audiences in a simple, yet authentic way.

Since GIFs are animated, they can convey a sense of relaxation or excitement, depending on the intended message.

A growing trend among brands is the “cinemagraph”—an animated image, usually in GIF format, that isolates movement to one area with more dramatic effect.

“Cinemagraphs are a great canvas for a variety of brands to experiment with,” Raashi Bhalla of Pinterest’s brand strategy team, told Digiday. “On Pinterest, we have found that while an individual pin represents an idea, with the cinematic feature, you are able to more clearly tell the story of that idea.”

Studies show that when people hear information, they’re likely to remember only 10 percent of that information three days later. However, if a relevant image is paired with that same information, people retained 65 percent of the information three days later.

Brand recall is everything in a campaign and even a single, branded GIF can make all the difference. Twitter claims that people are three times more likely to engage with Tweets that contain videos and photos, according to the company’s internal data.

As technology continues to make the world smaller, images are an invaluable tool that transcends language, culture and sometimes, the need for words. Facebook is testing the ability to comment with animated GIFs, allowing users to both browse trending GIFs and search for specific reactions in-line.

“Everyone loves a good GIF and we know that people want to be able to use them in comments,” Facebook told TechCrunch, “so we’re about to start testing the ability to add GIFs to comments and we’ll share more when we can, but for now we repeat that this is just a test.”

The Current State Of TV Viewership

With Upfronts season underway and digital streaming becoming more popular, is television going out of style? Quite the contrary, it turns out, according to recent data regarding viewership and ad revenue. Let’s explore how much we love our “boob tube,” shall we?

High Five For Watching Live

A majority of TV is viewed in a combination of live and time-shifted (DVR), according to Nielsen’s Q3 2016 Total Audience Report. Among the US population, viewers over the age of 65 watch the most TV with an average of roughly 48.5 hours per week, followed by those ages 50-to-64 watching nearly 40 hours per week. People between the ages of 12-to-17 and 18-to-24 watch the least amount of TV, at approximately 14 and 15 hours, respectively.

Between 2011 and 2016, Q3 traditional TV viewing by 18-to-24-year-olds dropped by more than 9.5 hours per week, or by roughly 1 hour and 20 minutes per day, according to Nielsen.

Those ages 18-to-24 spend nearly 19.5 hours on apps or the internet through a smartphone each week, instead of TV. A recent study by Deep Focus found that 84 percent of Gen Z respondents browse an internet-connected device while watching TV.

Bad News Means More News

Between warfare, political turmoil and worldwide tragedies, audiences tuned in for news more than ever in 2016. Adults over 18 spent over 72.5 billion minutes consuming news in the average week in 2016, Nielsen reported. This is an 18 percent increase from the prior year, with most of the increase coming from national cable news networks.

Ad Spend: Broadcast Versus Subscription

According to PwC, TV ad revenues in the US will grow from $73 billion in 2016 to $81.7 billion in 2020. Globally, worldwide TV ad revenue is expected to rise at a CAGR of 4.7 percent, reaching $210 billion in 2020.

“Terrestrial (or broadcast television) will see the slowest growth—at a 3.8 percent CAGR—through 2020, seeing its share of overall TV advertising revenues slide to 68.4 percent in 2020, down from 75.7 percent in 2011,” predicted PwC. “This decline reflects rising subscription TV penetration and the increasing number of premium entertainment shows and live sporting events available solely via pay-TV channels.

“At a 15.1 CAGR, online TV advertising will more than double to $10.19 billion in 2020,” said PwC. “However, with the prominence of ad-free subscription video-on-demand services like Netflix and Amazon, online TV advertising will still account for only 4.8 percent of global TV advertising revenue in 2020.”

Upfronts 2017: Gaming And Other Trends For The TV Ad-Buying Season

Television pilots season is almost to an end, and you know what that means—the Upfronts are just around the corner. Held in New York each year, the Upfronts are a gathering of TV networks who proudly display their accomplishments and plans for the future before potential advertisers. This year, trends are already starting to emerge that will shape TV programming and the marketing thereof.

Appealing To Digital Natives

Since the dawn of the entertainment industry, every marketing executive’s goal has been to tap into “what all the kids are doing.” The difference now is that “all the kids” are digital natives—requiring a more interactive approach to marketing the next big TV show.

Cartoon Network is leveraging the Upfronts season to appeal to their digital native audience across multiple platforms with a slate of digital and mobile content. The network’s plans include six new series, seven returning shows and more than 20 original mobile and console games.

“This generation of kids is the creator and maker, and all about participation,” Jill King, ‎senior vice president of marketing and partnerships for Cartoon Network, Adult Swim and Boomerang, told AListDaily. “We want to break new grounds and deliver new ideas to kids for them to creatively express themselves. A good example is The Powerpuff Girls activation of the avatar maker, called “Powerpuff Yourself.” Within the first week, we had 12 million avatars created. I say that very proudly because I think that’s a great example of us really speaking to them.”

Let The Games Begin

As esports continues its upward trend, and profitability, networks like ESPN and others will no doubt continue this trend—if not take it to a new level.

“For the Upfronts this year, I’m expecting to see two things,” SuperData CEO, Joost van Dreunen told AListDaily. “One—a heavier emphasis on esports as it has become a more established content category, and two—a more prominent place for game-related content. Gaming video content is proving to be a key driver for the adoption of new distribution and business models among younger audiences. I expect there to be a focus on the blending of gaming culture and more established TV programming. [We have already] seen mainstream shows like The Tonight Show Starring Jimmy Fallon [that] regularly feature video games and VR technology. The next step is to build programs around these new technologies and audiences.”

Nicole Pike, director of games at Nielsen agrees that esports will be an effective way for advertisers to branch out into new demographics.

“I believe advertisers will start taking a closer look at esports programming, primarily as a way to diversify their efforts to resonate with younger viewers,” Pike told AListDaily. “Given the prevalent use of ad blockers during streamed esports broadcasts, TV could be a more viable way to reach this audience via traditional advertising. That being said, sponsorship remains the more authentic way to be noticed in the eSports space.”

(Editor’s Note: Nicole Pike’s quote was added on April 12, one day after the original publishing of this piece.)

More Of What Works

It may seem like common sense to keep doing what works, but there’s always the case of the “favorite” show not getting renewed. Thus far in Upfronts season, many network announcements have favored existing, successful franchises over a complete overhaul on programming. While there will be plenty of new shows to go around, expect more lifestyle shows and original dramas, because that’s where advertisers are spending.

AMC’s networks host 34 percent of ad-supported original shows based on live, plus three-day ratings among adults ages 18-to-49, according to Ed Carroll, COO of AMC Networks, per Broadcasting Cable. “When you look at the share of audience for high quality drama, you will find that AMC represents about a third of it. Between AMC and FX, those two networks would represent almost half of it.”

Speaking of FX, hit shows like The Americans, Fargo and Archer aren’t going anywhere, as made evident at the network’s Upfront event. Walmart, Booking.com and Almond Breeze will be integrated sponsors for Food Network when Iron Chef returns as Iron Chef Gauntlet.

Volkswagen, Walmart and Popeye’s will sponsor Food Network Star, which comes back for another season once Iron Chef Gauntlet concludes.

Good News, Bad News

Potentially good news for TV advertisers is the stability of produced content, as opposed to sites or videos that could be deemed offensive. While more brands pull their money out of YouTube, some of that may be funneled into this year’s fall lineup instead.

The bad news is that while the Upfronts will have no shortage of programs and promises, there is one group who may be absent—the writers. As the Writers Guild of America noted in its letter to ad buyers, the networks won’t be able to promise full seasons of their scripted series for next season in the event of a strike.

Should a strike occur and continue for over a month, fall season TV could be pushed from late September to October, affecting ad purchasing decisions.

How Coca-Cola Is Using Entertainment To Connect With Consumers

Branded content as entertainment is growing in propensity as companies bypass the traditional ad and marketing models to connect with consumers through pop culture.

For a world famous company like Coca-Cola, where more likely than not you’ve enjoyed their soda pop products at one point or another—or even right now—they are bringing flavor into the music and film space with a series of activations that compellingly mixes caffeine with content.

Coca-Cola’s roots in music go back to 1899 when Hilda Clark, a dance hall singer, became the first celebrity for their advertising campaign. For the 131-year-old company, there is plenty of lineage in the space, highlighted in recent years by championing and helping develop emerging artists by partnering with licensing company Music Dealers, releasing anthem songs for the Olympics and EURO Cup, and more recently, launching the social music app Placelists with Spotify, who they also curate a #FirstTasteFriday music playlist with as part of a strategic partnership. There’s Coca-Cola’s catchy melody, too.

Last year, Coca-Cola, who has a product portfolio made of 500 sparkling and still brands and a near $4 billion annual marketing budget, accidentally discovered their new brand platform after pulling off a spontaneous and successful live video activation during the Rio Olympics with singer Cody Simpson. That particular breakout led to the idea and introduction of Coke Music TV, which features artists who deliver live music acts in a Coke-curated environment.

Then there is the glitz and glamor under the bright lights, like Coca-Cola sponsoring the March Madness Music Festival during the Final Four in Phoenix this past weekend and putting on acts like Aerosmith, Macklemore & Ryan Lewis, Blink 182, The Chainsmokers, Grouplove and Capital Cities for fans to enjoy.

News flash: branded content works better than a hard sell, and even more so if it’s tied together with an experience, and celebrities. The proof is in the pudding when it comes to it resonating better than both traditional and modern channels to promote the brand and products.

According to a September study from Forbes, branded content leads to 59 percent better recall than other digital advertisements, and consumers are 14 percent more likely to look for additional content from a company after a single impression of branded content.

Marketers from a variety of brands like StarbucksCap’n CrunchNutella and Lexus are increasingly using branded content in favor of traditional ads—which typically have a limited shelf life—to improve recall, brand perception, intent and consideration.

Nick Felder, Coca-Cola’s global and corporate group director for film and music production, joined [a]listdaily, to open a can of intel on their approach in branded entertainment space. 

Nick Felder, Coca-Cola’s global and corporate group director for film and music production
Nick Felder, Coca-Cola’s global and corporate group director for film and music production

You’ve been at Coca-Cola for over 10 years. How has the company’s film and music strategy evolved to what it has become today, and how do you see it further growing to foster creativity in the brand’s marketing?

It’s primarily focused on two things: innovation and re-use. Innovating with new production techniques, new technologies, new approaches, using data to inform creative on the fly, and more. This will never change. And that’s the great thing about working at Coca-Cola. The other is about re-use, and making more things that can be used in more ways and more places than ever before. The biggest change in the last decade that I’ve been here is there is much more reality to these things these days. We have dozens of examples of really awesome innovation in recent years, and re-use is really becoming an embedded practice in our production approach globally.

Your career path before Coca-Cola consisted of working with clients on the agency side. How has that helped you apply creative learnings throughout your time at Coca-Cola to reach consumers?

Seeing issues from opposite sides helps a lot. Like anything in life, the more perspectives you can bring to an issue, the better informed your opinion will be. Having nurtured very immature ideas into full-grown creative expressions is very humbling. Understanding why certain ideas have endless potential, while others are simple one-offs, is not easy. But it’s at the core of what we do. Having that diversity of agency background was essential.

 

What was your main takeaway from experimenting with packaging and turning Coca-Cola boxes into a VR headset last year? What insights can you share? 

To be perfectly honest, that was a conversation over beers with a colleague. We were astounded at the simplicity of the Cardboard viewer. This incredibly basic thing can provide such a disproportionately premium experience. We began talking about how to make one out of recycled packaging materials—more re-use!—and we kept riffing as we drank. In the morning, I made a few calls, and off we went. But the insight was around providing access to the medium, not creating content.

Which music platforms present the biggest opportunity to reach new Coca-Cola consumers? How is Coca-Cola connecting musicians and artists in the industry and producing content that consumers will have an affinity for?

Spotify is still a big partner of ours. But perhaps the biggest musical property in the world for us right now is Coke Studio, a live musical performance TV series. It’s not well known in the States, but is in its eleventh season in Pakistan, ninth in India, third in East Africa and second in South Africa. It’s a studio-based show of live performances that brings together young contemporary artists and older master musicians to perform modern interpretations of classical songs from those regions. Keep in mind that some of those cultures have a musical heritage that goes back thousands of years. So it’s an opportunity to celebrate what is inherently and culturally their own—but with modern pop stylings. If you are not familiar, spend a little search time on YouTube and check them out. They are really fascinating.

What social platforms are you currently looking at to further build out Coca-Cola’s narrative in music and film?

I want to stay away from the term “narrative” because for many of the social platforms, our presence could be experiential, or informational, or simply maintaining a presence. I love narrative forms too, of course, but that can sound very TV-centric—like we’re just looking at these platforms to run extensions of our broadcast work. I think that can be very shortsighted, and doesn’t really use social media in a way that leverages their unique strengths—narrative or otherwise. Face scanning with graphic overlays? Awesome! But that’s not storytelling.

How do you factor and value the emergence of livestreaming? How does experimenting in such spaces help establish brand relevancy?

Livestreaming is cool, but it needs to accompany a degree of newsworthiness, right? Or at least risk, which is a central element to any live telecast. It’s got to produce news or drama, like sports, or have the potential for an unintended result, like a press conference. I think a lot of livestreaming happening now is just getting familiar with the novelty, rather than truly leveraging the ‘live’ part.

Which martech—like AI, machine learning, etc.—is Coca-Cola increasingly placing more emphasis on? What are the benefits of doing this in-house versus outsourcing to an agency?

The question has many levels, but we’re looking at all of these—and more. But where it all comes together is when data can actually inform the creative idea—either at the ideation stage, or at the point of consumer display. That’s at the heart of programmatic. The implication of that is more modular productions, creating more content that can assemble like little Lego pieces on the fly.

How are you developing through data and making it work for you?

There are individual attempts in individual markets that are achieving varying degrees of success with this. My focus is on bringing some scale to these and tightening our global tools that can aggregate data for our larger, multi-market platforms, and then re-providing that output back to markets in ways they can use. So the short answer to your question is that I’m up to my neck in operational harmonization right now!

Follow Manouk Akopyan on Twitter @Manouk_Akopyan

Musical Marketing: How Brands Use Private Concerts

Sponsoring concerts is a popular and effective way to get a brand’s logo in front of thousands of fans, but make that concert private and consumers feel extra special. Private concerts offer exclusivity, perks for existing customers or brand awareness for future ones.

Mastercard, American Airlines And Hilton Hotels—OneRepublic

In November, Grammy-nominated band, OneRepublic played two concerts exclusively for American Airlines AAdvantage Mastercard cardmembers. The band made its first stop at the Fillmore Philadelphia in Philadelphia, Pennsylvania having just released its fourth studio album, Oh My My. The following day, cardmembers in Dallas were treated to an exclusive concert at the House of Blues.

“Working with Mastercard and American Airlines to bring intimate, one-of-a-kind performances to our fans is really exciting for us,” said Ryan Tedder, lead singer of OneRepublic in a statement.

These concerts rewarded existing customers for their loyalty by putting them first on the band’s tour.

OneRepublic is also working closely with Hilton Hotels, as part of their Music Happens Here program. Music Happens Here is an integrated music program that provides Hilton Honors members with exclusive concert experiences, as well as music and artist connections. The program builds on Hilton’s exclusive partnerships with Live Nation and Spotify.

OneRepublic
OneRepublic

Toyota—#25thHour Lollapalooza

Toyota rocked the 2016 Lollapalooza music festival with a first-of-its-kind Snapchat geofilter that doubled as a limited-time “golden ticket,” granting access to a pop-up event. Toyota’s “25th Hour” surprise concert featured performances by Grammy-nominated recording artist, Leon Bridges and Outkast rapper, Big Boi.

“What better way to celebrate Lollapalooza’s 25th year than by adding an extra hour of music with an amazing talent like Leon Bridges,” said Florence Drakton, social media marketing manager for Toyota. “We used Snapchat filters in a unique way to invite guests to our pop-up concert—ones who share Toyota’s same passion for music.”

By surprising festival attendees with a private concert, Toyota reinforced brand awareness and rewarded those who spread the word through Snapchat.

https://youtu.be/8X_p1WyhKcQ

SiriusXM

Satellite radio provider, SiriusXM offers its subscribers the chance to win tickets to private concerts from such artists as Jon Bon Jovi, Korn and Tim McGraw. These concerts are livestreamed across the appropriate station, offering exclusive first-looks at albums before they’re released.

“It’s an important night for us,” said Korn guitarist James ‘Munky’ Shaffer. “We’ll be celebrating our album release, while bringing together our hometown fans and the listeners of SiriusXM Octane, who have been so incredibly supportive of Korn for so long.”

Korn+Perform+Private+Concert+SiriusXM+Theatre+2-S0v0Jslv1l

A recent study by EventTrack revealed that 98 percent of consumers capture content at live events and 100 percent of those who capture content share it across their social media networks. While 83 percent of consumers share content from events up to 15 times—nearly half (47 percent) would prefer to share content they captured versus content fed to them by a brand.

Inside This Winter’s Best Branded Virtual Reality Experiences

Branded virtual reality experiences can inspire and entertain in a way traditional ads cannot. As we welcome the coming of spring, let’s take a look back at some of the best branded VR activations from this past winter. Whether it’s stepping into the world of film and TV or celebrating peace, these activations represent VR marketing at its best.

Fox—24 Legacy: The Raid

In this six-minute VR prequel set nine months before the new series, viewers are transported to Yemen in the midst of an action-packed raid led by lieutenant Eric Carter (Corey Hawkins) against the compound of terrorist leader Ibrahim Bin-Khalid. The VR adventure was developed by Here By Dragons through a collaboration with Fox, 24: Legacy‘s executive producer Howard Gordon and Samsung.

“This is an exciting moment for us all in VR—not merely because of the fidelity and craft that went into this project—but bringing together some of the most prolific talents in TV and film into a new medium,” Patrick Milling Smith, Here Be Dragons co-founder and president, told [a]listdaily.

https://youtu.be/6abi50ry_1g

Sony Pictures—Resident Evil The Final Chapter: The Killing Floor

Based on Capcom’s bestselling game franchise, the new film hit theaters January 27 in tandem with Capcom’s Resident Evil 7 across gaming platforms on January 24. Sony Pictures enlisted the help of in-house production company Mr. X to create a 360-degree experience on the bloody “Killing Floor” of The Hive, a location from the film. The story plays out like a FPS video game, in which the viewer, free to look wherever they like, comes face-to-face with the undead.

“We had most of the assets already created for the film, so this project became an opportunity for us to dream up our own story that used them in a way that nobody had ever seen before,” Aaron Weintraub, senior visual effects supervisor and director of the VR experience, told [a]listdaily. “Being entirely virtual gave us the ability to really plan it out and do whatever we wanted, as well as tweak any aspect at any point without being locked into something that we photographed. Furthermore, we could focus on the animation and overall look without devoting too much time to the less creative aspects of live-action VR production like stitching plates and painting out artifacts.”

Digital Domain: #PeaceIsLoud Nobel Peace Prize Concert

After the Nobel Peace Prize was awarded to Colombian President Juan Manuel Santos, the world had plenty to celebrate. The ensuing concert, created by Digital Domain and hosted by late night talk show host Conan O’Brien, featured performances by Sting, Highasakite, Halsey, Icona Pop and others. It was also livestreamed in VR, which marks the first event in a multi-year partnership between Digital Domain, the Nobel Peace Prize Concert producers Gyro AS and Warner Bros. ITVP Norge AS and the Telenor Group.

Digital Domain COO Amit Chopra told [a]listdaily: “The Nobel Peace Prize Concert is a prestigious event with a meaningful goal, and we’re proud to use our advanced technology to help share its message of peace with a passionate and increasingly connected global audience.”

Clorox: Purely Peru

Moved by the lack of clean water in rural Peru, Clorox teamed up with HuffPost’s RYOT and AOL to explain waterborne illnesses and how Clorox’s Safe Water Project provides materials to kill bacteria and viruses. RYOT worked with parent company Verizon Wireless to integrate a click-to-donate button for viewers who want to make a donation to the Safe Water Project after watching the film.

GE: The Possible

The Possible—a five-part series about science—was created, scripted and produced by Within and assisted by Here Be Dragons. The first episode features a visit of the Boston Dynamics lab, a robotics company best known for its robotic dogs. The series is being distributed through the Within app, which is available for mobile phones, HTC Vive, Oculus Rift, Gear VR and PSVR. Episodes can also be watched as 360-degree videos on Within’s website.

Hello robot

By 2020, over a billion people worldwide will regularly access AR and VR content, according to predictions by research firm IDC.

In an attempt to reach this growing demographic, IDC predicts that 30 percent of consumer-facing companies in the Forbes Global 2000 will experiment with AR and VR as part of their marketing efforts in 2017.

How Virtual Reality Can Help Kids Reduce Stress At Doctor Visits

Virtual reality is working its way into the mainstream in surprising ways, but one day kids may want to visit an unlikely place for a unique game experience: the doctor’s office. Nationwide Children’s Hospital is conducting a study to help kids with hemophilia overcome the pain and anxiety that can come with receiving regular treatments such as injections. The study involves a VR game called Voxel Bay, which was developed by the hospital and is played on mobile devices.

Created using the Unity Engine, Voxel Bay takes inspirations from Minecraft and Nintendo’s collection of games to help sooth children as they are being treated. The kids interact with the experience by moving their head around and blowing into the microphone to complete different challenges. Voxel Bay was a finalist at the SXSW Interactive Innovation Awards in the category of health, med and biotech and is the brainchild of Jeremy Patterson, the lead of user experience technology research and development at the Nationwide Children’s Hospital Research Institute. He worked with John Luna, a graduate intern at Nationwide Children’s Hospital and MFA candidate at Ohio State University, who was instrumental in designing the experience.

While discussing the inspirations for Voxel Bay, Patterson told [a]listdaily that Nintendo games, particularly ones on the Wii console, helped shape the experience. “Nintendo games are great because they’re not non-gender specific,” he said, “but they’re good for any age group.”

Luna added, “kids are the harshest critics. If it’s not fun, you’ll know immediately.

Patterson and Luna talk about how the project came together and how VR could one day become a routine part of patient care.

How did the idea for the Voxel Bay VR experience come together?

[Patterson]: There was one morning that I came into work and got called over to an impromptu meeting with someone who had just started with the organization. It turns out that the person I was meeting with was Dr. Amy Dunn; she’s the head of hematology here Nationwide Children’s. She had a lot of questions about fairly novel things that we could try to build to help the patient population face their dilemmas.

Kids with hemophilia have a unique set of problems, and one of them is needle phobia. They might develop needle phobia if they have a bad experience with their infusions. If they develop that, it hurts their long-term care because they can’t refuse treatment. They end up having to get a port put in, and then it snowballs and becomes more problematic.

So, we started brainstorming about things that we could do, and I had known about how effective VR was for pain relief and management. It seemed to me that VR was effective at putting people into a different context, almost like the way a person can meditate—they’re not necessarily aware of their surroundings or pain. They’re also not going to be as anxious or nervous. From that, we started down the path of creating something that we could use in clinics. The research had been around for years, but the big win for us was getting it into clinics to start helping patients now.

That’s what we’ve been working on for the past couple of years. It has been in clinic and we’ve been seeing it help people. It’s very effective.

How does VR compare to using traditional mobile games to help distract patients during procedures?

[Patterson]: One of the things that we found early on was that there are clinics where people use games on iPads to distract patients. Those work very well, but the dilemma that we faced was that this was for kids who are receiving infusions. They need to be seated, stationary and still. They can’t play a game on an iPad or a traditional game using a controller because their hands can’t move. That’s when we had to find a different way for them to not only be engaged in a virtual environment but interact with the games too. That’s where John stepped in, and he had a lot of good ways to deal with that problem.

[Luna]: We did a lot of game space controls because they just made sense. You have the gyroscope driving the camera, so why not use it to further immerse the player? We also looked into using the microphone as an input device. There are some games where the kid has to blow crabs across a little expanse, Angry Birds-style. The microphone is great because we can encourage kids to breathe in a steady rhythm, calms them down and provides them with a physical activity that connects them to these virtual spaces without relying on haptic feedback. It furthers the illusion of the virtual immersion.

What do the kids experience in the VR space?

[Luna]: It’s a pseudo pirate adventure. They’re sailing the seven seas, traveling from one island to another, where they encounter little creatures that give them quests—mini-games—for them to play. They could be running from pirates, recovering stolen treasure, hunting forest spirits or floating up to trees to deliver packages. One of my favorite ones is a game where they’re trying to help a momma penguin get to her babies, which are being barked at by a big seal.

[Patterson]: We’ve been avid gamers for years. So, the main experience of sailing around the islands is an homage to The Legend of Zelda: The Wind Waker. We try to bake in the things that we enjoy as much as possible.

How did the kids and parents involved with the study react to adding VR to their treatment?

voxel-bay-patient-sesssion-juan-1600[Patterson]: We just concluded all the patients that were in the study, so no data has been published yet, and we can’t say anything for certain. But from seeing people’s reactions—there are some kids who want to see the procedure done and don’t want anything to get in their way. For those kids, we don’t force anything different on them. But there have been a lot of kids who, when trying to infuse them and give them shots, were very difficult. We only found this out after seeing them without the VR headset, because they were fine when they were with us. In one case, the parent was a medic, and she had problems administering care to her son. But with this headset and VR experience, it’s totally different. He smiles and laughs.

The other thing that we found, which we weren’t expecting, was how much relief it offered the parents. The parents like it because they’re not seeing their kid in distress, and they can also see what their kid is doing, which is a good distraction for them.

[Luna]: With the setup we have right now, the parents can be part of the experience. They can watch on a separate unit to see what the kid is doing and talk to them. So, it’s not the typical VR experience, where the people in the room are basically cut off from the player. Parents can still be part of the experience without having to put on a set of goggles.

I’ve only been here for a couple of years, but one of the things that I’ve learned about health care is that it’s not about finding a one-size-fits-all solution. You find what helps a percentage of the patient population, and if you can make their experience better, then you’ve done your job. It may not work for everybody, just like VR might not necessarily be for everybody, but if it works for some people then it’s a success.

How closely do you think VR and video games will be integrated with patient care in the future?

[Patterson]: I think it’s going to be very pervasive over the next few years. We’re already starting on some new initiatives that have spun off from our Voxel Bay work. I’m not going to speak to openly about them, but suffice it to say that after people started catching wind of the effect Voxel Bay was having, there were a lot of people from different departments who came to us to say, “hey let’s start rolling it out here. Let’s figure out a way for us to use it in our clinic.”

Each Clinic is like a unique snowflake. They do things differently, and there are different considerations. Now it’s a process of how we can integrate into all these different cases.

What other forms of health care could benefit from using VR?

[Patterson]: Almost all of them. My opinion is that whenever somebody steps into the hospital, it could be helpful to them, but one of the natural ones is dentistry. It’s a natural fit, and it’s just an example of one area that could be a good next step.

voxel-bay-patient-session-1

Would you consider releasing Voxel Bay on the open market for kids to play at home?

[Luna]: Maybe as a different version, because you want the experience to be unique. If you play Mario all the time at home, going to the doctor’s office to play it won’t have the same effect.

[Patterson]: We want to get it out there, but we’re still figuring out how we’d like to handle that in the future. Maybe it’ll be locational so that you’ll get a different set of experiences at home, but coming to the doctor’s office could unlock content you can’t get at home.

Do you that with VR, kids will eventually look forward to going to the doctor’s office?

[Patterson]: I totally see a day when this will be as ubiquitous in doctors’ offices as magazines. The worst case scenario is when a kid is crying and doesn’t want to be in the doctor’s office. But seeing them come in smiling, laughing and having fun is a completely different ballgame. We’ve seen that happen. We had one kid ask his mom to give us $5,000 for the headset, which we clearly didn’t do, but it’s about moving the ball forward. If we can make something slightly better, why shouldn’t we do that? It might not make it fun all the time, but making that one moment better for somebody is worth it.