EA Sports Turns To Fans For ‘FIFA 17’ Cover Vote

When Electronic Arts announces a cover star for one of its sports games, it usually makes a pretty big deal out of it. For instance, back in May, it introduced Patriots tight end Rob Gronkowski as cover star for Madden NFL 17 during a broadcast of ESPN’s SportsCenter.

However, for its most popular sports game in the world, FIFA 17, the publisher has opted to take a different approach, putting the vote into the hands of fans to decide. It recently introduced the FIFA 17 Global Cover Vote, where fans can vote either through the official website or via social posts on Twitter for one of the four finalists: Real Madrid C.F.’s James Rodriguez, Manchester United’s Anthony Martial, Chelsea FC’s Eden Hazard or Borussia Dortmund’s Marco Reus.

Fans can only vote once through the website but can tweet their favorites to their heart’s content using the auto-share feature with the hashtag #FIFA17CoverReward, also noting their favorites with separate hashtags, including #FIFA17Hazard, #FIFA17James, #FIFA17Martial or #FIFA17Reus. The winner will be revealed later this month after voting concludes on July 19th.

No matter who lands on the cover, all four athletes will serve as global ambassadors for the game, which is sure to draw in millions of soccer fans, just as previous games in the series have done.

“James, Martial, Hazard, and Reus represent exciting, attacking football and epitomize the innovative play that fans can expect in FIFA 17,” said Nick Channon, Senior Producer for EA Sports’ FIFA series. “We’re excited to see fans rally around their favorite players and see who they select as the cover star for the franchise, and the footballer who will represent FIFA 17 globally.”

EA Sports also has a number of promotions in play for FIFA 17, including a pre-order offer that includes up to 40 Gold Packs for its Ultimate Team service, as well as the ability to play the game early through its EA Access and Origin Access subscription programs. Others will likely be introduced closer to the game’s release date.

FIFA 17 arrives on September 27th for consoles and PC.

Brad Neely Discusses Debut Of Adult Swim TV Show On Vine

Brad Neely is debuting his fourth animated TV show, Brad Neely’s Harg Nallin Sclopio Peepio on July 10 on Cartoon Network’s Adult Swim. But anyone can watch the first episode now exclusively through social media platform Vine. It’s an industry first from Adult Swim, which has been at the forefront of social media, virtual reality and video games as the network caters to a younger, tech-savvy demographic.

The animated variety show’s title has no meaning, according to Neely. It’s just a collection of “favorite syllables.” In fact, the show, which itself is a collection of frenetic one-off bits, shorts and songs, was originally called “TV Sucks.” The creator of the Adult Swim show China, IL talks to [a]listdaily about the rise of social media and the role it plays in making people laugh today in this exclusive interview.

Brad NeelyHow did this Vine deal come about?

We didn’t make this for Vine. I made the show for Adult Swim to air in traditionally linear. The decision to put this online came after we had made all 10 episodes and Vine decided they were going to put content on at that level of 11 minutes in length. That was a smart move from Adult Swim to allow us to premiere our show on their platform. But we definitely had no idea it was going to happen.

What’s your relationship with social media like?

I started making things online and always enjoyed that immediate connection, where you could make something, have it seen immediately, and talk with people about it. It’s fascinating and a great way to get instant feedback, instead of working in silence in a bunker for a few years like traditional animated television, and I hope it connects with an audience. Being able to see what works and what doesn’t work online is great.

Are you a Vine user?

I will go down a Vine hole every once in a while. My wife is more into it than I am. I have to cut it off for myself because there’s work to do. I saw kids flipping chairs and making them land right side up and doing victory dances. I couldn’t stop laughing at that shit. It reminds me of junior high or high school, and making your friends laugh and that being your whole world. It’s a great reminder of how simple it is to make people laugh.

How have you seen the internet open up new creative opportunities for talent?

Any variety of formats is good for creativity. I am a very big fan of traditional formats and structures like the novel, the feature movie and the 22-minute comedy TV show. But those things are not restrictive in a creative sense; they’re restrictive in that no one can access that out in the world. There are kids in Texas brimming with creative spark and there’s no way they can get a show on ABC or something. The internet is a great outlet for young people today.

When I was young—before the internet—my friends and I would draw pictures with sticks in the dirt.

Do you still make content for the internet?

I occasionally get the itch to do something for online. I did a video, “Queeblo 001,” and made a song and put together pictures about a skateboarder with a Whopper and a 40 a few years ago. I really love Pizza Rolls and made a song about it for a friend to make them laugh, and then a few years later reached out to Totino’s and made a cartoon for it (Totino’s Messin with the Pizza Rolls). I like the immediacy that can happen online.

Of course, there’s a bad side. I get messages from people who just want to tell me negative things about the stuff I made. But sometimes it’s a good note.

https://www.youtube.com/watch?v=CWxg9AI23YU

What’s your take on this age of social media influencers?

Now there’s so much content, the trouble is you can’t watch everything, but the cream rises to the top. And when you’re a 40-year-old married guy who has a very routine life, you’ll get these kids who keep popping up in my feed. That’s a great world, and I want to see more of that.

What was the inspiration for this new show?

I generate a lot of ideas for content and keep good notes about a melody I want to use for something, or a funny little word or a concept. For narrative TV like China I’d take nuggets and foster them into full narrative strands, or shoehorn them into jokes. But I’d amassed so much of this, I’m lucky to have a relationship with Adult Swim and say, “How about a show that behaves like this?” and they said, “Go ahead and make six.” We’d gotten to know each other making China, so we just got after it. I just wanted to be silly and not think about making so much sense.

Is this going to be an ongoing series?

We made about 600 bits, and about 300 made it into Season 1 just because of time. We’re sitting on it and if the show does well, the first three episodes are already done. It’s not a content issue—I make a lot of stuff—but there’s a lot of work to be done and we use a writer’s room to make sure there are standards, even if it doesn’t seem like there are any.

https://vine.co/v/5uwEllPL1zB

How ‘Now You See Me 2’ Chatbots Work Their Magic To Promote Movie

Lionsgate is making waves with its recent $4.4 billion acquisition of premium channel Starz, and it’s continuing to work its magic by further promoting the movie Now You See Me 2 in unique and engaging ways.

With assistance from the messaging app company, Sequel, Lionsgate has produced an interactive chatbot gaming experience for both Facebook and the chatbot platform Kik that enables fans to become even more immersed in the story. This marks the first time that a bot gaming experience has been built around a major franchise with a large focus on storytelling.

Throughout the game, players will have the opportunity to solve puzzles, interact with characters from the Now You See Me universe and get a closer look at the magic that’s happening in its world–all of it done in the hopes of impressing The Eye, the mysterious magical group that is referred to in the films. The goal of the game is to prove yourself worthy of the organization by getting through the increasingly difficult challenges that test the skills of players.

Omar Siddiqui, CEO of Sequel, talked to [a]listdaily about the potential of the game and working closely with Lionsgate to make sure that the chatbot content lived up to what the films delivered. “We worked hand-in-hand with creative and production leaders at Lionsgate from idea inception, throughout the development process, and during final polish,” said Siddiqui. “We were provided scripts and early previews of the NYSM2 movie to ensure that our game development was informed by the movie.

“We also got feedback throughout our process, ensuring that the vision of how we wanted to integrate with the broader Now You See Me franchise world was being executed in a way that tied everything together elegantly.”

When it came to the challenges that popped up with putting together an ideal chatbot experience with Now You See Me 2, Siddiqui broke it down into three parts:

  • Providing an entertaining game experience (via the messaging medium) that relies on storytelling and character development vs. the visual eye candy possible in traditional video games.
  • Staying faithful to the movie (storyline, characters, tone, emotion, pacing) and providing facets of magic, puzzles, plot reveals, and humor that not only draw from the movie world but also add to it.
  • Utilizing and leveraging the emotional connection between virtual characters and consumers through the communication and real-time updates possible on messaging platforms, which is still a novel medium.

He also went into detail about the chatbot creation process. “It was not dissimilar from creating a traditional video game,” he explained. “The process included: research to gather background data, filmmakers meetings, team creative meetings, game proposals, revisions and approvals. Then we developed the game script and visual media, which we had to playtest, get feedback, test and tune before releasing the Alpha, Beta and Final. Since the interactions were conversational, getting the voice right for the game to connect users emotionally and creatively to the movie was particularly important.”

When asked about whether chatbots might be used in future movie promotions, Siddiqui said, “Absolutely. Given the audience size and the possibilities available to connect with games in a more emotional and intimate character-centric way, we expect much more experimentation and development of ‘bot games’ in the future.”

And considering the increased usage in chatbots lately (with 11,000 and rising on Facebook alone), ones based on entertainment could be a powerful tool for engagement.

TipTalk Connects Fans With Pro Gamers And Influencers

TipTalk is a messaging platform that gives fans one-on-one access to their favorite eSports personalities, social media influencers and celebrities via paid text, photo and video interactions. The free app is available on iOS devices now.

Echo Fox team owner Rick Fox was one of the early eSports executives on board with the service, which his team uses to communicate directly with fans.

Zach Melamed, CTO and co-founder of TipTalk, explains what the new messaging platform opens up for brands and fans in this exclusive interview.

Why did you decide to launch TipTalk?

One of our co-founders, Owen De Vries, was trying to get a hold of an influencer and made a comment at dinner, “I wish I could just pay this person to respond.” That was the “ah-ha” moment that led to further discussions with a network of influencers, who confirmed that they would love to respond to far more fan messages, and would do so if there was an incentive.

How does this app differ from other social media offerings or live chats via streams?

Our platform offers a safe and direct channel for verified influencers, experts and stars to engage with their fan base. Current social platforms and livestreams connect influencers with their fan base in a one-to-many fashion that lacks personalization and effectiveness. Users can post comment after comment, but are not guaranteed a response, as there is no incentive provided. TipTalk provides influencers with the incentive to directly connect with their fan base on their own terms.

What are the costs involved for fans and how do the pros generate revenue from these chats?

Influencers set their own “price” for engagement that varies depending on whether the fan wants a text, photo or video response. Fans then purchase $1 credits to engage with their favorite influencers who, on average, charge ten credits per message.

What type of support have you received thus far from pro players?

We’ve seen the pro players on our platform embrace TipTalk as a compliment to their current streaming platforms, such as Twitch. Since gamers are often busy streaming on platforms like Twitch, they are able to use TipTalk during any free time to engage one-on-one with their fans.

How has having Rick Fox cross-promote this app helped market it?

Rick Fox is becoming a pillar in the eSports community and his franchise Echo Fox carries a lot of weight. Having Rick and his players believe in TipTalk and effectively use the platform has really helped us reach the eSports market.

What’s the average amount of time fans are spending using this app?

New fans on average send and receive 3.2 messages the first time they use the app.

Are fans using this app as a second-screen experience during practice sessions or tournaments?

We have definitely seen a peak in usage in the time surrounding eSports tournaments and livestreaming sessions. The ability to communicate directly with the players as they are engaged in live play puts our users directly in the action. Before TipTalk the only option was to participate in group chat experiences where a fans comments and questions were lost in the noise and likely never viewed by the players. Now fans can actually ask questions in real time and get responses while the context is fresh in the minds of players.

What opportunities does this app open up for sponsors or brands?

Through direct engagement with their fans, eSports athletes will be able to create awareness for any brands they represent. As we expand the platform, we’ll be releasing tools for brands to develop partnerships with the players and teams directly through the platform.

Is there the potential for ad-based revenue for free exchanges with players?

We’ll certainly be exploring every opportunity to help players build businesses around their talents. We have some creative ideas in the pipeline related to driving ad revenue for the players.

As eSports becomes more mainstream, what opportunities does this open up for TipTalk?

As the eSports market continues to move mainstream, we will certainly benefit from the demand for one-on-one access to these newly minted stars. At the same time, we hope to build more features and tools to not only benefit ourselves, but to help activate new fans and create more awareness of eSports. This would allow us to give back to the market and become a key player in supporting its growth. We want anyone to be able to grow their audience and monetize their expertise on TipTalk. We believe we can become the new discovery platform to assist in driving eSports forward.

TipTalk

Twitter Introduces Stickers, New Dashboard App

Twitter continues to expand its user base by introducing new features to its mobile app. This week, it’s all about stickers, as well as a new dashboard, that’s set to draw in small businesses.

The company’s new virtual stickers can be put onto posted photos, similar to what Snapchat does with its various promoted filters. There are hundreds of different sticker types available, including many accessories like sunglasses, a king’s crown and masks ranging from animals to clowns.

On top of that, Twitter expects to release more themed sticker packs, as it’s done with recent “start of summer” and graduation packs. This could also open the door for potential marketing partners to offer their own sets of stickers. For example, ghosts stickers could be used to promote the new Ghostbusters movie.

Better still, users can search for stickers by using a hashtag search engine, and they can be searched to see how they’re being used in different user photos. Stickers are meant to fit on any photo, since they can be resized, rotated and layered with ease.

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The feature is currently in its test phase now, but it is expected to roll out to all mobile users within the next couple of weeks.

Sticker fans aren’t the only ones benefitting from Twitter this week, as another app will help out small businesses.

The company’s new Dashboard app lets business owners track social buzz about products and certain hashtags, as well as the ability to schedule tweets and see how well particular promotions form with tweets. Auto-generated ideas will also be provided in an effort to help create better messages down the road.

Bigger businesses already benefit from Twitter’s partnership program, so the idea behind the Dashboard is to help smaller businesses get off the ground. It’s a variation of the Engage app the company introduced last week, which is meant to help influencers and celebrities do pretty much the same thing when it comes to outreach.

The Dashboard app is already available to download for both web and iOS, for those that want to see what it has to offer. Smaller businesses should definitely give it a try.

Why Brands Are ‘Streaming’ To VidCon

Wrapping up its seventh year, VidCon is an annual conference in Anaheim, California that celebrates the power of online video. In 2015, over 21,000 fans, creators and industry leaders united to network, learn and foster self-expression for the entertainment of the masses. This year, among an even larger sea of hopefuls talking into their cameras, big brands set out to attract the next big influencer.

Among them, Warner Bros. promoted its upcoming movie Fantastic Beasts with a spell-casting booth. NBC had a two-course American Ninja Warrior challenge complete with spinning logs and warped walls. Nickelodeon brought back its popular casting booth and had a special Legends of the Hidden Temple promotion, heralding the show’s return.

Netflix, meanwhile, offered couches, photo booths and interactive sets to promote its shows The Unbreakable Kimmy Schmidt, Fuller House, Gilmore Girls and, of course, Haters Back Off, an upcoming show starring YouTube influencer Colleen Ballinger-Evans. A day ahead of VidCon, Netflix also announced an untitled unscripted series about Vine star Cameron Dallas.

Hasbro was on-hand with game and toy demos, including the now-infamous Pie Face game, which took off after a video of a grandfather and grandson playing together turned viral. “What we’re seeing in marketing in general right now is, brands used to tell consumers what brands are, now consumers are telling consumers,” Victor Lee, Hasbro’s senior vice president of digital marketing, told [a]listdaily.

Nestlé attended VidCon to promote SweetTarts with an interactive booth. “Digital is obviously extremely important, and I think every brand really needs to be there now.” Meghan Erickson, Nestlé’s brand manager, told [a]listdaily, noting an immediate response from attendees. “We’ve already seen some tremendous numbers. I mean, these guys have millions of followers, so it’s really interesting to not only see the likes but it’s the shares and the comments. We want to engage with these people in a way that’s meaningful. That’s what’s important to us in building a long-term partnership as well as a connection for our consumers to SweeTarts.”

With YouTube stepping up mobile livestreaming and original programming, brands are quickly locking-in to captivate consumers.

Pinterest Is Now Becoming A Shopping Hub With Buyable Pins

Pinterest is taking steps to diversify itself from other social networks like Twitter and Facebook, and one of those steps involves a shopping basket. The company announced that it’s adding some new shopping-focused features that will enable users to purchase items from the site, according to the company’s latest blog post.

This is one part of Pinterest’s move to provide a new direction for itself, one in which it wants to be known for shopping, alongside other inspirational areas such as cooking and travel. In addition, it’s also offering an easy check-out option, where users can buy things with “just a few taps,” according to product manager Tim Weingarten, author of the blog post.

Speaking at an event earlier this week from the company’s headquarters, Pinterest executive Ben Silbermann explained, “Shopping with Pinterest is meant to be that bridge between getting inspiration and actually making it a part of your life.”

Pinterest is doing this through pins that enable users to put items into a shopping bag, one that stays on the user’s profile no matter what kind of device they’re using—desktop or mobile.

Pinterest 2

But the site’s biggest feature may be one that utilizes object detection, in which an item is highlighted depending on what’s scanned, thus giving the user an option to do a “visual search.” Other sites have tried this in the past, but Pinterest has confidence that it will work wonders for its shopping options, tying in items that users will find of interest.

Even with its current value of $11 billion, Pinterest is making these changes to stay relevant in the social scene, offering options for its users that still offer creative freedom, while at the same time, opening up options for potential marketing partners. These purchasing tools could potentially provide additional opportunities for more activations in the future.

It’ll be a while until the results from this experiment come to light, but if the search tool works its magic and the experience turns out to be convenient for those who try it, it’s definitely something that can stick around Pinterest in the long term.

The Changing Face of Facebook

With over 8 billion daily views, Facebook is a superpower when it comes to video content. That status is bound to remain steady, with deals such as the one recently signed with T-Mobile, which gives the mobile carrier’s subscribers unlimited Facebook video streaming. Facebook has also put its ownership of Oculus VR to good use by introducing 360-degree panoramic photos and videos.

Although rivals, particularly Snapchat, are fast catching up with Facebook’s success, the social media platform is taking measures to create original content to help grow its audience and promote Facebook Live features. This includes signing celebrities to help create compelling content and hiring a pro video game player to encourage and manage eSports-related livestreams.

It’s becoming increasingly clear that Facebook is on track to transition beyond media sharing to become a full-on content creation platform, similar to YouTube or Snapchat. This is further evidenced by how shows like Full Frontal with Samantha Bee and its sponsor, AT&T, announced that there will be a behind-the-scenes livestream component on Facebook.

Taking On Snapchat

It’s no secret that Snapchat has been a been a fast-rising star among marketers over the past few months, despite how its promotional features are relatively expensive and content only stays up for a limited time. However, the social platform gets about 10 billion daily video views and may get more daily use than Twitter, so marketers are working to develop creative, high-impact campaigns to engage with the growing audience.

However, Snapchat’s growing popularity means that other social media services have to step up their game, which is why Facebook announced at VidCon that MSQRD (Masquerade) video filters will soon be added to its Live video platform. Facebook acquired Masquerade in March and quickly set to work integrating its face-swapping technology so that live video users can apply different masks and filters to their faces, similar to Snapchat’s very popular Lenses feature—which many promoters love using. Perhaps it won’t be too long before Facebook uses Masquerade to implement its own face-swapping promotions, where users can use the app to exchange faces with celebrities on promotional billboards and signs.

Furthermore, Facebook added a slideshow feature to its app, which automatically creates a slideshow (complete with music) if you take more than five pictures or videos in 24 hours. Alternatively, users can click on someone else’s slideshow within their news feeds and click the “try it” option. Although the feature isn’t technically new—it was already available on Facebook’s “Moments” app, but has been moved to the main one—but it puts the social platform in closer alignment with services such as Google Photos. Looking at it more broadly, Facebook made it easier for its users to post content that’s similar to Snapchat’s Stories, a creative tool that keeps its millions of users engaged.

Beyond Social

Ultimately, the social media giant may become an amalgamation of all the major social platforms, and the ultimate tool for marketers. Furthermore, users may not have to deal with time limits or the same high costs for using these tools. After all, internet users went crazy over a Lush Shower Jellies promotional video, despite how the gelatinous soap is not new. In fact, the vegan-friendly and versatile product was first introduced ten years ago, but the power of Facebook video turned it into today’s top-trending sensation.

TBS’s ‘Full Frontal With Samantha Bee’ Expands Onto Facebook

For the past few months, comedian Samantha Bee (formerly from The Daily Show) has been making waves with her show, Full Frontal on TBS, tackling controversial issues with knowledge and wit. But for those that haven’t gotten a chance to check the show out—or simply want more of Bee’s humor—AT&T will soon be giving Facebook users a sneak peek, according to Variety.

The company, which is sponsoring Full Frontal, will help host a ten-minute behind-the-scenes look at the show on Facebook in preparation for the forthcoming taping in front of a live studio audience. Allana Harkin, a member of the show’s staff, will warm up the crowd before Bee takes the stage, answering questions from both the studio audience and those on Facebook. AT&T will get a mention on the air as part of the agreement as well.

“We have so much show to get into thirty minutes,” said Alison Camillo, a producer for the show. “Any way you can find so you have room for more content, the better.”

Valerie Vargas, vice president of advertising, social and emerging media for AT&T Entertainment Group, noted, “There’s clearly an appetite for this type of video consumption. We are finding ways to try to play with it, explore it, and see what kind of interaction we have with the fans doing so.”

Dan Riess, executive vice president of content partnerships for Time Warner’s Turner (owner of TBS), also noted that it’s “a great way for people like Sam and others to connect with their audiences in a new way. It’s very intimate, and very immediate and it’s a good way for us to add additional heft and scale,” but without letting advertising overtake the content itself that the audience enjoys.

It wouldn’t be surprising for other shows to adopt similar livestreaming promotions, and the behind-the-scenes content will complement the existing show clips and posts on Facebook. Episodes of Full Frontal with Samantha Bee air Monday nights on TBS.

Nielsen: Radio And TV Are Still A Huge Draw For Adults

With streaming content taking over traditional television, and more cloud-based services becoming available, the way consumers absorb media has dramatically changed. However, according to a new report from Nielsen, one good old-fashioned source of media is still the most popularly used per month.

The company published its Total Audience Report today focusing on the types of media used on a monthly basis. According to the findings, the number one pick actually has nothing to do with internet connectivity or streaming—it’s AM/FM radio.

The report, compiled by Glenn Enoch, senior vice president of Audience Insights for Nielsen, indicates that 240 million adults use an AM/FM radio on a monthly basis. Coming up in a close second is the usage of Live/DVR/time-shifted television, with 226 million. That’s followed by app/web on a smartphone (191 million), internet on a PC (162 million) and Time-Shifted TV’s regular DVR services (158 million). Meanwhile, game consoles and multimedia devices are on the lower part of the list, but still manage to attain at least 60 million adult users monthly.

It’s probably no surprise that AM/FM radio is in the top spot, since it’s still fairly easy to use with being able to turn it on and find a station within a matter of seconds.

Chart

This secondary breakdown looks at how this time is divided depending on age groups. Those in the 18-plus and 50-plus age ranges show the most interest in live TV, ranging from 42 percent to 53 percent, while digital means (including PC, smartphone and tablet usage) are close behind in the 30 percentile range across all age groups. TV-connected devices seem to get the short end of the stick—between eight and 15 percent—but still make up a decent amount of time spent.

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Another part of the report looks at the comparison between DVR and subscription-based video services, and while DVR had a steady lead back in the fourth quarter of 2014 (49 percent compared to SVOD’s 41 percent), it looks like the two are breaking even, with both sitting at 50 percent for the start of 2016. This could be a key opportunity for SVOD services to take over, with DVR services trying to keep up with new features.

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The report is lengthy, and even goes into details regarding percentiles and time spent on each individual service, but it appears that both older technology (AM/FM radio) and newer technology (SVOD) are both quite popular with the demographic.

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